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 Post subject: I find this mod has some serious balance issues
PostPosted: Thu May 23, 2002 12:46 pm 
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Back at high school I've been doing a lot of poetry and some short prosaic works. I even won a 2nd place at a literary competition. I wrote it all in Hungarian though so no need asking for it. [img]images/smiles/icon_wink.gif[/img]

My English isn't good enough to create any serious literature... last winter someone told me I should try all the same, so I once took up the pen and scribbled down a couple of lines, here if you're really as masochistic as to listen to it:

<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>In the last rays
of a once mighty star
a blood red dwarf
of a dying sun

The scattered corpses
like so many broken dolls
torn asunder and cast aside
by cruelty of fate and the gods<hr></blockquote>

p.s Merton, what mail do you mean?


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 Post subject: I find this mod has some serious balance issues
PostPosted: Thu May 23, 2002 4:01 pm 
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Location: woolwich,maine
<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>I just beat the Heresiarch on Hardest difficulty as a mage !
Good thing he has the defense spell....
Oh and it had summoned at least three other heresiarchs.
I bet it's near impossible to nail it with a fighter or a cleric on hardest skill level.

<hr></blockquote>

I was able to find an EXTREMELY easy (but patience consuming) way to destry a Heresiarch with any character without having to use mana, quartz flasks, or ANYTHING else but your 1rst weapon months ago.

Are you listening? [img]images/smiles/icon_wink.gif[/img]

first run in front of the Heresiarch, and taunt him to follow you, and run outside.
Run towards your right, where the path leading down to the courtyard on the other side of the level. Make sure Heresiarch's on your Tail! Run into the left corner of the room (next to the staircase) and wait for him to reach your position. Once he's there, Jump down into the staircase. Go up just enough so you can hit him with your first weapon from down there, but he can't hit you. Then, just keep repeatedly hitting him. Eventually, once he tries to form dark bishops, you'll notice that they don't fully spawn, and the Heresiarch is still alone. Don't ask why that is, Just be Thankful for it! Just keep patiently striking him until he eventually gets destroyed. He might manage to spawn 1 or 2 Disciples, but that's usually about it.
I've only tried this with the cleric, I don't know how the mage will work out, since his projectiles impact the wall.
If it doesn't work, the joke's on you, 'cuz it's a Lot easier to kill him with a fighter or a cleric after all [img]images/smiles/icon_razz.gif[/img]

If you REALLY want it, I could tell you my pattented strategy for the Heresiarch in gibbet [img]images/smiles/icon_biggrin.gif[/img]


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 Post subject: I find this mod has some serious balance issues
PostPosted: Fri May 24, 2002 4:40 am 
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This is nothing but abusing one of the limitations of the original DOOM engine. The same you can do with most bosses throughout DOOM/Heretic/Hexen, including the Cyberdemon and D'Sparil. I fail to see where the fun factor in this is... I once know someone who played through D/H/H this way and was even proud of it... [img]images/smiles/icon_rolleyes.gif[/img]


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 Post subject: I find this mod has some serious balance issues
PostPosted: Fri May 24, 2002 4:48 am 
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There's a much better way to do that. Instead of waiting until he reaches the ledge, wait until he reaches a certain spot in the long, narrow hall. There is a silent, almost secret teleporter that sends you from one side of the map to the other. First go through to the other side, then wait a few moments until you believe he has reached the teleport destination spot (you won't actually be able to see him, so you'll have to guess). Then teleport back. If you did it right, you'll land right on him and he will die instantly. Just watch out for those boucing cubes.

I wonder if you get experience for that...


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 Post subject: I find this mod has some serious balance issues
PostPosted: Fri May 24, 2002 5:07 am 
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Now here's an idea how to get rid of a 50'000 HP monstrosity with just one well-placed kick... [img]images/smiles/icon_biggrin.gif[/img]

We should add a UT-like translocator into KMOD so that you can telefrag big monsters. [img]images/smiles/icon_wink.gif[/img] (j/k)


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 Post subject: I find this mod has some serious balance issues
PostPosted: Fri May 24, 2002 4:20 pm 
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I suppose you don't wanna know how I kill the Heresiarch in Gibbet then, huh?
Let me just get one little hint in, OK?

*HINT* There's a reason you find a wings of wraith where the Heresiarch is and there's also a reason for those pits (or wells, or whatever they are) with the hanged bodies hanging over them next to the Pooty throne and the reason for the Wings of Wrath and the reason for the pits are pretty much the same reason *HINT* [img]images/smiles/icon_biggrin.gif[/img]

That wasn't too obvious, was it? [img]images/smiles/icon_biggrin.gif[/img]
probably.

And there's no Telefrag in there, so my strategy is the easiest, but like Ramborc pretty much said, it isn't very honorable.


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 Post subject: I find this mod has some serious balance issues
PostPosted: Fri May 24, 2002 4:34 pm 
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Actually, that telefrag idea won't work anyway, since the Heresiarch is too big to fit down those stairs.


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 Post subject: I find this mod has some serious balance issues
PostPosted: Fri May 24, 2002 4:37 pm 
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Not only isn't it honorable, it must be extremely boring as well. Tetris should give you a better adrenaline boost than killing a Heresiarch this way. [img]images/smiles/icon_rolleyes.gif[/img]


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 Post subject: I find this mod has some serious balance issues
PostPosted: Fri May 24, 2002 6:41 pm 
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Yes it is EXREMELY Boring, and I just discovered those cheap strategies when I was fighting them in your Mod.
And Do you know why?
I think you can guess this one off.
I was playing on Pope (level 5) difficulty and the Heresiarch just kept creating dozenz of heresiarch's and Disciples who each created Dozens more Heresiarch's and Disciples. I was at a loss, I was beaten.
I had no other alternative but to think of an angle around this struggle, rather than attack him head on like I did when he was a weakling in norm-Hexen. And eventually, I came up with that stuff.


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