(Sorry for double post, but its better than posting a new thread)
I noticed by accident that pressing Z reveals some information about spells... but the game crashes if i try it with higher level spells, only works for the first spell each class.
It also nastily reset my display frequency to 60hz, oww my eyes!
Here is the log although i'm sorta sure it doesnt help
Code:
CON_Init: Initializing the console.
Adding external file: hexen.wad
Adding external file: KMod3.wad
Parsing configuration files.
Display mode: 1024 x 768.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 7600 GS/PCI/SSE2/3DNOW!
Version: 2.1.2
Extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_frag
GLU Version: 1.2.2.0 Microsoft Corporation
Maximum texture size: 4096
W_Init: Init WADfiles.
W_AddFile: 'hexen.gwa' not found.
W_AddFile: 'KMod3.gwa' not found.
Z_Init: Init zone memory allocation daemon.
Maxzone: 0x4000000, 0x2000000 allocated for zone.
ZoneBase: 0x1D10020.
ST_Init: Init startup screen.
I_Init: Setting up machine state.
I_StartupKeyboard...
I_StartupMouse... Mouse: ok
I_StartupJoystick... Joystick: disabled
I_StartupSound...
I_StartupTimer...
Initializing DirectSound.
I2_Init: EAX 2 couldn't be initialized (result: 340).
I2_Init: EAX 2 available.
I2_Init: Number of hardware 3D buffers: 33
MUS_Init: MIDI available and OK.
I_InitMixer: Realtek HD Audio output
Executable: Version 1.0 +R Dec 6 2006 (Korax).
R_Init: Init the refresh daemon.............................................
R_ReadModelDef: failed to open ModelDef.txt.
D_CheckNetGame: Initializing game data.
--- Korax Mod Init ---
Version 1.0 +R Dec 7 2006 (Korax)
S_Init...
P_Init: Init Playloop state.
MN_Init: Init menu system.
CT_Init: Init chat mode data.
S_InitScript
SN_InitSequenceScript: Registering sound sequences.
SB_Init: Loading patches.
S_LoadTextureTypes: textypes.txt not found.
All carved away: subsector 27
Map 1 (1): WINNOWING HALL
How's the fixed version coming along btw?