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 Post subject: Re: KMOD 4.0 Beta1 bugs
PostPosted: Tue Apr 12, 2011 5:45 am 
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You know their tail showing in the distance now and then in the original Hexen right? In current KRPG builds, their tail shows all the time while they approach you underwater so you see when they are going to attack you and from which direction.


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 Post subject: Re: KMOD 4.0 Beta1 bugs
PostPosted: Tue Apr 12, 2011 9:08 am 
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RambOrc wrote:
You know their tail showing in the distance now and then in the original Hexen right? In current KRPG builds, their tail shows all the time while they approach you underwater so you see when they are going to attack you and from which direction.

Weird, that is not supposed to be like that. :) Is it really better that way?


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 Post subject: Re: KMOD 4.0 Beta1 bugs
PostPosted: Tue Apr 12, 2011 11:03 am 
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For me it's a feature, not a bug. ;) I am pretty sure that if you would show someone both behaviours who don't know which is the "right" one, they would say the right one is when you see the tail moving.


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 Post subject: Re: KMOD 4.0 Beta1 bugs
PostPosted: Wed Apr 13, 2011 5:44 am 
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I haven't seen such a bug in the latest build.

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