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 Post subject: SE Beta1 Bug Report Thread
PostPosted: Wed May 09, 2012 2:40 pm 
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Joined: Thu Jun 28, 2001 12:01 am
Posts: 5033
Location: Zurich, Switzerland
Post here about any technical bugs you find in SE Beta1.

Below an explanation from Crimson Wizard how to submit bug reports, the text lines he speaks about are in the file called "debug.txt" in the subdirectory "basev" of the mod installation.

Basicly, there should be 2 important things in the log: error message and the stack trace. Error message is printed the very last line of the log (usually) and sais (usually) something like:
Code:
Reference is not set to an instance of an object

or
Code:
Segmentation violation.

Stack trace is a list of nested function calls (if you don't know what the hell is that, do not mind it) which should look like that:
Code:
- (linespec.PowerFlight.EndEffect)
- RunFunction
- (linespec.PowerFlight.EndEffect 4)
- RunFunction
- (linespec.Powerup.Destroyed 1)
- VObject::ExecuteFunction
- (linespec.Powerup.Destroyed)
- VEntity::DestroyThinker
- RunFunction
- (engine.Thinker.Destroy 0)
- RunFunction
- (linespec.PowerupGiver.Use 102)
- RunFunction
- (linespec.EntityEx.UseInventory 21)
- RunFunction
- (svprogs.PlayerPawn.UseInventory 2)
- RunFunction
- (svprogs.Player.PlayerImpulse 230)
- RunFunction
- (svprogs.Player.PlayerTick 371)
- VObject::ExecuteFunction
- (svprogs.Player.PlayerTick)
- SV_RunClients
- SV_Ticker
- ServerFrame
- Host_Frame


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 Post subject: Re: SE Beta1 Bug Report Thread
PostPosted: Wed May 09, 2012 2:51 pm 
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Joined: Thu Jun 28, 2001 12:01 am
Posts: 5033
Location: Zurich, Switzerland
Known error: the travel map prompt asking you whether you want to enter a location lists the wrong name for most places (location names at other places like automap, conversations or scripts at the start of a map list names correctly). Until this is fixed in a future version, refer to the detailed province map available at http://www.korax-heritage.com/wiki/imag ... llsize.png


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 Post subject: Re: SE Beta1 Bug Report Thread
PostPosted: Wed May 09, 2012 2:55 pm 
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Joined: Thu Jun 28, 2001 12:01 am
Posts: 5033
Location: Zurich, Switzerland
Known issue: navigating the inventory doesn't completely behave the way it did in the alpha, this will be corrected in a future release.


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 Post subject: Re: SE Beta1 Bug Report Thread
PostPosted: Sun May 13, 2012 9:16 am 
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Joined: Thu Jun 28, 2001 12:01 am
Posts: 5033
Location: Zurich, Switzerland
Camper sent me the debug file from four crashes:

