Although I do not position myself as an usual mapper inside Korax Team, sometimes I become inspired to design a piece or two (an inspiration should be strong enouph for me to overcome my eternal lazyness, hehe). This time I was impressed by latest RambOrc’s Big City version and decided to make something so nice and pretty-looking. Thus came the idea of a town-on-the-hill.
(more…)
Archive for the ‘Korax RPG’ Category
A (perhaps not so) Silent Hill :)
Thursday, October 9th, 2008Korax RPG: Advanced Spell / Spell Casting System
Monday, September 15th, 2008I’ve been working during my vacations on KRPG experience system, the basic system is now done, when you kill monsters you now get experience, you can upgrade your character via de upgrading screen, you also receive spells as you level up being a cleric or mage, the remaining part is to make an actual spell casting system, Crimson Wizard started by creating spell instances, so the map can be told when spells are casted and updates itself if necessary, he also created actor conditions, so we can now affect actors when they are poisoned, confused, etc. by spells, the next step is to create items that are spells to the game, this way, it’ll be easier to make them be recognized as spells by the status bar and the spell book, which will be started once I finish with the spell system, hopefully it won’t be THAT complicated, I already have some ideas regarding this
, so I’m preparing the way for all of it.
Stay tuned, I might post some actual screens of spells once I get everything working as expected, it should take a couple of weeks for me to test it all properly. If you are more interested in how something might work, I would suggest you to post on the forums, since it’s the best place we might take some attention, heh!
Korax RPG: Step by step
Tuesday, November 13th, 2007The first internal build is nearly done; too pity I cannot show it to common users (a developers’ secret, heh), but at least I am not prohibited to speak a little about what I have already achieved.
As I already mentioned earlier , monster AI is of high importance for our new game. At current point I will state following:
(more…)
Korax RPG: The New Beginning
Wednesday, August 15th, 2007The 14 august 2007 was the historical day for Korax Heritage project.
Latest Vavoom progs were uploaded to our SVN repository on sourceforge.net, thus updating long-time-ago created KoraxRPG project. From now on KoraxRPG (Vavoom powered) will be coded and designed until final 1.0 release, and, hopefully, futher.
(more…)
New horrible weapon for RPG Trilogy
Saturday, August 19th, 2006I invented a new weapon for RPG Trilogy, most probably suitable for some boss creature. Weapon is a spell that summons number of spikes in front of caster and raises them. Each spike’s position and delay before spike raise are choosen randomly from a predefined range, and this makes weapon more effective and spectacular. But what is more important – is the fact that a spike, as you may remember from time playing original Hexen, does ultimate damage killing any creature instantly. Now imagine overall power of this weapon…

