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 Post subject: Firebrand's Studio
PostPosted: Wed Sep 10, 2003 3:25 pm 
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Location: From Brazil, but living in Portugal
Ok, I hope I'm not being too abusive, but I made this other trhead to comment on Firebrand's latest works, since the other trheads were just getting in a big confusion.

First, about the latest DS: all the ones I've seen were great! The Stalker specially was very good, the poor thing really looks like he got his ass kicked pretty badly. The Mage's one is also good, simple and direct. I don't remeber many others, but I'll look for them and then say something.

New weapons "review":

-Cross-Bow: the mod from the Heretic?s one to the new ?ordinary? version was done successfully. The sprite looks good, and there are no visible flaws. Yet, there are 3 little mistakes I found on it. 1st: the sprites are, in the WAD, attached to the right side of the screen, and not in the botton.; 2nd: in the arrow, you should be able to see the Botton face of the arrow?s metal point. If you don?t put the botton of the metal point, it will appear to be seen from the font, and not in perspective, as it should be; 3rd: the rope is attached to the metal rings in both middle sides of the bow. I think it should be placed in the exact both ends. It?s how it is done normally, to get maximun tension on the shot. ;) Overall, it?s looking great, and it?s good to see another weapon set for SE! :)
PS: I don?t remember well, but, in the second fire frame, you should draw the arrow mid way through the cross bow, and only in the third/last frame, it would ?disappear? (not shown in the cross-bow sprite itself) and be replaced by it?s own sprite image.

-Sword: The new decorations are great, very original. The new metal parts makes it really feel like a different weapon, but as a suggestion, I would use a little less ?hot? colors, and trade them for cold ones, tending more to gray palettes, because that?s the way people see swords. The orange/cooper color of the blade either should completely replace the black one beneath, or be more visible, by adding original flashes or reflexes, or something. The original blade colors were supposed to make up a black metal, and the replacement of colors should be total, or else people will easily see the moddification...
What I'm trying to say is: Select the whole original black blade, invert the colors, and it will be almost entirely white - now you can really work on a "new" blade color without much trouble. That's only a suggestion, though. :D

The Books and Maps are also great, very well done. Sicerely, I couldn't have done them so well. Congratulations!

Hope this helps. Great job. by the way. ;)


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 Post subject:
PostPosted: Thu Sep 11, 2003 12:14 pm 
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Thank you for this great comments Mago! :D I like them, because I'm not perfect, and this can help me to get even better :D (also I think this is part of your work for being the artists lead, heh!) I like the comments you make on the DS, I really like my work on that area it was a bit difficult for me to make some of the frames, but I really think that I made them really cool! About the stalker getting his ass kicked I really was inspired and wanted to create some new effects for that DS, heh! :wink:

Now about the Crossbow being attached to the right part of the screen it's because the Crossbow was "rotated" 90 (I don't know why, but I thought it looks different, if you want I can return it to it's original way :wink: ) and about the arrow thing I will make some "fixes", about rope, you are right, it doesn't look very realistic I will make some "fixes" too :D , I want to thank you again for your comments, they are important for me and I like it a lot! :D

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 Post subject:
PostPosted: Thu Sep 11, 2003 2:22 pm 
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No need to thank me! I'm glad I didn't sound ofensive or bold in that review. Also, I'm sorry I didn't make more reviews before, but now, when I get the time, I'll make them as detailed as I can, so I can help you with tips and criticism. :) :wink:

PS: Yes, this is part of my job as the Lead Artist (which is a job I didn't won for merit, but mostly because I was the only team's artist at the time!!! :lol: )


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 Post subject:
PostPosted: Thu Sep 11, 2003 2:24 pm 
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When Mago made the base of the Korax logo (the 3 figures), there were only 3 of us on the team (Janis, Mago, me). So the question is only who's who from the 3 characters. ;)

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 Post subject:
PostPosted: Sun Sep 14, 2003 2:37 pm 
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I have make some "fixing" on the crossbow (I'm not on my home PC), but I will upload the fixes soon (maybe tomorrow or on Tuesday), I will be somewhat busy because I will return to college tomorrow and on Tuesday it's the Independence day here in Mexico, so we have some cool parties :D :D , heh heh! (and I can't miss them :lol: ).

Anyway, I have been working a lot with the new sword and I think I have it ready when to upload it with everything else!

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 Post subject:
PostPosted: Sun Sep 14, 2003 3:11 pm 
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Great! Enjoy the parties! :D


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 Post subject:
PostPosted: Wed Mar 10, 2004 9:52 am 
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OK, I have just uploaded the bishop DS and my 1st texture pack, it mainly contains the town textures that are already in the WAD file, I made some tweaking of them and I'm really happy with the results, give them a check and tell me what do you think, also I made some new textures (some new roof colors and a modified brick wall with some blood and destruction). BTW I really like the smoke effect in the bishop DS... :wink:

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 Post subject:
PostPosted: Wed Mar 10, 2004 9:58 am 
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I would apreciate any ideas you can give me to make new textures, also I want to ask if the rooftops should be normal textures or flats (but I think that the should be textures because of the slopes).

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 Post subject:
PostPosted: Wed Mar 10, 2004 2:01 pm 
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Roofs (and all slopes) are flats.

I tried to open your texture pack but WinZip said the ZIP file is faulty.


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 Post subject:
PostPosted: Fri Mar 12, 2004 7:10 am 
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I have sent you the texture pack to your mail box, I also added some more textures there :wink: , I will be working on more textures for the town and I'm also thinking for ideas of textures for the maps DarkRaven has uploaded :D .

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 Post subject:
PostPosted: Fri Mar 12, 2004 8:47 am 
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:o I'm thinking too.. :D otherwise thanks,Firebrand :wink:


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 Post subject:
PostPosted: Fri Mar 12, 2004 3:46 pm 
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I've uploaded it to your folder on koraxdev, filename is Tpack1.zip. Did you use the "bin laden" option before putting the file?


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 Post subject:
PostPosted: Sat Mar 13, 2004 5:09 pm 
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I did forget "bin laden", that should be the problem... :roll: anyway, it's good you have uploaded it for me, thanks!

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 Post subject:
PostPosted: Sat Mar 13, 2004 5:16 pm 
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http://www.korax-heritage.com/forums/vi ... php?t=1169 (uppermost topic when you open the koraxdev forum overview)


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 Post subject:
PostPosted: Sat Mar 13, 2004 5:22 pm 
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Yeah! thank you I will try to follow the instructions next time, also, I'm actually trying some skyboxes for the town map, they might be ready shortly, I'm having a bit of problem with the TGA file format, it seems that the format my PSP version uses it's not compatible with the one used by Vavoom (strange), but I'm using an older version to "convert" between formats and it seems to be the best solution, also, I have been using some time to know which side is which into the game, but finally I made them work, just some more detail on them and I will upload them :wink: .

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