Code:
Init: Adding ./basev/common/basepak.pk3
Init: adding ./hexen.wad
Init: Adding ./basev/hexen/basepak.pk3
Init: Adding ./basev/hexen/xmodels.pk3
Init: Adding ./koraxrpg/basepak.pk3
Init: Adding ./koraxrpg/data.pk3
Init: Adding ./koraxrpg/graphics.pk3
Init: Adding ./koraxrpg/maps.pk3
Init: adding ./koraxrpg/maps.pk3:krpgmaps.wad
Init: Adding ./koraxrpg/models.pk3
Init: Adding ./koraxrpg/music.pk3
Init: Adding ./koraxrpg/skyboxes.pk3
Init: Adding ./koraxrpg/sounds.pk3
Init: Adding ./koraxrpg/sprites.pk3
Init: Adding ./koraxrpg/texpak.pk3
Init: Adding ./koraxrpg/texpak2.pk3
Init: Adding ./koraxrpg/textures.pk3
Init: adding ./koraxrpg/textures.pk3:texture.wad
Init: Adding ./koraxrpg/xmodels.pk3
Init: Winsock TCP/IP Initialised
DevNet: TCP/IP address INADDR_ANY
Parsing
Importing packages
Defining constants
Defining structs
Defining classes
Defining struct members
Defining class members
Emiting classes
Parsing
Importing packages
Defining constants
Defining structs
Defining classes
Defining struct members
Defining class members
Emiting classes
Init: Parsing DECORATE definition files
Init: Processing DECORATE scripts
Log: Unsupported flag oldradiusdmg in BossBrain
Log: Unsupported flag fixmapthingpos in KlaxonWarningLight
Init: Post-procesing
Log: No such class KRPGPigPlayer
Init: Selected DirectSound sound device
Init: ======================================
Init: Initialising DirectSound driver.
Init: Selected Windows multimedia system midi device
Init: Selected Windows CD audio device
Dev: CDAudio: drive not ready
Init: CDAudio_Init: No CD in player.
Init: CD Audio Initialised
Init: No HW channels available
Init: Using 8 sound buffers
Init: Selected Win32 OpenGL rasteriser device
Init: Parsing effect defs
Init: No such sprite alco
Init: No such sprite alco
Log: Executing startup.vs
Log: Executing default.cfg
Log: Executing config.cfg
Log: Can't find autoexec.cfg
Init: Stencil buffer available
Init: Swap control extension found.
Log: 1280x960x32.
Init: GL_VENDOR: ATI Technologies Inc.
Init: GL_RENDERER: AMD Radeon HD 6800 Series
Init: GL_VERSION: 4.2.11631 Compatibility Profile Context
Init: GL_EXTENSIONS:
Init: - GL_AMDX_debug_output
Init: - GL_AMDX_vertex_shader_tessellator
Init: - GL_AMD_conservative_depth
Init: - GL_AMD_debug_output
Init: - GL_AMD_depth_clamp_separate
Init: - GL_AMD_draw_buffers_blend
Init: - GL_AMD_multi_draw_indirect
Init: - GL_AMD_name_gen_delete
Init: - GL_AMD_performance_monitor
Init: - GL_AMD_pinned_memory
Init: - GL_AMD_sample_positions
Init: - GL_AMD_seamless_cubemap_per_texture
Init: - GL_AMD_shader_stencil_export
Init: - GL_AMD_shader_trace
Init: - GL_AMD_texture_cube_map_array
Init: - GL_AMD_texture_texture4
Init: - GL_AMD_transform_feedback3_lines_triangles
Init: - GL_AMD_vertex_shader_layer
Init: - GL_AMD_vertex_shader_tessellator
Init: - GL_AMD_vertex_shader_viewport_index
Init: - GL_ARB_ES2_compatibility
Init: - GL_ARB_base_instance
Init: - GL_ARB_blend_func_extended
Init: - GL_ARB_color_buffer_float
Init: - GL_ARB_compressed_texture_pixel_storage
Init: - GL_ARB_conservative_depth
Init: - GL_ARB_copy_buffer
Init: - GL_ARB_depth_buffer_float
Init: - GL_ARB_depth_clamp
Init: - GL_ARB_depth_texture
Init: - GL_ARB_draw_buffers
Init: - GL_ARB_draw_buffers_blend
Init: - GL_ARB_draw_elements_base_vertex
Init: - GL_ARB_draw_indirect
Init: - GL_ARB_draw_instanced
Init: - GL_ARB_explicit_attrib_location
Init: - GL_ARB_fragment_coord_conventions
Init: - GL_ARB_fragment_program
Init: - GL_ARB_fragment_program_shadow
Init: - GL_ARB_fragment_shader
Init: - GL_ARB_framebuffer_object
Init: - GL_ARB_framebuffer_sRGB
Init: - GL_ARB_geometry_shader4
Init: - GL_ARB_get_program_binary
Init: - GL_ARB_gpu_shader5
Init: - GL_ARB_gpu_shader_fp64
Init: - GL_ARB_half_float_pixel
Init: - GL_ARB_half_float_vertex
Init: - GL_ARB_imaging
Init: - GL_ARB_instanced_arrays
Init: - GL_ARB_internalformat_query
Init: - GL_ARB_map_buffer_alignment
Init: - GL_ARB_map_buffer_range
Init: - GL_ARB_multisample
Init: - GL_ARB_multitexture
Init: - GL_ARB_occlusion_query
Init: - GL_ARB_occlusion_query2
Init: - GL_ARB_pixel_buffer_object
Init: - GL_ARB_point_parameters
Init: - GL_ARB_point_sprite
Init: - GL_ARB_provoking_vertex
Init: - GL_ARB_sample_shading
Init: - GL_ARB_sampler_objects
Init: - GL_ARB_seamless_cube_map
Init: - GL_ARB_separate_shader_objects
Init: - GL_ARB_shader_atomic_counters
Init: - GL_ARB_shader_bit_encoding
Init: - GL_ARB_shader_image_load_store
Init: - GL_ARB_shader_objects
Init: - GL_ARB_shader_precision
Init: - GL_ARB_shader_stencil_export
Init: - GL_ARB_shader_subroutine
Init: - GL_ARB_shader_texture_lod
Init: - GL_ARB_shading_language_100
Init: - GL_ARB_shading_language_420pack
Init: - GL_ARB_shading_language_packing
Init: - GL_ARB_shadow
Init: - GL_ARB_shadow_ambient
Init: - GL_ARB_sync
Init: - GL_ARB_tessellation_shader
Init: - GL_ARB_texture_border_clamp
Init: - GL_ARB_texture_buffer_object
Init: - GL_ARB_texture_buffer_object_rgb32
Init: - GL_ARB_texture_compression
Init: - GL_ARB_texture_compression_bptc
Init: - GL_ARB_texture_compression_rgtc
Init: - GL_ARB_texture_cube_map
Init: - GL_ARB_texture_cube_map_array
Init: - GL_ARB_texture_env_add
Init: - GL_ARB_texture_env_combine
Init: - GL_ARB_texture_env_crossbar
Init: - GL_ARB_texture_env_dot3
Init: - GL_ARB_texture_float
Init: - GL_ARB_texture_gather
Init: - GL_ARB_texture_mirrored_repeat
Init: - GL_ARB_texture_multisample
Init: - GL_ARB_texture_non_power_of_two
Init: - GL_ARB_texture_query_lod
Init: - GL_ARB_texture_rectangle
Init: - GL_ARB_texture_rg
Init: - GL_ARB_texture_rgb10_a2ui
Init: - GL_ARB_texture_snorm
Init: - GL_ARB_texture_storage
Init: - GL_ARB_timer_query
Init: - GL_ARB_transform_feedback2
Init: - GL_ARB_transform_feedback3
Init: - GL_ARB_transform_feedback_instanced
Init: - GL_ARB_transpose_matrix
Init: - GL_ARB_uniform_buffer_object
Init: - GL_ARB_vertex_array_bgra
Init: - GL_ARB_vertex_array_object
Init: - GL_ARB_vertex_attrib_64bit
Init: - GL_ARB_vertex_buffer_object
Init: - GL_ARB_vertex_program
Init: - GL_ARB_vertex_shader
Init: - GL_ARB_vertex_type_2_10_10_10_rev
Init: - GL_ARB_viewport_array
Init: - GL_ARB_window_pos
Init: - GL_ATI_draw_buffers
Init: - GL_ATI_envmap_bumpmap
Init: - GL_ATI_fragment_shader
Init: - GL_ATI_meminfo
Init: - GL_ATI_separate_stencil
Init: - GL_ATI_texture_compression_3dc
Init: - GL_ATI_texture_env_combine3
Init: - GL_ATI_texture_float
Init: - GL_ATI_texture_mirror_once
Init: - GL_EXT_abgr
Init: - GL_EXT_bgra
Init: - GL_EXT_bindable_uniform
Init: - GL_EXT_blend_color
Init: - GL_EXT_blend_equation_separate
Init: - GL_EXT_blend_func_separate
Init: - GL_EXT_blend_minmax
Init: - GL_EXT_blend_subtract
Init: - GL_EXT_compiled_vertex_array
Init: - GL_EXT_copy_buffer
Init: - GL_EXT_copy_texture
Init: - GL_EXT_direct_state_access
Init: - GL_EXT_draw_buffers2
Init: - GL_EXT_draw_instanced
Init: - GL_EXT_draw_range_elements
Init: - GL_EXT_fog_coord
Init: - GL_EXT_framebuffer_blit
Init: - GL_EXT_framebuffer_multisample
Init: - GL_EXT_framebuffer_object
Init: - GL_EXT_framebuffer_sRGB
Init: - GL_EXT_geometry_shader4
Init: - GL_EXT_gpu_program_parameters
Init: - GL_EXT_gpu_shader4
Init: - GL_EXT_histogram
Init: - GL_EXT_multi_draw_arrays
Init: - GL_EXT_packed_depth_stencil
Init: - GL_EXT_packed_float
Init: - GL_EXT_packed_pixels
Init: - GL_EXT_pixel_buffer_object
Init: - GL_EXT_point_parameters
Init: - GL_EXT_provoking_vertex
Init: - GL_EXT_rescale_normal
Init: - GL_EXT_secondary_color
Init: - GL_EXT_separate_specular_color
Init: - GL_EXT_shader_image_load_store
Init: - GL_EXT_shadow_funcs
Init: - GL_EXT_stencil_wrap
Init: - GL_EXT_subtexture
Init: - GL_EXT_texgen_reflection
Init: - GL_EXT_texture3D
Init: - GL_EXT_texture_array
Init: - GL_EXT_texture_buffer_object
Init: - GL_EXT_texture_compression_bptc
Init: - GL_EXT_texture_compression_latc
Init: - GL_EXT_texture_compression_rgtc
Init: - GL_EXT_texture_compression_s3tc
Init: - GL_EXT_texture_cube_map
Init: - GL_EXT_texture_edge_clamp
Init: - GL_EXT_texture_env_add
Init: - GL_EXT_texture_env_combine
Init: - GL_EXT_texture_env_dot3
Init: - GL_EXT_texture_filter_anisotropic
Init: - GL_EXT_texture_integer
Init: - GL_EXT_texture_lod
Init: - GL_EXT_texture_lod_bias
Init: - GL_EXT_texture_mirror_clamp
Init: - GL_EXT_texture_object
Init: - GL_EXT_texture_rectangle
Init: - GL_EXT_texture_sRGB
Init: - GL_EXT_texture_shared_exponent
Init: - GL_EXT_texture_snorm
Init: - GL_EXT_texture_storage
Init: - GL_EXT_texture_swizzle
Init: - GL_EXT_timer_query
Init: - GL_EXT_transform_feedback
Init: - GL_EXT_vertex_array
Init: - GL_EXT_vertex_array_bgra
Init: - GL_EXT_vertex_attrib_64bit
Init: - GL_IBM_texture_mirrored_repeat
Init: - GL_KTX_buffer_region
Init: - GL_NV_blend_square
Init: - GL_NV_conditional_render
Init: - GL_NV_copy_depth_to_color
Init: - GL_NV_copy_image
Init: - GL_NV_explicit_multisample
Init: - GL_NV_float_buffer
Init: - GL_NV_half_float
Init: - GL_NV_primitive_restart
Init: - GL_NV_texgen_reflection
Init: - GL_NV_texture_barrier
Init: - GL_SGIS_generate_mipmap
Init: - GL_SGIS_texture_edge_clamp
Init: - GL_SGIS_texture_lod
Init: - GL_SUN_multi_draw_arrays
Init: - GL_WIN_swap_hint
Init: - WGL_EXT_swap_control
Init: Maximum texture size: 16384
Init: Found GL_ARB_multitexture...
Init: Multitexture extensions found.
Log: Max texture units: 8
Init: Max anisotropy 16.000000
Init: Clamp to edge extension found.
Init: Found GL_ARB_vertex_shader, GL_ARB_fragment_shader...
Init: Shader extensions found.
Init: Shading language version: 4.20
Init: Max texture image units: 16
Init: Max vertex uniform components: 16384
Init: Max varying floats: 128
Init: Max vertex attribs: 29
Init: Max fragment uniform components: 16384
Init: Found OpenGL 2.0 separate stencil methods
Init: Found GL_ARB_depth_clamp...
Init: Found GL_EXT_stencil_wrap...
Init: Found GL_ARB_vertex_buffer_object...
Init: Vertex buffer object extensions found.
Init: Found GL_EXT_draw_range_elements...
Init: Draw range elements extensions found.
Log: Loading "sdfdsf"
Dev: Spawning server map18
Dev: KRPGWorldInfo::RegisterQuests : QSTINFO lump not found
Log: GB: Map goes from (-2944,256) to (1856,2880)

Log: GB: Creating Segs...

