It is currently Fri May 24, 2013 2:26 am

All times are UTC - 8 hours




Post new topic Reply to topic  Page 8 of 8
 [ 108 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8
Author Message
 Post subject: Re: Korax RPG concept
PostPosted: Thu Mar 04, 2010 2:28 pm 
Offline
Internal Beta Tester
User avatar

Joined: Thu Jan 17, 2002 12:01 am
Posts: 406
Location: Porto/Portugal
I totally disagree with random monsters in travelling map, I don't see the need for such thing! Reminds me of turn based japanese RPG's, hate em!

The rest is perfect so far!


Top
 Profile  
 
 Post subject: Re: Korax RPG concept
PostPosted: Thu Mar 04, 2010 2:39 pm 
Offline
Project Lead
Project Lead
User avatar

Joined: Thu Jun 28, 2001 12:01 am
Posts: 5031
Location: Zurich, Switzerland
They are only there if you set the RPG slider to max.


Top
 Profile  
 
 Post subject: Re: Korax RPG concept
PostPosted: Thu Mar 04, 2010 2:51 pm 
Offline
Internal Beta Tester
User avatar

Joined: Thu Jan 17, 2002 12:01 am
Posts: 406
Location: Porto/Portugal
ah ok, it leaves space for breathing!

and its only my opinion, not a real issue in the whole concept ;)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 8 of 8
 [ 108 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group pozycjonowanie
Chronicles phpBB2 theme by Jakob Persson. Stone textures by Patty Herford.
With special thanks to RuneVillage