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 Post subject: KMod 3.0, almost finished?
PostPosted: Tue Oct 28, 2003 6:12 am 
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Well the title explains it all I guess, basicly KMos 3.0 will probabally go into beta tomorrow.

The 5 attribute system is the main thing that needs testing. This is how it works:
-Strength = Normal
-Agility = Same as speed
-Constitution = When you level up your new health = health + constitution.
-Intelligence = When you level up your SP = SP + intelligence.
-Wisdom = Same as efficiency.

I haven't tested it much myself so I can't say how the difficulty has been effected, but I would guess that it's going to be tougher to begin with and easier towards the end because of how HP and SP are now done.


I'm now going to and all new DS that hav been made and disable all SE features we don't need.


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 Post subject:
PostPosted: Tue Oct 28, 2003 2:47 pm 
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Good news! :D


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 Post subject:
PostPosted: Tue Nov 04, 2003 5:44 pm 
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ahem, may it sound dump but... where to find the beta? Now im surfing the dev files, and a lot of my work was made yet!! :( So far i dont see any mod in weapons but yes on wendigo and so...

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 Post subject:
PostPosted: Wed Nov 05, 2003 8:27 am 
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The beta of KMod 3 is still on my PC I compleatly fuck somthing up and can't compile and I'm having trouble finding time to work on it, but the weekend should be enough time to sort out my mess and upload.


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 Post subject:
PostPosted: Thu Nov 06, 2003 8:56 am 
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I had a day off school today I wasn't feeling well, so I had some time in which to work.

I managed to fix my problem, and continued changing names of DS sprites ready to add them. I also noticed that I have 2 different sets of notes for the KMod 3 attributes so I'm starting to add a few extra things like AC upgrading, projectile strength. This time I wont say a date for upload but it shouldn't take long mainly because I really want your opinion on our new attribute system and my work.

One question do you want the number of points you get when leveling up to go up a bit or for me to make you level up quicker, because with 2 extra attributes your going to need more points somhow.


Last edited by Moose on Thu Nov 06, 2003 10:27 am, edited 1 time in total.

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 Post subject:
PostPosted: Thu Nov 06, 2003 9:26 am 
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Moose wrote:
On questing do you want the number of points you get when leveling up to go up a bit or for me to make you level up quicker.


Sorry, I didn't understand this one. Can you put it in a different way?

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 Post subject:
PostPosted: Thu Nov 06, 2003 10:25 am 
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True it doesn't make sense try reading it again now.


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 Post subject:
PostPosted: Thu Nov 06, 2003 1:11 pm 
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OK, now I get it. I think we discussed this already some months back and AFAIR I said increase it from 3/4/5 to 5/7/10, but I wouldn't swear. At any rate, try it with these values and we'll see while testing how it turns out.

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 Post subject:
PostPosted: Fri Nov 07, 2003 12:35 pm 
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Me want to test!! :) One thing... for the multiplayer part... will be bots?

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 Post subject:
PostPosted: Fri Nov 07, 2003 1:27 pm 
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Well because Multiplayer is unstable and unsavable with the doomsday engine we removed it from KMod 3.

Bots will be in KA for sure well they already are.


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 Post subject:
PostPosted: Fri Nov 07, 2003 1:40 pm 
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Aha, great! So now we can play against bots? Me waaaaaanttt!!!! :) Vavoom will be used for the three projects, right? How work vavoom in multiplayer?

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 Post subject:
PostPosted: Sat Nov 08, 2003 5:35 am 
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Yes in Vavoom you can play against bots in DM, maybe even Coop. Janis will be able to say for sure.

Vavoom will be used for SE, KA and as far as I know TSP.

Not sure how well Vavoom does in multiplayer but it'll be better than our current engine.


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PostPosted: Sun Nov 09, 2003 11:51 pm 
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Vavoom bots currently will work fine only in DM, not coop.

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 Post subject:
PostPosted: Mon Nov 10, 2003 10:28 am 
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I've really got to stop trying to improve KMod 3 and get it into beta soon.

But having said that I've only got one DS to do to catch up with the art team and I've found out an easy way of increasing the projectile damage with the intelligence.


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 Post subject:
PostPosted: Mon Nov 10, 2003 10:35 am 
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Yesss... soon a beta... will it include new art? Do you need some pics into wad? :)

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