Log: ---------------------------------------
Log: Pham
Log:
Dev: Client level loaded
Log: TravelMapScreen::TM_InitData :
Log: TravelMapScreen::TM_InitData : im data:
Log: ----------------------------------------
Log: name LeaveMap = map18
Log: int LeaveCluster = 1
Log: string LeaveName = Pham
Log: name LeaveTitlePatch = None
Log:   === 
Log: name EnterMap = map-1
Log: int EnterCluster = 0
Log: string EnterName = Unnamed
Log: name EnterTitlePatch = None
Log:   === 
Log: string Text = clus1msg
Log: name TextFlat = None
Log: name TextPic = interpic
Log: name TextMusic = hub
Log: int TextCDTrack = 0
Log: int TextCDId = 0
Log:   === 
Log: bool bTextIsLump = 1
Log: ----------------------------------------
Log: TM_LoadAndParseDataLump : Data.Num = 9924
Log: map 0, id = 11, name = map11, title = Thystes, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 1, id = 12, name = map12, title = Joral, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 2, id = 23, name = map23, title = Leamaner's Chapel, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 3, id = 14, name = map14, title = Viona, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 4, id = 17, name = map17, title = Xyleg's Farm, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 5, id = 13, name = map13, title = Ocadia, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 6, id = 15, name = map15, title = Isianer's Farm, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 7, id = 60, name = map60, title = Is'hine Oasis, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 8, id = 24, name = map24, title = Gaeth's Farm, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 9, id = 21, name = map21, title = Tower of Daedalon, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 10, id = 18, name = map18, title = Nolcormu, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 11, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 12, id = 53, name = map53, title = Pham, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 13, id = 16, name = map16, title = Kreo, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 14, id = 22, name = map22, title = Vinel, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 15, id = 19, name = map19, title = Sichabroner, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 16, id = 52, name = map52, title = Tower of Ianabec, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 17, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 18, id = 42, name = map42, title = Yerdel Cave, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 19, id = 39, name = map39, title = Jodisec Mine, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 20, id = 51, name = map51, title = Enegalu, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 21, id = 20, name = map20, title = Etemoryt Outpost, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 22, id = 38, name = map38, title = Usachioi Mine, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 23, id = 35, name = map35, title = Kranusthent, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 24, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 25, id = 37, name = map37, title = Lernal Cave, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 26, id = 25, name = map25, title = Euthal, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 27, id = 36, name = map36, title = Reron, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 28, id = 26, name = map26, title = Viarpile Monastery, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 29, id = 34, name = map34, title = Rasc, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 30, id = 27, name = map27, title = Falio, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 31, id = 33, name = map33, title = Neusus, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 32, id = 40, name = map40, title = Aldir's Cave, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 33, id = 32, name = map32, title = Thystes Cathedral, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 34, id = 59, name = map59, title = Saiab's Inn, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 35, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 36, id = 43, name = map43, title = The Chasm, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 37, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 38, id = 28, name = map28, title = Xymonth, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 39, id = 29, name = map29, title = Pemoert, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 40, id = 44, name = map44, title = Swamp Town, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 41, id = 30, name = map30, title = Oresis Outpost, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 42, id = 41, name = map41, title = Hedyntin Cave, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 43, id = 31, name = map31, title = Iarmusc, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 44, id = 45, name = map45, title = empty, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 45, id = 46, name = map46, title = empty, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 46, id = 50, name = map50, title = Melaer, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 47, id = 56, name = map56, title = Tower of Zetelar, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 48, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 49, id = 47, name = map47, title = empty, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 50, id = 48, name = map48, title = empty, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 51, id = 57, name = map57, title = Thoras, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 52, id = 49, name = map49, title = empty, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: TM_LoadPics : PicMain = 14549
Log: TM_LoadPics : PicArrow 0 = 14550
Log: TM_LoadPics : PicArrow 1 = 14551
Log: TM_LoadPics : PicArrow 2 = 14552
Log: TM_LoadPics : PicArrow 3 = 14553
Log: TM_LoadPics : PicArrow 4 = 14554
Log: TM_LoadPics : PicArrow 5 = 14555
Log: TM_LoadPics : PicArrow 6 = 14556
Log: TM_LoadPics : PicArrow 7 = 14557
Log: TM_LoadPics : PicArrow 8 = 14558
Log: TM_LoadPics : PicArrow 9 = 14559
Log: TM_LoadPics : PicArrow 10 = 14560
Log: TM_LoadPics : PicArrow 11 = 14561
Log: TM_LoadPics : PicArrow 12 = 14562
Log: TM_LoadPics : PicArrow 13 = 14563
Log: TM_LoadPics : PicArrow 14 = 14564
Log: TM_LoadPics : PicArrow 15 = 14565
Log: travel complete reason:
Log: - no dir
Dev: Spawning server map19
Log: GB: Map goes from (-736,-96) to (-224,416)

Log: GB: Creating Segs...

Log:
Log:  ============= Node Graph Info =============
Log:    Total Nodes found:               0     
Log:    Total Bidirect Links built:      0     
Log:    Total Linked Nodes:              0     
Log:    Total Unlinked Nodes:            0     
Log:    Average Links per Node:          0     
Log:    Maximal Link Length:             0.000000     
Log:    Minimal Link Length:             -1.000000     
Log:  ===========================================
Log:
Dev: Server spawned
Log: ---------------------------------------
Log: Hegdo's Inn
Log:
Dev: Client level loaded
Log: <-------------------------------->
Log: map19 Hegdo's Inn
Log: <-------------------------------->
Log: QUARTZ FLASK
Log: QUARTZ FLASK
Log: TravelMapScreen::TM_InitData :
Log: TravelMapScreen::TM_InitData : im data:
Log: ----------------------------------------
Log: name LeaveMap = map19
Log: int LeaveCluster = 1
Log: string LeaveName = Hegdo's Inn
Log: name LeaveTitlePatch = None
Log:   === 
Log: name EnterMap = map-1
Log: int EnterCluster = 0
Log: string EnterName = Unnamed
Log: name EnterTitlePatch = None
Log:   === 
Log: string Text = clus1msg
Log: name TextFlat = None
Log: name TextPic = interpic
Log: name TextMusic = hub
Log: int TextCDTrack = 0
Log: int TextCDId = 0
Log:   === 
Log: bool bTextIsLump = 1
Log: ----------------------------------------
Log: TM_LoadAndParseDataLump : Data.Num = 9924
Log: map 0, id = 11, name = map11, title = Thystes, spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 1, id = 12, name = map12, title = Joral, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 2, id = 23, name = map23, title = Leamaner's Chapel, spawnpos = 0
Log: this map entry has 8 paths coming out
Log: map 3, id = 14, name = map14, title = Viona, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 4, id = 17, name = map17, title = Xyleg's Farm, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 5, id = 13, name = map13, title = Ocadia, spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 6, id = 15, name = map15, title = Isianer's Farm, spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 7, id = 60, name = map60, title = Is'hine Oasis, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 8, id = 24, name = map24, title = Gaeth's Farm, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 9, id = 21, name = map21, title = Tower of Daedalon, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 10, id = 18, name = map18, title = Nolcormu, spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 11, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 12, id = 53, name = map53, title = Pham, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 13, id = 16, name = map16, title = Kreo, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 14, id = 22, name = map22, title = Vinel, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 15, id = 19, name = map19, title = Sichabroner, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 16, id = 52, name = map52, title = Tower of Ianabec, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 17, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 18, id = 42, name = map42, title = Yerdel Cave, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 19, id = 39, name = map39, title = Jodisec Mine, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 20, id = 51, name = map51, title = Enegalu, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 21, id = 20, name = map20, title = Etemoryt Outpost, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 22, id = 38, name = map38, title = Usachioi Mine, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 23, id = 35, name = map35, title = Kranusthent, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 24, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 25, id = 37, name = map37, title = Lernal Cave, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 26, id = 25, name = map25, title = Euthal, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 27, id = 36, name = map36, title = Reron, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 28, id = 26, name = map26, title = Viarpile Monastery, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 29, id = 34, name = map34, title = Rasc, spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 30, id = 27, name = map27, title = Falio, spawnpos = 0
Log: this map entry has 8 paths coming out
Log: map 31, id = 33, name = map33, title = Neusus, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 32, id = 40, name = map40, title = Aldir's Cave, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 33, id = 32, name = map32, title = Thystes Cathedral, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 34, id = 59, name = map59, title = Saiab's Inn, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 35, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 36, id = 43, name = map43, title = The Chasm, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 37, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 38, id = 28, name = map28, title = Xymonth, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 39, id = 29, name = map29, title = Pemoert, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 40, id = 44, name = map44, title = Swamp Town, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 41, id = 30, name = map30, title = Oresis Outpost, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 42, id = 41, name = map41, title = Hedyntin Cave, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 43, id = 31, name = map31, title = Iarmusc, spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 44, id = 45, name = map45, title = empty, spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 45, id = 46, name = map46, title = empty, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 46, id = 50, name = map50, title = Melaer, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 47, id = 56, name = map56, title = Tower of Zetelar, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 48, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 6 paths coming out
Log: map 49, id = 47, name = map47, title = empty, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 50, id = 48, name = map48, title = empty, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 51, id = 57, name = map57, title = Thoras, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 52, id = 49, name = map49, title = empty, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: TM_LoadPics : PicMain = 14549
Log: TM_LoadPics : PicArrow 0 = 14550
Log: TM_LoadPics : PicArrow 1 = 14551
Log: TM_LoadPics : PicArrow 2 = 14552
Log: TM_LoadPics : PicArrow 3 = 14553
Log: TM_LoadPics : PicArrow 4 = 14554
Log: TM_LoadPics : PicArrow 5 = 14555
Log: TM_LoadPics : PicArrow 6 = 14556
Log: TM_LoadPics : PicArrow 7 = 14557
Log: TM_LoadPics : PicArrow 8 = 14558
Log: TM_LoadPics : PicArrow 9 = 14559
Log: TM_LoadPics : PicArrow 10 = 14560
Log: TM_LoadPics : PicArrow 11 = 14561
Log: TM_LoadPics : PicArrow 12 = 14562
Log: TM_LoadPics : PicArrow 13 = 14563
Log: TM_LoadPics : PicArrow 14 = 14564
Log: TM_LoadPics : PicArrow 15 = 14565
Log: travel complete reason:
Log: - road start due pt index value
Log: travel complete reason:
Log: - no dir
Dev: Spawning server map19
Log: GB: Map goes from (-736,-96) to (-224,416)

Log: GB: Creating Segs...

