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 Post subject: Re: KMOD 4?
PostPosted: Sun Jan 31, 2010 3:04 am 
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The link leads to the Vavoom suggestion forums, the very place to post feature requests for the engine.


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 Post subject: Re: KMOD 4?
PostPosted: Sun Jan 31, 2010 5:11 am 
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RambOrc wrote:
The link leads to the Vavoom suggestion forums, the very place to post feature requests for the engine.


Both Crimson Wizard and Firebrand made that request/suggestion two years ago, it doesn't seem to work out well, go take a look.


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 Post subject: Re: KMOD 4?
PostPosted: Mon Feb 01, 2010 9:27 am 
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I've tried to see what the problem with that is, but it seems it's not really easy to implement the support for other aspect ratios for the resolutions, I'll play with the code and see if I can find a way to do it... but I won't promise anything :P.

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 Post subject: Re: KMOD 4?
PostPosted: Tue Feb 02, 2010 7:59 am 
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Firebrand wrote:
I've tried to see what the problem with that is, but it seems it's not really easy to implement the support for other aspect ratios for the resolutions, I'll play with the code and see if I can find a way to do it... but I won't promise anything :P.


thanx, that would be great since all my monitors are now 16:10 (on the laptop) and 16:9 (on the desktop)

Now as I was saying to RambOrc I'm testing the "secret KMod" in Korax RPG and so far so good, but the money we collect in single-player does not show in the stats page of the journal, then the constitution doesn't raise health as it should, you put a lot of points in it and your heath remains almost the same, not that good for a fighter!


And I really miss the Berserker!


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 Post subject: Re: KMOD 4?
PostPosted: Tue Feb 02, 2010 8:00 am 
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I thought Berserker is already in the game?


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 Post subject: Re: KMOD 4?
PostPosted: Tue Feb 02, 2010 10:07 am 
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It is, check the setting for using navigating and using spells in the options menu Col JP :), maybe they don't have any default values, but they are there.

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 Post subject: Re: KMOD 4?
PostPosted: Mon Feb 08, 2010 2:06 am 
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Col.J.P. wrote:
RambOrc wrote:
BTW JP do you have login to the new RavenGames news? If yes, you could post about the SE alpha.


no can do, EuT does all the stuff lately


Got contact with him? I used the submit form a few weeks ago but never received a reply and there is no news update.


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 Post subject: Re: KMOD 4?
PostPosted: Mon Feb 08, 2010 2:56 pm 
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I'll call him, can you send me the text you want to post?

Or screenies?


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 Post subject: Re: KMOD 4?
PostPosted: Tue Feb 09, 2010 4:28 am 
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OK here you go:

Quote:
Korax' Heritage: Scattered Evil Limited Alpha

Korax' Heritage: Scattered Evil, the RPG/FPS mod for Hexen, is now available for preview/testing as a playable alpha release. This version includes several all-new features (work in progress state) like a huge medieval city, a unique mode to travel over the map, new monster AI, new spells and weapons etc. For more information and to download, see the Korax' Heritage forums (link: viewtopic.php?f=20&t=2168 ).


Feel free to paraphrase.

@ FB/CW, what screenshot format can I set in the current Vavoom release? Latest info I found was from 2006, allowing PCX and TGA only (both crap).


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 Post subject: Re: KMOD 4?
PostPosted: Tue Feb 09, 2010 7:23 am 
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You can also get PNG images, but you need to set the format in the console, you can set it by running the game and typing the following:
Code:
screenshot_type png

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 Post subject: Re: KMOD 4?
PostPosted: Tue Feb 09, 2010 7:28 am 
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That means I can add +screenshot_type png to the batch file I use to start the game, right?


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 Post subject: Re: KMOD 4?
PostPosted: Tue Feb 09, 2010 11:39 am 
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Yes, it should work fine.

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 Post subject: Re: KMOD 4?
PostPosted: Sun Feb 21, 2010 10:16 am 
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Code:
Log: Bad screenshot type


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 Post subject: Re: KMOD 4?
PostPosted: Sun Feb 21, 2010 4:40 pm 
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RambOrc wrote:
Col.J.P. wrote:
RambOrc wrote:
BTW JP do you have login to the new RavenGames news? If yes, you could post about the SE alpha.


no can do, EuT does all the stuff lately


Got contact with him? I used the submit form a few weeks ago but never received a reply and there is no news update.


Forget the old way of posting news in RGN, that's not in use anymore, its not working, now you make a forum topic and quotes on the main page, and I can't make them, a forum post in Raven Forums anyone can do!

RavenGamesdotcom as we used to know is dead and buried...


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 Post subject: Re: KMOD 4?
PostPosted: Mon Feb 22, 2010 12:49 am 
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With submit form, I mean http://www.ravenforums.com/sendmessage.php (the official "contact us" page of the website).

At any rate, I tried and my old login works on ravenforums, it even seems to be an admin account still (talk about patchy security heh). I found the info post on how to create news entries, http://www.ravenforums.com/showthread.php?t=19848 (JP you sure you don't see this link?). To post a news about Hexen, theoretically a simple new thread in http://www.ravenforums.com/forumdisplay.php?f=65 should suffice (I tried but it said I have no permission to do that). Can you try if you have the permissions to post a new thread in that forum?

p.s. LOL I also found 8 private messages on ravenforums from 2004-2005. ;) Oh well pretty sure all of those are moot by now. :P


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