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 Post subject: Hexen overhaul as seen in b0rsuk's mod
PostPosted: Wed Feb 23, 2011 3:02 pm 
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Programmer
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Joined: Tue Nov 08, 2005 3:53 am
Posts: 2374
Location: St. Petersburg, Russia
There's b0rsuk's mod posted on vavoom forums:
http://vavoom-engine.com/forums/viewtop ... =10&t=3384

I haven't yet run it but according to descriptions, it has some very interesting ideas.
Do you think any of them fit SE? I personally liked an idea to speed Ettins up and also making Centaurs deflect only direct frontal hits with their shields.


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 Post subject: Re: Hexen overhaul as seen in b0rsuk's mod
PostPosted: Thu Feb 24, 2011 12:57 am 
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Location: Zurich, Switzerland
Speeding Ettins up is how real men have played the original Hexen since the 1990s (by choosing highest difficulty level at game start, it speeds up all monsters by 100%). ;)


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 Post subject: Re: Hexen overhaul as seen in b0rsuk's mod
PostPosted: Fri Feb 25, 2011 10:49 am 
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2D Artist
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Joined: Thu Apr 25, 2002 12:01 am
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Location: Mexico
Maybe if something is neede (or wanted), we could implement them as "variations" for different weapons/monsters :).

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