Log: ---------------------------------------
Log: Hegdo's Inn
Log:
Dev: Client level loaded
Log: <-------------------------------->
Log: map19 Hegdo's Inn
Log: <-------------------------------->
Log: DARK SERVANT
Log: BOOTS OF SPEED
Log: BOOTS OF SPEED
Log: KRATER OF MIGHT
Log: KRATER OF MIGHT
Log: KRATER OF MIGHT
Log: MYSTIC URN
Log: PORKALATOR
Log: DARK SERVANT
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: HAMMER OF RETRIBUTION
Log: DISC OF REPULSION
Log: FLECHETTE
Log: FLECHETTE
Log: TIMON'S AXE
Log: FLECHETTE
Log: FLECHETTE
Log: MYSTIC AMBIT INCANT
Log: MYSTIC AMBIT INCANT
Log: FLECHETTE
Log: ICON OF THE DEFENDER
Log: MYSTIC AMBIT INCANT
Log: FLECHETTE
Log: FLECHETTE
Log: MYSTIC AMBIT INCANT
Log: FLECHETTE
Log: FLECHETTE
Log: QUIETUS ASSEMBLED
Log: QUIETUS ASSEMBLED
Log: QUARTZ FLASK
Log: QUARTZ FLASK
Log: QUARTZ FLASK
Log: Sys_Error: Reference not set to an instance of an object
Log: - RunFunction
Log: - (linespec.PlayerEx.SetWeapon 19)
Log: - RunFunction
Log: - (linespec.Inventory.A_Lower 205)
Log: - VObject::ExecuteFunction
Log: - (linespec.Inventory.A_Lower)
Log: - VBasePlayer::SetViewState
Log: - RunFunction
Log: - (engine.BasePlayer.AdvanceViewStates 0)
Log: - RunFunction
Log: - (linespec.PlayerEx.MovePsprites 2)
Log: - RunFunction
Log: - (game.Player.MovePsprites 72)
Log: - RunFunction
Log: - (game.Player.PlayerTick 1192)
Log: - VObject::ExecuteFunction
Log: - (game.Player.PlayerTick)
Log: - SV_RunClients
Log: - SV_Ticker
Log: - ServerFrame
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: camper left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: Reference not set to an instance of an object


Top
 Profile  
 
 Post subject: Re: SE Beta1 Bug Report Thread
PostPosted: Sun May 13, 2012 9:18 am 
Offline
Project Lead
Project Lead
User avatar

Joined: Thu Jun 28, 2001 12:01 am
Posts: 5033
Location: Zurich, Switzerland
Code:
Init: Adding ./basev/common/basepak.pk3
Init: adding ./hexen.wad
Init: Adding ./basev/hexen/basepak.pk3
Init: Adding ./basev/hexen/xmodels.pk3
Init: Adding ./koraxrpg/basepak.pk3
Init: Adding ./koraxrpg/data.pk3
Init: Adding ./koraxrpg/graphics.pk3
Init: Adding ./koraxrpg/maps.pk3
Init: adding ./koraxrpg/maps.pk3:krpgmaps.wad
Init: Adding ./koraxrpg/models.pk3
Init: Adding ./koraxrpg/music.pk3
Init: Adding ./koraxrpg/skyboxes.pk3
Init: Adding ./koraxrpg/sounds.pk3
Init: Adding ./koraxrpg/sprites.pk3
Init: Adding ./koraxrpg/texpak.pk3
Init: Adding ./koraxrpg/texpak2.pk3
Init: Adding ./koraxrpg/textures.pk3
Init: adding ./koraxrpg/textures.pk3:texture.wad
Init: Adding ./koraxrpg/xmodels.pk3
Init: Winsock TCP/IP Initialised
DevNet: TCP/IP address INADDR_ANY
Parsing
Importing packages
Defining constants
Defining structs
Defining classes
Defining struct members
Defining class members
Emiting classes
Parsing
Importing packages
Defining constants
Defining structs
Defining classes
Defining struct members
Defining class members
Emiting classes
Init: Parsing DECORATE definition files
Init: Processing DECORATE scripts
Log: Unsupported flag oldradiusdmg in BossBrain
Log: Unsupported flag fixmapthingpos in KlaxonWarningLight
Init: Post-procesing
Log: No such class KRPGPigPlayer
Init: Selected DirectSound sound device
Init: ======================================
Init: Initialising DirectSound driver.
Init: Selected Windows multimedia system midi device
Init: Selected Windows CD audio device
Dev: CDAudio: drive not ready
Init: CDAudio_Init: No CD in player.
Init: CD Audio Initialised
Init: No HW channels available
Init: Using 8 sound buffers
Init: Selected Win32 OpenGL rasteriser device
Init: Parsing effect defs
Init: No such sprite alco
Init: No such sprite alco
Log: Executing startup.vs
Log: Executing default.cfg
Log: Executing config.cfg
Log: Can't find autoexec.cfg
Init: Stencil buffer available
Init: Swap control extension found.
Log: 1280x960x32.
Init: GL_VENDOR: ATI Technologies Inc.
Init: GL_RENDERER: AMD Radeon HD 6800 Series
Init: GL_VERSION: 4.2.11631 Compatibility Profile Context
Init: GL_EXTENSIONS:
Init: - GL_AMDX_debug_output
Init: - GL_AMDX_vertex_shader_tessellator
Init: - GL_AMD_conservative_depth
Init: - GL_AMD_debug_output
Init: - GL_AMD_depth_clamp_separate
Init: - GL_AMD_draw_buffers_blend
Init: - GL_AMD_multi_draw_indirect
Init: - GL_AMD_name_gen_delete
Init: - GL_AMD_performance_monitor
Init: - GL_AMD_pinned_memory
Init: - GL_AMD_sample_positions
Init: - GL_AMD_seamless_cubemap_per_texture
Init: - GL_AMD_shader_stencil_export
Init: - GL_AMD_shader_trace
Init: - GL_AMD_texture_cube_map_array
Init: - GL_AMD_texture_texture4
Init: - GL_AMD_transform_feedback3_lines_triangles
Init: - GL_AMD_vertex_shader_layer
Init: - GL_AMD_vertex_shader_tessellator
Init: - GL_AMD_vertex_shader_viewport_index
Init: - GL_ARB_ES2_compatibility
Init: - GL_ARB_base_instance
Init: - GL_ARB_blend_func_extended
Init: - GL_ARB_color_buffer_float
Init: - GL_ARB_compressed_texture_pixel_storage
Init: - GL_ARB_conservative_depth
Init: - GL_ARB_copy_buffer
Init: - GL_ARB_depth_buffer_float
Init: - GL_ARB_depth_clamp
Init: - GL_ARB_depth_texture
Init: - GL_ARB_draw_buffers
Init: - GL_ARB_draw_buffers_blend
Init: - GL_ARB_draw_elements_base_vertex
Init: - GL_ARB_draw_indirect
Init: - GL_ARB_draw_instanced
Init: - GL_ARB_explicit_attrib_location
Init: - GL_ARB_fragment_coord_conventions
Init: - GL_ARB_fragment_program
Init: - GL_ARB_fragment_program_shadow
Init: - GL_ARB_fragment_shader
Init: - GL_ARB_framebuffer_object
Init: - GL_ARB_framebuffer_sRGB
Init: - GL_ARB_geometry_shader4
Init: - GL_ARB_get_program_binary
Init: - GL_ARB_gpu_shader5
Init: - GL_ARB_gpu_shader_fp64
Init: - GL_ARB_half_float_pixel
Init: - GL_ARB_half_float_vertex
Init: - GL_ARB_imaging
Init: - GL_ARB_instanced_arrays
Init: - GL_ARB_internalformat_query
Init: - GL_ARB_map_buffer_alignment
Init: - GL_ARB_map_buffer_range
Init: - GL_ARB_multisample
Init: - GL_ARB_multitexture
Init: - GL_ARB_occlusion_query
Init: - GL_ARB_occlusion_query2
Init: - GL_ARB_pixel_buffer_object
Init: - GL_ARB_point_parameters
Init: - GL_ARB_point_sprite
Init: - GL_ARB_provoking_vertex
Init: - GL_ARB_sample_shading
Init: - GL_ARB_sampler_objects
Init: - GL_ARB_seamless_cube_map
Init: - GL_ARB_separate_shader_objects
Init: - GL_ARB_shader_atomic_counters
Init: - GL_ARB_shader_bit_encoding
Init: - GL_ARB_shader_image_load_store
Init: - GL_ARB_shader_objects
Init: - GL_ARB_shader_precision
Init: - GL_ARB_shader_stencil_export
Init: - GL_ARB_shader_subroutine
Init: - GL_ARB_shader_texture_lod
Init: - GL_ARB_shading_language_100
Init: - GL_ARB_shading_language_420pack
Init: - GL_ARB_shading_language_packing
Init: - GL_ARB_shadow
Init: - GL_ARB_shadow_ambient
Init: - GL_ARB_sync
Init: - GL_ARB_tessellation_shader
Init: - GL_ARB_texture_border_clamp
Init: - GL_ARB_texture_buffer_object
Init: - GL_ARB_texture_buffer_object_rgb32
Init: - GL_ARB_texture_compression
Init: - GL_ARB_texture_compression_bptc
Init: - GL_ARB_texture_compression_rgtc
Init: - GL_ARB_texture_cube_map
Init: - GL_ARB_texture_cube_map_array
Init: - GL_ARB_texture_env_add
Init: - GL_ARB_texture_env_combine
Init: - GL_ARB_texture_env_crossbar
Init: - GL_ARB_texture_env_dot3
Init: - GL_ARB_texture_float
Init: - GL_ARB_texture_gather
Init: - GL_ARB_texture_mirrored_repeat
Init: - GL_ARB_texture_multisample
Init: - GL_ARB_texture_non_power_of_two
Init: - GL_ARB_texture_query_lod
Init: - GL_ARB_texture_rectangle
Init: - GL_ARB_texture_rg
Init: - GL_ARB_texture_rgb10_a2ui
Init: - GL_ARB_texture_snorm
Init: - GL_ARB_texture_storage
Init: - GL_ARB_timer_query
Init: - GL_ARB_transform_feedback2
Init: - GL_ARB_transform_feedback3
Init: - GL_ARB_transform_feedback_instanced
Init: - GL_ARB_transpose_matrix
Init: - GL_ARB_uniform_buffer_object
Init: - GL_ARB_vertex_array_bgra
Init: - GL_ARB_vertex_array_object
Init: - GL_ARB_vertex_attrib_64bit
Init: - GL_ARB_vertex_buffer_object
Init: - GL_ARB_vertex_program
Init: - GL_ARB_vertex_shader
Init: - GL_ARB_vertex_type_2_10_10_10_rev
Init: - GL_ARB_viewport_array
Init: - GL_ARB_window_pos
Init: - GL_ATI_draw_buffers
Init: - GL_ATI_envmap_bumpmap
Init: - GL_ATI_fragment_shader
Init: - GL_ATI_meminfo
Init: - GL_ATI_separate_stencil
Init: - GL_ATI_texture_compression_3dc
Init: - GL_ATI_texture_env_combine3
Init: - GL_ATI_texture_float
Init: - GL_ATI_texture_mirror_once
Init: - GL_EXT_abgr
Init: - GL_EXT_bgra
Init: - GL_EXT_bindable_uniform
Init: - GL_EXT_blend_color
Init: - GL_EXT_blend_equation_separate
Init: - GL_EXT_blend_func_separate
Init: - GL_EXT_blend_minmax
Init: - GL_EXT_blend_subtract
Init: - GL_EXT_compiled_vertex_array
Init: - GL_EXT_copy_buffer
Init: - GL_EXT_copy_texture
Init: - GL_EXT_direct_state_access
Init: - GL_EXT_draw_buffers2
Init: - GL_EXT_draw_instanced
Init: - GL_EXT_draw_range_elements
Init: - GL_EXT_fog_coord
Init: - GL_EXT_framebuffer_blit
Init: - GL_EXT_framebuffer_multisample
Init: - GL_EXT_framebuffer_object
Init: - GL_EXT_framebuffer_sRGB
Init: - GL_EXT_geometry_shader4
Init: - GL_EXT_gpu_program_parameters
Init: - GL_EXT_gpu_shader4
Init: - GL_EXT_histogram
Init: - GL_EXT_multi_draw_arrays
Init: - GL_EXT_packed_depth_stencil
Init: - GL_EXT_packed_float
Init: - GL_EXT_packed_pixels
Init: - GL_EXT_pixel_buffer_object
Init: - GL_EXT_point_parameters
Init: - GL_EXT_provoking_vertex
Init: - GL_EXT_rescale_normal
Init: - GL_EXT_secondary_color
Init: - GL_EXT_separate_specular_color
Init: - GL_EXT_shader_image_load_store
Init: - GL_EXT_shadow_funcs
Init: - GL_EXT_stencil_wrap
Init: - GL_EXT_subtexture
Init: - GL_EXT_texgen_reflection
Init: - GL_EXT_texture3D
Init: - GL_EXT_texture_array
Init: - GL_EXT_texture_buffer_object
Init: - GL_EXT_texture_compression_bptc
Init: - GL_EXT_texture_compression_latc
Init: - GL_EXT_texture_compression_rgtc
Init: - GL_EXT_texture_compression_s3tc
Init: - GL_EXT_texture_cube_map
Init: - GL_EXT_texture_edge_clamp
Init: - GL_EXT_texture_env_add
Init: - GL_EXT_texture_env_combine
Init: - GL_EXT_texture_env_dot3
Init: - GL_EXT_texture_filter_anisotropic
Init: - GL_EXT_texture_integer
Init: - GL_EXT_texture_lod
Init: - GL_EXT_texture_lod_bias
Init: - GL_EXT_texture_mirror_clamp
Init: - GL_EXT_texture_object
Init: - GL_EXT_texture_rectangle
Init: - GL_EXT_texture_sRGB
Init: - GL_EXT_texture_shared_exponent
Init: - GL_EXT_texture_snorm
Init: - GL_EXT_texture_storage
Init: - GL_EXT_texture_swizzle
Init: - GL_EXT_timer_query
Init: - GL_EXT_transform_feedback
Init: - GL_EXT_vertex_array
Init: - GL_EXT_vertex_array_bgra
Init: - GL_EXT_vertex_attrib_64bit
Init: - GL_IBM_texture_mirrored_repeat
Init: - GL_KTX_buffer_region
Init: - GL_NV_blend_square
Init: - GL_NV_conditional_render
Init: - GL_NV_copy_depth_to_color
Init: - GL_NV_copy_image
Init: - GL_NV_explicit_multisample
Init: - GL_NV_float_buffer
Init: - GL_NV_half_float
Init: - GL_NV_primitive_restart
Init: - GL_NV_texgen_reflection
Init: - GL_NV_texture_barrier
Init: - GL_SGIS_generate_mipmap
Init: - GL_SGIS_texture_edge_clamp
Init: - GL_SGIS_texture_lod
Init: - GL_SUN_multi_draw_arrays
Init: - GL_WIN_swap_hint
Init: - WGL_EXT_swap_control
Init: Maximum texture size: 16384
Init: Found GL_ARB_multitexture...
Init: Multitexture extensions found.
Log: Max texture units: 8
Init: Max anisotropy 16.000000
Init: Clamp to edge extension found.
Init: Found GL_ARB_vertex_shader, GL_ARB_fragment_shader...
Init: Shader extensions found.
Init: Shading language version: 4.20
Init: Max texture image units: 16
Init: Max vertex uniform components: 16384
Init: Max varying floats: 128
Init: Max vertex attribs: 29
Init: Max fragment uniform components: 16384
Init: Found OpenGL 2.0 separate stencil methods
Init: Found GL_ARB_depth_clamp...
Init: Found GL_EXT_stencil_wrap...
Init: Found GL_ARB_vertex_buffer_object...
Init: Vertex buffer object extensions found.
Init: Found GL_EXT_draw_range_elements...
Init: Draw range elements extensions found.
Log: Loading "sdfdsf"
Dev: Spawning server map18
Dev: KRPGWorldInfo::RegisterQuests : QSTINFO lump not found
Log: GB: Map goes from (-2944,256) to (1856,2880)

