RambOrc wrote:
I guess that means we have snow and rain, anything else?
Well, this applies to all actions specials > 255 declared in our krpg.acs (one should be on KRPG repository at least):
Code:
special 256:Thing_Thrust3d(5), // tid, h.angle, v.angle, power, vertical power (optional parameter)
258:Thing_SetTeam(2), // tid, team number
259:Thing_SetPersonId(2), // tid, person id
800:IA_SetThreatReaction(3), // tid, threat reaction, threat vicinity
900:IA_OrderCancelAll(1), // tid
901:IA_OrderCancelCurrent(1), // tid
902:IA_OrderStandStill(3), // tid, priority, duration
903:IA_OrderStandLook180(3), // tid, priority, duration
904:IA_OrderStandLook360(3), // tid, priority, duration
905:IA_OrderWalkTo(4), // tid, priority, duration, target tid
906:IA_OrderWalkPath(5), // tid, priority, duration, first node tid, direction
907:IA_OrderPatrol2Pt(5), // tid, priority, duration, first target, second target (optional)
908:IA_OrderPatrolPath(5), // tid, priority, duration, first node tid, direction
909:IA_OrderPatrolLoop(5), // tid, priority, duration, first node tid, direction
910:IA_OrderFollow(4), // tid, priority, duration, target tid
911:IA_OrderEvadePos(4), // tid, priority, duration, target tid
912:IA_OrderEvadeThing(4), // tid, priority, duration, target tid
913:IA_OrderAttackAll(3), // tid, priority, duration
914:IA_OrderAttackThing(4), // tid, priority, duration, target tid
915:IA_OrderWander(5), // tid, priority, duration, target tid, radius
1200:Env_WeatherSnow(5), // density (default = 120), horz angle, horz speed x8, vert speed x8, pattern
1201:Env_WeatherRain(5), // density (default = 40), horz angle, horz speed x8, vert speed x8, pattern
1202:Env_WeatherTerminate(1), // weather num
1203:Env_WeatherTerminateAll(0),
1204:Env_WeatherSetParams(5), // weather num, density, horz angle, horz speed x8, vert speed x8
1205:Env_WeatherSetPattern(2), // weather num, pattern
1206:Env_WeatherSetColour(5); // weather num, red, green, blue, alpha
This means weather + advanced monster orders + little else.