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 Post subject: KRPG internal beta
PostPosted: Wed Mar 07, 2012 4:51 pm 
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Location: Zurich, Switzerland
Latest version of my work folder can be downloaded at http://orcishweb.com/downloads/koraxdev ... -03-08.zip

Total map count is 87, but many of the town maps are still empty placeholders. Most dungeon maps still need work for a full integration.


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 Post subject: Re: KRPG internal beta
PostPosted: Thu Mar 08, 2012 1:49 am 
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Location: Porto/Portugal
got it

87 maps???

man I tried about 10 or so in the other version you sent me, still got a long way to go...

is the castle pit fixed? I fell there and couldn't get out!


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 Post subject: Re: KRPG internal beta
PostPosted: Thu Mar 08, 2012 2:59 am 
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If you mean the fortress in Ocadia, not yet.


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 Post subject: Re: KRPG internal beta
PostPosted: Wed Mar 14, 2012 1:52 pm 
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New build at http://orcishweb.com/downloads/koraxdev ... -03-14.zip , don't shoot the "monsters" in Pham (map18), those are NPCs you can talk to.


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 Post subject: Re: KRPG internal beta
PostPosted: Tue Mar 27, 2012 12:24 am 
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Col.J.P. wrote:
is the castle pit fixed? I fell there and couldn't get out!


Happy with the new version where you can (get out of the "pit")?


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 Post subject: Re: KRPG internal beta
PostPosted: Sun Apr 01, 2012 12:33 pm 
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New version at http://orcishweb.com/downloads/koraxdev ... -04-01.zip


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 Post subject: Re: KRPG internal beta
PostPosted: Sun Apr 08, 2012 12:47 pm 
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Weekly build up at http://orcishweb.com/downloads/koraxdev ... -04-08.zip


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 Post subject: Re: KRPG internal beta
PostPosted: Sun May 06, 2012 12:25 pm 
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And the last internal release: http://orcishweb.com/downloads/koraxdev ... elease.zip


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 Post subject: Re: KRPG internal beta
PostPosted: Mon May 07, 2012 1:39 am 
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RambOrc wrote:
Col.J.P. wrote:
is the castle pit fixed? I fell there and couldn't get out!


Happy with the new version where you can (get out of the "pit")?


Yes, its ok, I can't find anything else that needs urgent fix, so far so good.

Let me try this new release though ;)


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