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PostPosted: Fri Mar 19, 2004 10:03 am 
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OK, I respect your opinion on the textures for your map, let's leave it as it is, I'll be happy to help you in your next map! :).

About the glitch in the texture, I don't know if there's any glitch, anyway if you want I can get that screenshot, so you can see it and tell me if you like the texture work I made (I accept it, I'm not very good to make the map themes myself :( ).

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PostPosted: Fri Mar 19, 2004 12:33 pm 
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ok :D

There's no need :wink:


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PostPosted: Sat Mar 20, 2004 3:08 am 
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The textures look very good, and are very apreciated, since I can't make textures and we have few new ones for Scattered Evil and Serpent power. Keep up the good work Firebrand. :)


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PostPosted: Thu Sep 09, 2004 9:27 am 
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I have seen the effort that mago has started creating new enemies and I remember one I wanted to do sometime ago, do you remember a smaller minotaur sprite I put in the old FTP? Well, I have just found it again laying on some pretty old backups and I started editing it to make a stone minotaur (like a statue moving), I really like the results, but please judge them for me too. :)

Here is the preview of the first complete frame in all directions:
Image

Hope you all like it!

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PostPosted: Thu Sep 09, 2004 10:07 am 
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How tall is it compared to other monsters?


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PostPosted: Sat Sep 11, 2004 10:21 am 
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I should make some test on that, let me see if I can find something to check it out.

UPDATE: Done, here's a small picture that describes it a bit.

Image

I think that size is allright, but if you think it would need to be taller it's OK by me. :wink:

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PostPosted: Sun Sep 12, 2004 3:05 pm 
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BTW, sorry for my IMG attachment it seems not to be shown because of the image format (BMP) :?: anyway if you copy and paste that adress there into your adress bar in IE you can see the image.

So, should I make it bigger or what??

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PostPosted: Sun Sep 12, 2004 4:03 pm 
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No idea, right this moment I have no arguments neither for nor against a bigger size.


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PostPosted: Mon Sep 13, 2004 3:07 am 
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It's like I say: the more enemies the better. If we can manage a new frame of the maulotar in standing position only, arranged like a real stature, we could make it come alive in key moments (when an item is picked up), adding to the living statue idea. ;) I would go for a bigger size, by the way.


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PostPosted: Mon Sep 13, 2004 12:05 pm 
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IMO, I think the size of the maulotaur now is fine.

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PostPosted: Tue Sep 14, 2004 6:13 am 
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I also think this size is allright, doing the sprite bigger would make the enemy to look thougher (and make it less common), I think the size makes the enemy able to appear not too much in the levels but also makes it not to be forgotten for much time, I mean, it makes it more like a normal monster in the Hexen world which is good as it could be a "not so difficult" enemy.

Again, this is my thinking, if you want we could have different sized versions of it.

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PostPosted: Thu Sep 16, 2004 10:42 am 
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I have uploaded the completed version of the stone minotaur, I have thought how to make it different from the other monsters, I think the best way to do it might be to reduce it's "pain chance" in the source code. Tell me what you all think of it.

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PostPosted: Thu Sep 16, 2004 11:01 am 
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What about disabling his fire attacks and instead having him only the charging with the horn, smiting you at melee range with the hammer and as 3rd form when he smashes his hammer to the ground there is a small-scale earthquake or similar (or that might be reserved for a double-size special version of the stone maulotaur)?


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PostPosted: Thu Sep 16, 2004 3:14 pm 
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I think disabling the long range weapons is a good idea. Also, disabling completely the "stunned" pause is a MUST if this is a real statue/gargoyle, that should be solid stone and only stop when destroyed. A good test would be to reduce the weapon's impact on it (making it "feel" heavier than a normal enemy when a weapon can't throw it back with the impact), could be interesting to have different physices for the monsters.


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PostPosted: Sun Sep 26, 2004 8:45 am 
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I have updated the zip file with the big version of the Stone Maulotaur (it's the same size as the original one).

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