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Oooooh, does this mean I'll get to program a more advanced AI? I've always wanted that after taking one quick glance at the original Doom AI... it simply sucks.
Hey if you'd do that you'd make me real glad! I always wanted better AI but up to now I couldn't find anyone who could do it...
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I would actually call the shotgun guys as one of the worst enemies in Doom since their attacks are instant, anyone with a projectile is piece of cake to take out.
Agreed, though don't forget the standard soldiers, their pistols are instant hit as well. That's BTW one of the oldest and most important reasons why the whole Korax project started on Hexen of all possible games... Hexen is the only game I ever played where given the right circumstances (like enough place for maneuvering and enough ammo), you can beat ANYTHING, even an army of hundreds of monsters at once, if you are good enough (indeed, that's where the idea for making an army of hundreds of monsters came from).
Oh, did I ever tell you about the army of the hundreds of monsters or does only Camper (and I think Kendrome) know about it? It needs a real boost in terms of AI, it'd need the ability for monsters to
<UL TYPE=SQUARE><LI>march and fight in formations (when 10 Ettins attack you in Hexen, they'll hinder each other as each wants to get to you on the most direct route. with the new AI, they should either flank you from both sides or make a half-circle and advance thus, or something even more complicated, like walking in mainpuli to allow for shooting monsters in the back rows)<LI>never target the player with a projectile when there's another monster in the way<LI>I also want to have some officers who have an even more advanced AI and actually truly command around the other monsters and when you take those out the given unit will fight less efficiently with less advanced tactics</UL>
How about that? [img]images/smiles/icon_smile.gif[/img]
As for the speed system, I guess it will have to be rethought, like making the max for the mage 7, the Cleric 13, and the Fighter 20 or so. This way, when using SHIFT you still get faster with the fighter, and also, with the Mage, to ever reach the original Hexen speed, you'll have to use either the Boots of Speed or the Speed Spell. I'm not sure whether it's a sound idea, it's just a thought to discuss.
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If you look on the player object in the code and see what variables which is there
I'm not doing any such thing, just as I'm not fumbling around with the models Kendrome makes or the textures Sylon paints... [img]images/smiles/icon_smile.gif[/img] being project leader (which is a lot of work rather than a "boss" position), webmaster/webdesigner and game concept designer would be already more than enough tasks, and additionally I still hold the position level designer becuz no one else is doing this right now... at least I won't have to do 2D art in the future, thanx to Sylon.
To add another point which doesn't sound as good but is true nevertheless, I'm not much in programming. I wrote tons of Basic programs for the Commodore C=16 and +4 when I was 13 (which was a LONG way ago), among them a full text adventure game (which back in '91-'92 was still what you got as commercial games as well), but I never got around learning a modern, structurized language. I started with Pascal for DOS back around '94 or so but stopped after a short time. Currently I'm working with HTML and JavaScript on a daily basis and it includes modifications in the source code manually all the time as WYSIWYG editors are often just too stupid, but it's rather a passive knowledge. The only thing that can be said in my favor is that I've still a lot more idea about how programs work than Camper assumes (and tells all the time)... :-))))))
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I find it annoying at all that the mod already has so huge demands when all the original Hexen required was a mere 486. Well, yeah I know this is mostly because of the JHexen engine, but still...
If I think of the fact that Hexen95 already requires a Pentium with a VERY fast PCI card (it was choppy on a Matrox Mystique but went like a breeze on a Diamond Viper 330) to do nothing more than the DOS version, just a 4x higher resolution (640x400), JHexen is not as bad in comparison. It has a lot of extra features and a full range of 3D effects to make the game look better.
Anyway, I'm at a loss how to speed up the game except for creating ares with few visplanes and a low amount of 3D objects, which kinda defeats the purpose... best solution would be a decent MD2 support that doesn't work this slow (w/o MD2 objects, jHexen is pretty fast).
As for the amount of postings on one page, I set it to the minimum (15), stupid UBB can't go further down. OTOH if we wouldn't type up such long postings, 15 posts would load a lot faster... [img]images/smiles/icon_wink.gif[/img]
Actually, it might really be an idea to cut longer replies into 2-3 postings, or indeed to start new topics all the time... anyway, I find UBB stupid and cumbersome, but there isn't much of an alternative unless someone can get me an NNTP new server (OH YES!)... [img]images/smiles/icon_wink.gif[/img]