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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Sat Jun 08, 2002 2:00 pm 
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Good news, I'm as good as finished with the rework of the site, I'm currently uploading the pages to the new server and will do the DNS switch afterwards.

Since it's now on a physically different server, I'd appreciate if you'd make me a list of all files on the koraxdev server that are still needed so I don't have to move all that stuff if not necessary.

Regarding KMOD 2.2 release, it can be out next week, I've opted for a release on the 14th becuz that's the 1 year anniversary of KMOD (Korax Mod 1.0 was released June 14, 2001).


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Sun Jun 09, 2002 3:34 am 
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That's cool! When will we be able to see it?


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Sun Jun 09, 2002 9:53 am 
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I'll do the DNS switch today so depending on your geographical region and your ISP, you'll be able to see the new site under the same www.korax-heritage.com address in 1-4 days. You'll know when you're on the new server, becuz the index page is now a news page instead of the intro banner. BTW there isn't much to see, for the web surfer there isn't much difference, the look is the same it's just the way how it's processed is basically different. Regarding content, I removed the Arena section completely and cut away the empty pages from both SE and TSP, also reworked the history section completely. The KMOD2 stuff is now integrated into the KMOD section, and the main section pages have changed somewhat as well. Also, the admin center will be completed in the coming days (weeks [img]images/smiles/icon_rolleyes.gif[/img] ), after that you'll be able to post new yourself and upload screenshots which you can directly add to a newspost for visitors to see.


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Mon Jun 10, 2002 2:49 am 
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That is really great. I'll be waiting then. By the way, could I put pics of "hurted skins", new npcs, weapons, and ect... Wouldn't it kill the surprise?


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Mon Jun 10, 2002 3:43 am 
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Hey you've been nagging me for months now to put up some new shots and to tell people about the "damage skins" (BTW the word would be "hurt" and not "hurted"), and now you get the chance to reveal it to the "broad public", you don't want to... [img]images/smiles/icon_razz.gif[/img]

If you people really want it, we can lay down a common policy on what's going to be public in advance and what not.. IMO it makes sense to show a couple of NPCs and new monster animations, but not all of them.


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Mon Jun 10, 2002 1:29 pm 
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Well here the DNS switch happened already so I can see the new site... once it happens in your area as well, you won't be able to access the koraxdev area any more... since none of you listed me a single file, I think I'll just set up the new filesharing system on the new server and let everyone upload the files anew. [img]images/smiles/icon_razz.gif[/img]


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Mon Jun 10, 2002 3:19 pm 
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But I meant to show the pics to all TEAM MEMBERS, and not to any person! [img]images/smiles/icon_razz.gif[/img]
Of course we can show the people examples of the mods! In fact, it is great, in my opinion, to keep up the interest in the project. [img]images/smiles/icon_smile.gif[/img]
By the way, I think I'm now about 50 or 60% done with the Cenatur/Slaughter.
Hey, sorry for not listing any file, but I didn't even know what that means. [img]images/smiles/icon_biggrin.gif[/img]

[ June 10, 2002: Message edited by: Mago ]</p>


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Tue Jun 11, 2002 9:59 am 
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<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
Quote:
Since it's now on a physically different server, I'd appreciate if you'd make me a list of all files on the koraxdev server that are still needed so I don't have to move all that stuff if not necessary.


I'm interested in those maps for converting and newer versions of your maps. [img]images/smiles/icon_wink.gif[/img] I will upload new SE stuff for your testing.

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
Quote:
Regarding KMOD 2.2 release, it can be out next week, I've opted for a release on the 14th becuz that's the 1 year anniversary of KMOD (Korax Mod 1.0 was released June 14, 2001).



... and 2 year anniversary of Vavoom (Vavoom 1.0 was released June 14, 2000). [img]images/smiles/icon_biggrin.gif[/img]


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Tue Jun 11, 2002 12:56 pm 
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You can upload stuff to your Vavoom account, I can move around the files easily on the server later on. I'll upload my stuff in the coming days, too (highest priority now is to finish my part for the KMOD release in 2 days).