Log: GB: Creating Segs...

Log: ---------------------------------------
Log: Pham
Log:
Dev: Client level loaded
Log: TravelMapScreen::TM_InitData :
Log: TravelMapScreen::TM_InitData : im data:
Log: ----------------------------------------
Log: name LeaveMap = map18
Log: int LeaveCluster = 1
Log: string LeaveName = Pham
Log: name LeaveTitlePatch = None
Log:   === 
Log: name EnterMap = map-1
Log: int EnterCluster = 0
Log: string EnterName = Unnamed
Log: name EnterTitlePatch = None
Log:   === 
Log: string Text = clus1msg
Log: name TextFlat = None
Log: name TextPic = interpic
Log: name TextMusic = hub
Log: int TextCDTrack = 0
Log: int TextCDId = 0
Log:   === 
Log: bool bTextIsLump = 1
Log: ----------------------------------------
Log: TM_LoadAndParseDataLump : Data.Num = 9924
Log: map 0, id = 11, name = map11, title = Thystes, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 1, id = 12, name = map12, title = Joral, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 2, id = 23, name = map23, title = Leamaner's Chapel, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 3, id = 14, name = map14, title = Viona, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 4, id = 17, name = map17, title = Xyleg's Farm, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 5, id = 13, name = map13, title = Ocadia, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 6, id = 15, name = map15, title = Isianer's Farm, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 7, id = 60, name = map60, title = Is'hine Oasis, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 8, id = 24, name = map24, title = Gaeth's Farm, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 9, id = 21, name = map21, title = Tower of Daedalon, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 10, id = 18, name = map18, title = Nolcormu, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 11, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 12, id = 53, name = map53, title = Pham, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 13, id = 16, name = map16, title = Kreo, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 14, id = 22, name = map22, title = Vinel, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 15, id = 19, name = map19, title = Sichabroner, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 16, id = 52, name = map52, title = Tower of Ianabec, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 17, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 18, id = 42, name = map42, title = Yerdel Cave, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 19, id = 39, name = map39, title = Jodisec Mine, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 20, id = 51, name = map51, title = Enegalu, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 21, id = 20, name = map20, title = Etemoryt Outpost, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 22, id = 38, name = map38, title = Usachioi Mine, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 23, id = 35, name = map35, title = Kranusthent, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 24, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 25, id = 37, name = map37, title = Lernal Cave, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 26, id = 25, name = map25, title = Euthal, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 27, id = 36, name = map36, title = Reron, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 28, id = 26, name = map26, title = Viarpile Monastery, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 29, id = 34, name = map34, title = Rasc, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 30, id = 27, name = map27, title = Falio, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 31, id = 33, name = map33, title = Neusus, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 32, id = 40, name = map40, title = Aldir's Cave, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 33, id = 32, name = map32, title = Thystes Cathedral, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 34, id = 59, name = map59, title = Saiab's Inn, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 35, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 36, id = 43, name = map43, title = The Chasm, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 37, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 38, id = 28, name = map28, title = Xymonth, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 39, id = 29, name = map29, title = Pemoert, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 40, id = 44, name = map44, title = Swamp Town, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 41, id = 30, name = map30, title = Oresis Outpost, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 42, id = 41, name = map41, title = Hedyntin Cave, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 43, id = 31, name = map31, title = Iarmusc, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 44, id = 45, name = map45, title = empty, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 45, id = 46, name = map46, title = empty, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 46, id = 50, name = map50, title = Melaer, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 47, id = 56, name = map56, title = Tower of Zetelar, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 48, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 49, id = 47, name = map47, title = empty, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 50, id = 48, name = map48, title = empty, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 51, id = 57, name = map57, title = Thoras, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 52, id = 49, name = map49, title = empty, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: TM_LoadPics : PicMain = 14549
Log: TM_LoadPics : PicArrow 0 = 14550
Log: TM_LoadPics : PicArrow 1 = 14551
Log: TM_LoadPics : PicArrow 2 = 14552
Log: TM_LoadPics : PicArrow 3 = 14553
Log: TM_LoadPics : PicArrow 4 = 14554
Log: TM_LoadPics : PicArrow 5 = 14555
Log: TM_LoadPics : PicArrow 6 = 14556
Log: TM_LoadPics : PicArrow 7 = 14557
Log: TM_LoadPics : PicArrow 8 = 14558
Log: TM_LoadPics : PicArrow 9 = 14559
Log: TM_LoadPics : PicArrow 10 = 14560
Log: TM_LoadPics : PicArrow 11 = 14561
Log: TM_LoadPics : PicArrow 12 = 14562
Log: TM_LoadPics : PicArrow 13 = 14563
Log: TM_LoadPics : PicArrow 14 = 14564
Log: TM_LoadPics : PicArrow 15 = 14565
Log: travel complete reason:
Log: - road start due pt index value
Dev: Spawning server map22
Log: GB: Map goes from (-800,-96) to (-160,480)

