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Official Korax' Heritage logo released


Posted by RambOrc on Sunday, September 29, 2002 @ 15:57

We just completed our own brand logo for Korax' Heritage. Most of the work was done by Mago, who painted the 3 characters. What little was needed to complete the work (background, text, merging) was done by me. Click on the thumbnail below to view the logo online.

You can also download a non-compressed BMP file (640x480) by clicking here. The resolution of the graphics is good enough to allow for scaling, so it can be used as a (stretched) wallpaper even if you set your screen resolution to 1024x768 or higher.

As a side note, some of you might've noted that variations of the logo have been already implemented in the forums and in the website header (that one doesn't yet display right on Netscape 4, I'll correct it somewhen later on).


New team member


Posted by RambOrc on Friday, September 27, 2002 @ 17:19

One of our fans from the Korax forums, Moose, just joined the Korax team as programmer.


Poll: do you use 3D models in Korax Mod?


Posted by RambOrc on Monday, September 23, 2002 @ 8:24

There's a fresh new poll at the Korax forums. The question we ask you is whether you actually use the MD2 (3D) models distributed with Korax Mod, or prefer to turn them off. You can vote here (you'll need to register to our forums).


New Korax forums


Posted by RambOrc on Thursday, August 1, 2002 @ 17:26

Our Korax' Heritage forums, which were located at RavenGames.com until now, have now been moved to our domain. Not only that, they also have a new look and a couple of new features. Check it all out here.


Map problem solved for Scattered Evil


Posted by RambOrc on Sunday, July 28, 2002 @ 18:23

Some of you might remember we had a problem months ago, namely that there will be too few maps in Scattered Evil. Currently it seems the problem is solved, as we're evaluating dozens of existing Hexen maps (the authors of which explicitly allow their maps to be modified or used for other projects) for inclusion into Scattered Evil.

We also have a fully working Heretic to Hexen map converter, which means we will take a look at a bunch of Heretic maps later on as well. The half dozen Heretic maps of Levelkiller have already been converted, so currently we already have 10+ working maps for Scattered Evil.

Of course we won't just take the maps 1:1, we'll retexture large parts and change some of the architecture as well, but it's still a lot less work than making so many maps from scratch. Thanks to this, we'll now have 30-50 (or maybe even more) maps in Scattered Evil instead of the 5-10 we would have else.

Any feedback on this (pro or con or anything) is appreciated in the Scattered Evil forum.


Damage skin screenshots


Posted by RambOrc on Friday, July 12, 2002 @ 17:30

The first public screenshots of the damage skins, showing all 4 monsters for which the animations are already fully completed.


All-new dialogue system


Posted by RambOrc on Wednesday, July 3, 2002 @ 13:40

Some exciting news on the code front, Janis just presented us the first working version of the dialogue system. It allows for complete interaction by letting you choose from different options what to say to the NPC you're talking to. There's also a real nice feature that always shows the person who's currently talking. On the screenshot below, it's your player character's turn in the conversation, so you see yourself not only from a 3rd person view, but even face-to-face.


Hurt Skins successfully implemented


Posted by Mago on Thursday, June 20, 2002 @ 19:05

The existing "Hurt Skins" were successfully implemented in the Scattered Evil beta engine, by our talented team programmer, Janis. That means the feature is working really well, free from any kind of bug or imperfection. There are still some effects to add in the whole process, but they will be only when I finish the others Hurt Skins that are missing, which shouldn't take much time.


Korax Mod 2.2 source available


Posted by Janis_Legzdinsh on Thursday, June 20, 2002 @ 13:36

Korax Mod 2.2 source code is available at SourceForge.net project page. Code is compiled with Microsoft Visual C++ 6.0, all project files are included. To compile game dll you don't need any extra libraries. If you want to compile DoomsDay.exe and drivers, you will also need DirectX SDK, A3D 3.0 SDK (official web page is dead, so you will have to search web) and EAX 2.0 SDK.


Over 3000 Korax Mod downloads in a year


Posted by RambOrc on Wednesday, June 19, 2002 @ 19:34

For those who didn't know, Korax Mod had its first anniversary 6 days ago (Korax Mod 1.0 was released June 14, 2001). I checked the stats a short time ago and found that in this first year Korax Mod has been downloaded over 3000 times (this includes full releases of any version, but not patches or source code).


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