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 Post subject: How do you start your Korax Mod?
PostPosted: Thu Mar 07, 2002 2:22 pm 
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Just wondering if people actually use those batch files to launch their games. Personally, I use the old doomsday Dlaunch - it's more elegant [img]images/smiles/icon_biggrin.gif[/img]


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 Post subject: How do you start your Korax Mod?
PostPosted: Thu Mar 07, 2002 3:40 pm 
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Can't remember whether I ever tried to use that one, but in my estimation you might run into trouble with just about any launcher, becuz KMOD(2) needs several parameters and files loaded:

- a new game dll (which might not work with any other version of Doomsday than the one we include in the distribution)
- a wad file that needs to be loaded through the -file option (or else you have to merge it with hexen.wad)
- a long list of wad files that are currently loaded to autoexec.cfg, no idea whether the launcher considers that file
- an additional command-line parameter to fix visplane errors that occur in jHexen/Korax Mod (and sometimes even in the original DOS version of Hexen)

Well if you try it and get it to work properly, be sure to post it here (and also what and where had to be configured). [img]images/smiles/icon_smile.gif[/img]


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 Post subject: How do you start your Korax Mod?
PostPosted: Thu Mar 07, 2002 10:26 pm 
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Yeah, there are a couple things that need to be set for it to work. I believe I've got it set up to work correctly though.

Anyone who wants to try using a launcher - First start with a fresh KMOD2 distribution, and get it working that way. No mixing dll's with Jhexen,Jdoom or other. Don't try integrating with Doomsday's Kickstart launcher.

Get Dlaunch 1.04 available at the Jdoom files section. Put in the KMOD2 dir.

Make a new .dlo file for it. You can download mine, but you'll need to edit the paths. Put it also in the KMOD2 dir.
Korax.dlo

Optionally, create a Koraxlogo.bmp for the launcher. If it's good, submit it for others [img]images/smiles/icon_wink.gif[/img]

Select rendering dll and other options as needed for your machine/liking.

Here is a screenshot of what it should look like:
Screenshot

Functionally, the batch files do just as well as this can. I'd like to know if anyone else tries it and get's it working (or not).

PS: I hope the urls work.


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 Post subject: How do you start your Korax Mod?
PostPosted: Fri Mar 08, 2002 4:25 am 
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Cool, I'll try it in the coming days and if it works out fine we'll include all the necessary files in the next KMOD2 version. [img]images/smiles/icon_smile.gif[/img]


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 Post subject: How do you start your Korax Mod?
PostPosted: Thu Jun 13, 2002 1:40 pm 
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Well KMOD 2.2 is coming out tomorrow and it'll include a pico-bello version of Dlaunch. Thanks for the tip, Waldo. [img]images/smiles/icon_smile.gif[/img]


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 Post subject: How do you start your Korax Mod?
PostPosted: Fri Jun 14, 2002 2:20 am 
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You?re gonna include a "Pico-Bello Doomsday Launcher"?

WOW... [img]images/smiles/icon_biggrin.gif[/img] [img]images/smiles/icon_biggrin.gif[/img] [img]images/smiles/icon_biggrin.gif[/img]

What the hell is that?

Wait until Skyjake finds out you turned his DLauncher into a Picollo Bello Launchini...

[img]images/smiles/icon_razz.gif[/img] [img]images/smiles/icon_razz.gif[/img] [img]images/smiles/icon_razz.gif[/img]


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 Post subject: How do you start your Korax Mod?
PostPosted: Fri Jun 14, 2002 3:35 am 
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Well it *does* look a little different from the original Dlaunch included in jHexen (though not much). [img]images/smiles/icon_smile.gif[/img]


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 Post subject: How do you start your Korax Mod?
PostPosted: Tue Jul 02, 2002 10:54 am 
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Hey, pretty cool. The Dlaunch front end polishes off the project real nice - Kinda gives it that finishing touch, no?

I'm just happy I was able to contribute in some very small way to the project. I feel honored. Brings a tear to my eye. [img]images/smiles/icon_biggrin.gif[/img]

Thanks to all the people that made Korax what it is today.


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