Log: GB: Creating Segs...

Log:
Log:  ============= Node Graph Info =============
Log:    Total Nodes found:               0     
Log:    Total Bidirect Links built:      0     
Log:    Total Linked Nodes:              0     
Log:    Total Unlinked Nodes:            0     
Log:    Average Links per Node:          0     
Log:    Maximal Link Length:             0.000000     
Log:    Minimal Link Length:             -1.000000     
Log:  ===========================================
Log:
Dev: Server spawned
Log: ---------------------------------------
Log: Tower of Daedalon
Log:
Dev: Client level loaded
Log: <-------------------------------->
Log: map22 Tower of Daedalon
Log: <-------------------------------->
Log: >impulse 151
Log: camper died.
Log: Loading "sdfdsf"
Log: camper left the game

Dev: Spawning server map18
Dev: KRPGWorldInfo::RegisterQuests : QSTINFO lump not found
Log: GB: Map goes from (-2944,256) to (1856,2880)

Log: GB: Creating Segs...

Log: ---------------------------------------
Log: Pham
Log:
Dev: Client level loaded
Dev: Spawning server map01
Log: GB: Map goes from (-960,-4864) to (7744,896)

Log: GB: Creating Segs...

Log: Behavior lump too small
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: ---------------------------------------
Log: Praevian Forest
Log:
Log: Player 1 has no start spot for position 0
Dev: Client level loaded
Log: >impulse 152
Dev: Spawning server map02
Log: GB: Map goes from (-3072,-704) to (5248,6090)

Log: GB: Creating Segs...

Log:
Log:  ============= Node Graph Info =============
Log:    Total Nodes found:               0     
Log:    Total Bidirect Links built:      0     
Log:    Total Linked Nodes:              0     
Log:    Total Unlinked Nodes:            0     
Log:    Average Links per Node:          0     
Log:    Maximal Link Length:             0.000000     
Log:    Minimal Link Length:             -1.000000     
Log:  ===========================================
Log:
Dev: Server spawned
Log: ---------------------------------------
Log: hexquak2
Log:
Dev: Client level loaded
Log: Game saved
Log: COMBINED MANA
Log: BLUE MANA
Log: GREEN MANA
Log: BLUE MANA
Log: poisoned
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: COMBINED MANA
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: TIMON'S AXE
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: BLUE MANA
Log: poisoned
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: VTextureManager::AddPatch: Pic condc0 not found
Log: Game saved
Log: BLUE MANA
Log: GREEN MANA
Log: QUARTZ FLASK
Log: - VEntity::CheckRelPosition
Log: - VEntity::TryMove
Log: - RunFunction
Log: - (engine.Entity.TryMoveEx 0)
Log: - RunFunction
Log: - (linespec.EntityEx.XYMovement 713)
Log: - RunFunction
Log: - (linespec.EntityEx.Physics 319)
Log: - RunFunction
Log: - (linespec.Actor.Physics 58)
Log: - RunFunction
Log: - (linespec.EntityEx.Tick 266)
Log: - RunFunction
Log: - (linespec.Actor.Tick 82)
Log: - RunFunction
Log: - (linespec.KRPGPawn.Tick 58)
Log: - VObject::ExecuteFunction
Log: - (linespec.KRPGPawn.Tick)
Log: - VThinker::Tick
Log: - VLevel::TickWorld
Log: - SV_Ticker
Log: - ServerFrame
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: camper left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: Segmentation Violation