Too bad it's not a couple of weeks later, we could've used that to announce TSP and Korax Arena... or do you have a good suggestion how to combine the 2 anniversaries? KMOD isn't built on Vavoom, after all.

p.s. the fun in a DNS switch is always that on different parts of the planet it happens at different times... with e-mail it means things like that you access your mailbox all the time, but at one time point it's suddenly the new server. For those though who not yet realized the switch (slower ISPs/networks), the mail server is still the old IP. That means you should go and log in at http://orcishweb.com:10000 with username vavoom and your password and check the mailbox there for the next couple of days, too. Best you forward all mails from there to your POP mailbox and answer them then, as orcishweb.com will move to the new server in the coming weeks, too. [img]images/smiles/icon_wink.gif[/img]


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Wed Jun 12, 2002 10:13 am 
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<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
Quote:
You can upload stuff to your Vavoom account, I can move around the files easily on the server later on. I'll upload my stuff in the coming days, too (highest priority now is to finish my part for the KMOD release in 2 days).


It seams that I will have to do this to upload kmod 2.2 stuff.

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
Quote:
Too bad it's not a couple of weeks later, we could've used that to announce TSP and Korax Arena... or do you have a good suggestion how to combine the 2 anniversaries? KMOD isn't built on Vavoom, after all.


Yeah, these really doesn't combine. So the only thing in common will be a release of the new version (I'm planing to release Vavoom on 14th June too).

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
Quote:
p.s. the fun in a DNS switch is always that on different parts of the planet it happens at different times... with e-mail it means things like that you access your mailbox all the time, but at one time point it's suddenly the new server. For those though who not yet realized the switch (slower ISPs/networks), the mail server is still the old IP. That means you should go and log in at http://orcishweb.com:10000 with username vavoom and your password and check the mailbox there for the next couple of days, too. Best you forward all mails from there to your POP mailbox and answer them then, as orcishweb.com will move to the new server in the coming weeks, too. [img]images/smiles/icon_wink.gif[/img]


Thanks for telling me this, some messages were here.


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Wed Jun 12, 2002 12:45 pm 
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Hey I just realized you got your hosted account at Dumpster's place at about the same time I did back in 2000... I recall you went online there when I was already up for a month or so and had already my first (or 2nd?) quarrel with him, he gave me a counter script that never worked so I used a META refresh to my homepage and back (so that I saw in the stats there how many visitors accessed the Hell's Surface main page) that was hosted by a Swiss provider back then, but that didn't suit him... I remember you used an external counter service too, I guess he forbade you to use it too, right? [img]images/smiles/icon_wink.gif[/img]

Hey I guess I'm getting old, talking about the long-gone glory days like some old fag at the tavern table... [img]images/smiles/icon_rolleyes.gif[/img]


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Thu Jun 13, 2002 9:06 am 
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Yes, he didn't like that wery much.

Ok, RambOrc, today I have one hour since now, so if you have done those spells/prices screens, send them now, otherwise you'll have to replace them yourself.


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Thu Jun 13, 2002 10:40 am 
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I must go now. I just uploaded everything, the link is http://www.vavoom-engine.com/files/kmod22.zip . Things left to do is replacing those spell/price list screens and replace manual.


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Thu Jun 13, 2002 1:45 pm 
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Just sent you the files (there are a couple of things needed to be changed in the code so it was the only way), hope you can put it together tomorrow. [img]images/smiles/icon_smile.gif[/img]


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 Post subject: Koraxdev fileserver / KMOD 2.2. release
PostPosted: Thu Jun 13, 2002 11:04 pm 
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Oh sorry... I just got to my comp 10 minutes ago. [img]images/smiles/icon_wink.gif[/img] But no fear, unless I run into some trouble when trying to add the stuff, I'll make the distribution package and upload it today, then make the announcement tomorrow.


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