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 Post subject: Shop map finished
PostPosted: Sun May 12, 2002 3:12 pm 
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Lead 2D Artist
Lead 2D Artist

Joined: Fri Feb 08, 2002 12:01 am
Posts: 957
Location: From Brazil, but living in Portugal
I can't help you, 'cause I don't know how to add it to the game, but if the shop look like it did in the screenshot, it is sure good enough to me.


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 Post subject: Shop map finished
PostPosted: Sun May 12, 2002 3:15 pm 
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Lead 2D Artist
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Joined: Fri Feb 08, 2002 12:01 am
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Location: From Brazil, but living in Portugal
Just one question, though: did you add some function to the shopkeeper or he is just there for the looks? [img]images/smiles/icon_confused.gif[/img]


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 Post subject: Shop map finished
PostPosted: Sun May 12, 2002 3:32 pm 
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From what I can see, he's there in the background. As for the store, it's quite nice, and the texture alignments are near perfect (just raise those MONK03 textures right by the door on the inside 32 units).


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 Post subject: Shop map finished
PostPosted: Sun May 12, 2002 11:30 pm 
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Joined: Thu Jun 28, 2001 12:01 am
Posts: 5031
Location: Zurich, Switzerland
Just grab the file shop_base.zip from the kmod22patch_stuff folder on the koraxdev server. The new kmod2.wad contains 2 graphics used for the shop. I'd appreciate if you could give me your feedback ASAP. Once this shop is ready to go, I'll create the 8 versions of it (map number, exit, limited availability of items) and at that point KMOD 2.2. will be ready for beta testing.


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 Post subject: Shop map finished
PostPosted: Mon May 13, 2002 2:24 am 
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Location: Zurich, Switzerland
Mago: you just take the latest KMOD 2.2 stuff from koraxdev, copy it into the same folder as hexen.wad, and start a new game. My shop map replaces Winnowing Hall for this test phase.

Ichor: And how did you like the garden? [img]images/smiles/icon_smile.gif[/img]


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 Post subject: Shop map finished
PostPosted: Mon May 13, 2002 6:11 am 
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It's sort of hard to see the shrubs in the background because there are so many of those pine trees by the walkway, but that's not a big deal. Other than that, it's nice.


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 Post subject: Shop map finished
PostPosted: Tue May 14, 2002 4:00 am 
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Location: Zurich, Switzerland
You could always burn away those fir trees to see the rest better. [img]images/smiles/icon_smile.gif[/img]

p.s. If I'm not getting any more feedback I'll use this version of the shop and we'll start with the public beta phase this weekend.


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 Post subject: Shop map finished
PostPosted: Tue May 14, 2002 9:29 am 
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Location: Limassol, Cyprus
I also like this map. Go with it.


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 Post subject: Shop map finished
PostPosted: Tue May 14, 2002 9:47 am 
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Lead 2D Artist
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Joined: Fri Feb 08, 2002 12:01 am
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Location: From Brazil, but living in Portugal
Yes, go ahead! It's pretty cool! [img]images/smiles/icon_smile.gif[/img]


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