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 Post subject: Re: SE Beta1 Bug Report Thread
PostPosted: Sun May 13, 2012 9:19 am 
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Project Lead
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Joined: Thu Jun 28, 2001 12:01 am
Posts: 5033
Location: Zurich, Switzerland
Code:
Init: Adding ./basev/common/basepak.pk3
Init: adding ./hexen.wad
Init: Adding ./basev/hexen/basepak.pk3
Init: Adding ./basev/hexen/xmodels.pk3
Init: Adding ./koraxrpg/basepak.pk3
Init: Adding ./koraxrpg/data.pk3
Init: Adding ./koraxrpg/graphics.pk3
Init: Adding ./koraxrpg/maps.pk3
Init: adding ./koraxrpg/maps.pk3:krpgmaps.wad
Init: Adding ./koraxrpg/models.pk3
Init: Adding ./koraxrpg/music.pk3
Init: Adding ./koraxrpg/skyboxes.pk3
Init: Adding ./koraxrpg/sounds.pk3
Init: Adding ./koraxrpg/sprites.pk3
Init: Adding ./koraxrpg/texpak.pk3
Init: Adding ./koraxrpg/texpak2.pk3
Init: Adding ./koraxrpg/textures.pk3
Init: adding ./koraxrpg/textures.pk3:texture.wad
Init: Adding ./koraxrpg/xmodels.pk3
Init: Winsock TCP/IP Initialised
DevNet: TCP/IP address INADDR_ANY
Parsing
Importing packages
Defining constants
Defining structs
Defining classes
Defining struct members
Defining class members
Emiting classes
Parsing
Importing packages
Defining constants
Defining structs
Defining classes
Defining struct members
Defining class members
Emiting classes
Init: Parsing DECORATE definition files
Init: Processing DECORATE scripts
Log: Unsupported flag oldradiusdmg in BossBrain
Log: Unsupported flag fixmapthingpos in KlaxonWarningLight
Init: Post-procesing
Log: No such class KRPGPigPlayer
Init: Selected DirectSound sound device
Init: ======================================
Init: Initialising DirectSound driver.
Init: Selected Windows multimedia system midi device
Init: Selected Windows CD audio device
Dev: CDAudio: drive not ready
Init: CDAudio_Init: No CD in player.
Init: CD Audio Initialised
Init: No HW channels available
Init: Using 8 sound buffers
Init: Selected Win32 OpenGL rasteriser device
Init: Parsing effect defs
Init: No such sprite alco
Init: No such sprite alco
Log: Executing startup.vs
Log: Executing default.cfg
Log: Executing config.cfg
Log: Can't find autoexec.cfg
Init: Stencil buffer available
Init: Swap control extension found.
Log: 1280x960x32.
Init: GL_VENDOR: ATI Technologies Inc.
Init: GL_RENDERER: AMD Radeon HD 6800 Series
Init: GL_VERSION: 4.2.11631 Compatibility Profile Context
Init: GL_EXTENSIONS:
Init: - GL_AMDX_debug_output
Init: - GL_AMDX_vertex_shader_tessellator
Init: - GL_AMD_conservative_depth
Init: - GL_AMD_debug_output
Init: - GL_AMD_depth_clamp_separate
Init: - GL_AMD_draw_buffers_blend
Init: - GL_AMD_multi_draw_indirect
Init: - GL_AMD_name_gen_delete
Init: - GL_AMD_performance_monitor
Init: - GL_AMD_pinned_memory
Init: - GL_AMD_sample_positions
Init: - GL_AMD_seamless_cubemap_per_texture
Init: - GL_AMD_shader_stencil_export
Init: - GL_AMD_shader_trace
Init: - GL_AMD_texture_cube_map_array
Init: - GL_AMD_texture_texture4
Init: - GL_AMD_transform_feedback3_lines_triangles
Init: - GL_AMD_vertex_shader_layer
Init: - GL_AMD_vertex_shader_tessellator
Init: - GL_AMD_vertex_shader_viewport_index
Init: - GL_ARB_ES2_compatibility
Init: - GL_ARB_base_instance
Init: - GL_ARB_blend_func_extended
Init: - GL_ARB_color_buffer_float
Init: - GL_ARB_compressed_texture_pixel_storage
Init: - GL_ARB_conservative_depth
Init: - GL_ARB_copy_buffer
Init: - GL_ARB_depth_buffer_float
Init: - GL_ARB_depth_clamp
Init: - GL_ARB_depth_texture
Init: - GL_ARB_draw_buffers
Init: - GL_ARB_draw_buffers_blend
Init: - GL_ARB_draw_elements_base_vertex
Init: - GL_ARB_draw_indirect
Init: - GL_ARB_draw_instanced
Init: - GL_ARB_explicit_attrib_location
Init: - GL_ARB_fragment_coord_conventions
Init: - GL_ARB_fragment_program
Init: - GL_ARB_fragment_program_shadow
Init: - GL_ARB_fragment_shader
Init: - GL_ARB_framebuffer_object
Init: - GL_ARB_framebuffer_sRGB
Init: - GL_ARB_geometry_shader4
Init: - GL_ARB_get_program_binary
Init: - GL_ARB_gpu_shader5
Init: - GL_ARB_gpu_shader_fp64
Init: - GL_ARB_half_float_pixel
Init: - GL_ARB_half_float_vertex
Init: - GL_ARB_imaging
Init: - GL_ARB_instanced_arrays
Init: - GL_ARB_internalformat_query
Init: - GL_ARB_map_buffer_alignment
Init: - GL_ARB_map_buffer_range
Init: - GL_ARB_multisample
Init: - GL_ARB_multitexture
Init: - GL_ARB_occlusion_query
Init: - GL_ARB_occlusion_query2
Init: - GL_ARB_pixel_buffer_object
Init: - GL_ARB_point_parameters
Init: - GL_ARB_point_sprite
Init: - GL_ARB_provoking_vertex
Init: - GL_ARB_sample_shading
Init: - GL_ARB_sampler_objects
Init: - GL_ARB_seamless_cube_map
Init: - GL_ARB_separate_shader_objects
Init: - GL_ARB_shader_atomic_counters
Init: - GL_ARB_shader_bit_encoding
Init: - GL_ARB_shader_image_load_store
Init: - GL_ARB_shader_objects
Init: - GL_ARB_shader_precision
Init: - GL_ARB_shader_stencil_export
Init: - GL_ARB_shader_subroutine
Init: - GL_ARB_shader_texture_lod
Init: - GL_ARB_shading_language_100
Init: - GL_ARB_shading_language_420pack
Init: - GL_ARB_shading_language_packing
Init: - GL_ARB_shadow
Init: - GL_ARB_shadow_ambient
Init: - GL_ARB_sync
Init: - GL_ARB_tessellation_shader
Init: - GL_ARB_texture_border_clamp
Init: - GL_ARB_texture_buffer_object
Init: - GL_ARB_texture_buffer_object_rgb32
Init: - GL_ARB_texture_compression
Init: - GL_ARB_texture_compression_bptc
Init: - GL_ARB_texture_compression_rgtc
Init: - GL_ARB_texture_cube_map
Init: - GL_ARB_texture_cube_map_array
Init: - GL_ARB_texture_env_add
Init: - GL_ARB_texture_env_combine
Init: - GL_ARB_texture_env_crossbar
Init: - GL_ARB_texture_env_dot3
Init: - GL_ARB_texture_float
Init: - GL_ARB_texture_gather
Init: - GL_ARB_texture_mirrored_repeat
Init: - GL_ARB_texture_multisample
Init: - GL_ARB_texture_non_power_of_two
Init: - GL_ARB_texture_query_lod
Init: - GL_ARB_texture_rectangle
Init: - GL_ARB_texture_rg
Init: - GL_ARB_texture_rgb10_a2ui
Init: - GL_ARB_texture_snorm
Init: - GL_ARB_texture_storage
Init: - GL_ARB_timer_query
Init: - GL_ARB_transform_feedback2
Init: - GL_ARB_transform_feedback3
Init: - GL_ARB_transform_feedback_instanced
Init: - GL_ARB_transpose_matrix
Init: - GL_ARB_uniform_buffer_object
Init: - GL_ARB_vertex_array_bgra
Init: - GL_ARB_vertex_array_object
Init: - GL_ARB_vertex_attrib_64bit
Init: - GL_ARB_vertex_buffer_object
Init: - GL_ARB_vertex_program
Init: - GL_ARB_vertex_shader
Init: - GL_ARB_vertex_type_2_10_10_10_rev
Init: - GL_ARB_viewport_array
Init: - GL_ARB_window_pos
Init: - GL_ATI_draw_buffers
Init: - GL_ATI_envmap_bumpmap
Init: - GL_ATI_fragment_shader
Init: - GL_ATI_meminfo
Init: - GL_ATI_separate_stencil
Init: - GL_ATI_texture_compression_3dc
Init: - GL_ATI_texture_env_combine3
Init: - GL_ATI_texture_float
Init: - GL_ATI_texture_mirror_once
Init: - GL_EXT_abgr
Init: - GL_EXT_bgra
Init: - GL_EXT_bindable_uniform
Init: - GL_EXT_blend_color
Init: - GL_EXT_blend_equation_separate
Init: - GL_EXT_blend_func_separate
Init: - GL_EXT_blend_minmax
Init: - GL_EXT_blend_subtract
Init: - GL_EXT_compiled_vertex_array
Init: - GL_EXT_copy_buffer
Init: - GL_EXT_copy_texture
Init: - GL_EXT_direct_state_access
Init: - GL_EXT_draw_buffers2
Init: - GL_EXT_draw_instanced
Init: - GL_EXT_draw_range_elements
Init: - GL_EXT_fog_coord
Init: - GL_EXT_framebuffer_blit
Init: - GL_EXT_framebuffer_multisample
Init: - GL_EXT_framebuffer_object
Init: - GL_EXT_framebuffer_sRGB
Init: - GL_EXT_geometry_shader4
Init: - GL_EXT_gpu_program_parameters
Init: - GL_EXT_gpu_shader4
Init: - GL_EXT_histogram
Init: - GL_EXT_multi_draw_arrays
Init: - GL_EXT_packed_depth_stencil
Init: - GL_EXT_packed_float
Init: - GL_EXT_packed_pixels
Init: - GL_EXT_pixel_buffer_object
Init: - GL_EXT_point_parameters
Init: - GL_EXT_provoking_vertex
Init: - GL_EXT_rescale_normal
Init: - GL_EXT_secondary_color
Init: - GL_EXT_separate_specular_color
Init: - GL_EXT_shader_image_load_store
Init: - GL_EXT_shadow_funcs
Init: - GL_EXT_stencil_wrap
Init: - GL_EXT_subtexture
Init: - GL_EXT_texgen_reflection
Init: - GL_EXT_texture3D
Init: - GL_EXT_texture_array
Init: - GL_EXT_texture_buffer_object
Init: - GL_EXT_texture_compression_bptc
Init: - GL_EXT_texture_compression_latc
Init: - GL_EXT_texture_compression_rgtc
Init: - GL_EXT_texture_compression_s3tc
Init: - GL_EXT_texture_cube_map
Init: - GL_EXT_texture_edge_clamp
Init: - GL_EXT_texture_env_add
Init: - GL_EXT_texture_env_combine
Init: - GL_EXT_texture_env_dot3
Init: - GL_EXT_texture_filter_anisotropic
Init: - GL_EXT_texture_integer
Init: - GL_EXT_texture_lod
Init: - GL_EXT_texture_lod_bias
Init: - GL_EXT_texture_mirror_clamp
Init: - GL_EXT_texture_object
Init: - GL_EXT_texture_rectangle
Init: - GL_EXT_texture_sRGB
Init: - GL_EXT_texture_shared_exponent
Init: - GL_EXT_texture_snorm
Init: - GL_EXT_texture_storage
Init: - GL_EXT_texture_swizzle
Init: - GL_EXT_timer_query
Init: - GL_EXT_transform_feedback
Init: - GL_EXT_vertex_array
Init: - GL_EXT_vertex_array_bgra
Init: - GL_EXT_vertex_attrib_64bit
Init: - GL_IBM_texture_mirrored_repeat
Init: - GL_KTX_buffer_region
Init: - GL_NV_blend_square
Init: - GL_NV_conditional_render
Init: - GL_NV_copy_depth_to_color
Init: - GL_NV_copy_image
Init: - GL_NV_explicit_multisample
Init: - GL_NV_float_buffer
Init: - GL_NV_half_float
Init: - GL_NV_primitive_restart
Init: - GL_NV_texgen_reflection
Init: - GL_NV_texture_barrier
Init: - GL_SGIS_generate_mipmap
Init: - GL_SGIS_texture_edge_clamp
Init: - GL_SGIS_texture_lod
Init: - GL_SUN_multi_draw_arrays
Init: - GL_WIN_swap_hint
Init: - WGL_EXT_swap_control
Init: Maximum texture size: 16384
Init: Found GL_ARB_multitexture...
Init: Multitexture extensions found.
Log: Max texture units: 8
Init: Max anisotropy 16.000000
Init: Clamp to edge extension found.
Init: Found GL_ARB_vertex_shader, GL_ARB_fragment_shader...
Init: Shader extensions found.
Init: Shading language version: 4.20
Init: Max texture image units: 16
Init: Max vertex uniform components: 16384
Init: Max varying floats: 128
Init: Max vertex attribs: 29
Init: Max fragment uniform components: 16384
Init: Found OpenGL 2.0 separate stencil methods
Init: Found GL_ARB_depth_clamp...
Init: Found GL_EXT_stencil_wrap...
Init: Found GL_ARB_vertex_buffer_object...
Init: Vertex buffer object extensions found.
Init: Found GL_EXT_draw_range_elements...
Init: Draw range elements extensions found.
Log: Loading "dfssd"
Dev: Spawning server map02
Dev: KRPGWorldInfo::RegisterQuests : QSTINFO lump not found
Log: GB: Map goes from (-3072,-704) to (5248,6090)

Log: GB: Creating Segs...

