Weapons and spellsWeapons
The player has 10 slots available for weapons, each slot will have a specific weapon type (for example the fighter's 2nd slot will only contain axes of all types, the 3rd slot will only have hammers, etc.), each slot has two types of weapons active weapons which are the ones that are being used for attacking enemies and inactive or backpack weapons which are available to set as active weapons.
The weapons can be switched using the arsenal screen, at this point only the fighter's arsenal screen is implemented. In the arsenal screen, you will see the screen divided in two sections the top section (with the fighter's belt) contains the active weapons for each slot and the lower version (the backpack) contains inactive weapons for each slot that can be set as active weapons by selecting them and pressing the enter key, you can navigate to slots by pressing the right and left arrow keys.
You can get 'debugging' weapons with the 'gimme weapons' cheat code
Spells can be navigated as the inventory in original Hexen, by binding keys to the spell right and spell left options in the controls menu 2 screen, once you bind them you can navigate on the actual spells you have, you also need to bind a key to the use spell option, once you bind a key you can use a spell. There are several types of spells in the game offensive and defensive.
Also, you might notice that some spells are weaker versions from those in the original Korax Mod, this is because they now work depending on the caster level and the spell level of action, actually the spells will only vary once the caster increases his/her level.
As an added bonus only for this alpha, you can test all spells implemented with the 'give spells' cheat code