Log: ---------------------------------------
Log: hexquak2
Log:
Dev: Client level loaded
Log: COMBINED MANA
Log: QUARTZ FLASK
Log: >god
Log: GOD MODE ON
Dev: Spawning server map01
Log: GB: Map goes from (-960,-4864) to (7744,896)

Log: GB: Creating Segs...

Log: Behavior lump too small
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: Invalid extra floor, tag 2
Log: ---------------------------------------
Log: Praevian Forest
Log:
Dev: Client level loaded
Log: <-------------------------------->
Log: No mana
Log: <-------------------------------->
Dev: Spawning server map18
Log: GB: Map goes from (-2944,256) to (1856,2880)

Log: GB: Creating Segs...

Log: ---------------------------------------
Log: Pham
Log:
Dev: Client level loaded
Log: <-------------------------------->
Log: map18 Pham
Log: <-------------------------------->
Log: TravelMapScreen::TM_InitData :
Log: TravelMapScreen::TM_InitData : im data:
Log: ----------------------------------------
Log: name LeaveMap = map18
Log: int LeaveCluster = 1
Log: string LeaveName = Pham
Log: name LeaveTitlePatch = None
Log:   === 
Log: name EnterMap = map-1
Log: int EnterCluster = 0
Log: string EnterName = Unnamed
Log: name EnterTitlePatch = None
Log:   === 
Log: string Text = clus1msg
Log: name TextFlat = None
Log: name TextPic = interpic
Log: name TextMusic = hub
Log: int TextCDTrack = 0
Log: int TextCDId = 0
Log:   === 
Log: bool bTextIsLump = 1
Log: ----------------------------------------
Log: TM_LoadAndParseDataLump : Data.Num = 9924
Log: map 0, id = 11, name = map11, title = Thystes, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 1, id = 12, name = map12, title = Joral, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 2, id = 23, name = map23, title = Leamaner's Chapel, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 3, id = 14, name = map14, title = Viona, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 4, id = 17, name = map17, title = Xyleg's Farm, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 5, id = 13, name = map13, title = Ocadia, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 6, id = 15, name = map15, title = Isianer's Farm, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 7, id = 60, name = map60, title = Is'hine Oasis, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 8, id = 24, name = map24, title = Gaeth's Farm, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 9, id = 21, name = map21, title = Tower of Daedalon, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 10, id = 18, name = map18, title = Nolcormu, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 11, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 12, id = 53, name = map53, title = Pham, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 13, id = 16, name = map16, title = Kreo, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 14, id = 22, name = map22, title = Vinel, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 15, id = 19, name = map19, title = Sichabroner, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 16, id = 52, name = map52, title = Tower of Ianabec, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 17, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 18, id = 42, name = map42, title = Yerdel Cave, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 19, id = 39, name = map39, title = Jodisec Mine, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 20, id = 51, name = map51, title = Enegalu, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 21, id = 20, name = map20, title = Etemoryt Outpost, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 22, id = 38, name = map38, title = Usachioi Mine, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 23, id = 35, name = map35, title = Kranusthent, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 24, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 25, id = 37, name = map37, title = Lernal Cave, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 26, id = 25, name = map25, title = Euthal, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 27, id = 36, name = map36, title = Reron, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 28, id = 26, name = map26, title = Viarpile Monastery, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 29, id = 34, name = map34, title = Rasc, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 30, id = 27, name = map27, title = Falio, spawnpos = 0
Log: this map entry has 4 paths coming out
Log: map 31, id = 33, name = map33, title = Neusus, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 32, id = 40, name = map40, title = Aldir's Cave, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 33, id = 32, name = map32, title = Thystes Cathedral, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 34, id = 59, name = map59, title = Saiab's Inn, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 35, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 36, id = 43, name = map43, title = The Chasm, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 37, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 38, id = 28, name = map28, title = Xymonth, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 39, id = 29, name = map29, title = Pemoert, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 40, id = 44, name = map44, title = Swamp Town, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 41, id = 30, name = map30, title = Oresis Outpost, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 42, id = 41, name = map41, title = Hedyntin Cave, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 43, id = 31, name = map31, title = Iarmusc, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 44, id = 45, name = map45, title = empty, spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 45, id = 46, name = map46, title = empty, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 46, id = 50, name = map50, title = Melaer, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 47, id = 56, name = map56, title = Tower of Zetelar, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 48, id = -1, name = None, title = , spawnpos = 0
Log: this map entry has 3 paths coming out
Log: map 49, id = 47, name = map47, title = empty, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 50, id = 48, name = map48, title = empty, spawnpos = 0
Log: this map entry has 2 paths coming out
Log: map 51, id = 57, name = map57, title = Thoras, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: map 52, id = 49, name = map49, title = empty, spawnpos = 0
Log: this map entry has 1 paths coming out
Log: TM_LoadPics : PicMain = 14550
Log: TM_LoadPics : PicArrow 0 = 14551
Log: TM_LoadPics : PicArrow 1 = 14552
Log: TM_LoadPics : PicArrow 2 = 14553
Log: TM_LoadPics : PicArrow 3 = 14554
Log: TM_LoadPics : PicArrow 4 = 14555
Log: TM_LoadPics : PicArrow 5 = 14556
Log: TM_LoadPics : PicArrow 6 = 14557
Log: TM_LoadPics : PicArrow 7 = 14558
Log: TM_LoadPics : PicArrow 8 = 14559
Log: TM_LoadPics : PicArrow 9 = 14560
Log: TM_LoadPics : PicArrow 10 = 14561
Log: TM_LoadPics : PicArrow 11 = 14562
Log: TM_LoadPics : PicArrow 12 = 14563
Log: TM_LoadPics : PicArrow 13 = 14564
Log: TM_LoadPics : PicArrow 14 = 14565
Log: TM_LoadPics : PicArrow 15 = 14566
Log: travel complete reason:
Log: - road start due pt index value
Dev: Spawning server map22
Log: GB: Map goes from (-800,-96) to (-160,480)

Log: GB: Creating Segs...

Log:
Log:  ============= Node Graph Info =============
Log:    Total Nodes found:               0     
Log:    Total Bidirect Links built:      0     
Log:    Total Linked Nodes:              0     
Log:    Total Unlinked Nodes:            0     
Log:    Average Links per Node:          0     
Log:    Maximal Link Length:             0.000000     
Log:    Minimal Link Length:             -1.000000     
Log:  ===========================================
Log:
Dev: Server spawned
Log: ---------------------------------------
Log: Tower of Daedalon
Log:
Dev: Client level loaded
Log: <-------------------------------->
Log: map22 Tower of Daedalon
Log: <-------------------------------->
Log: Game saved
Dev: Spawning server map05
Log: GB: Map goes from (-1856,-1664) to (1856,2128)

Log: GB: Creating Segs...

Log:
Log:  ============= Node Graph Info =============
Log:    Total Nodes found:               0     
Log:    Total Bidirect Links built:      0     
Log:    Total Linked Nodes:              0     
Log:    Total Unlinked Nodes:            0     
Log:    Average Links per Node:          0     
Log:    Maximal Link Length:             0.000000     
Log:    Minimal Link Length:             -1.000000     
Log:  ===========================================
Log:
Dev: Server spawned
Log: ---------------------------------------
Log: chaosrsh
Log:
Dev: Client level loaded
Log: <-------------------------------->
Log: SURVIVE FOR SEVERAL SECONDS TO ADVANCE
Log: <-------------------------------->
Log: TIMON'S AXE
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: <-------------------------------->
Log: THE PATH SHALL BE OPENED FOR YOU
Log: <-------------------------------->
Log: YOU REACHED LEVEL 2
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: SILVER BAR
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: FALCON SHIELD
Log: PLATINUM HELMET
Log: - VEntity::CheckRelPosition
Log: - VEntity::TryMove
Log: - RunFunction
Log: - (engine.Entity.TryMoveEx 0)
Log: - RunFunction
Log: - (linespec.EntityEx.XYMovement 713)
Log: - RunFunction
Log: - (linespec.EntityEx.Physics 319)
Log: - RunFunction
Log: - (linespec.Actor.Physics 58)
Log: - RunFunction
Log: - (linespec.EntityEx.Tick 266)
Log: - RunFunction
Log: - (linespec.Actor.Tick 82)
Log: - VObject::ExecuteFunction
Log: - (linespec.Actor.Tick)
Log: - VThinker::Tick
Log: - VLevel::TickWorld
Log: - SV_Ticker
Log: - ServerFrame
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: camper left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: Segmentation Violation




Code:
Init: Adding ./basev/common/basepak.pk3
Init: adding ./hexen.wad
Init: Adding ./basev/hexen/basepak.pk3
Init: Adding ./basev/hexen/xmodels.pk3
Init: Adding ./koraxrpg/basepak.pk3
Init: Adding ./koraxrpg/data.pk3
Init: Adding ./koraxrpg/graphics.pk3
Init: Adding ./koraxrpg/maps.pk3
Init: adding ./koraxrpg/maps.pk3:krpgmaps.wad
Init: Adding ./koraxrpg/models.pk3
Init: Adding ./koraxrpg/music.pk3
Init: Adding ./koraxrpg/skyboxes.pk3
Init: Adding ./koraxrpg/sounds.pk3
Init: Adding ./koraxrpg/sprites.pk3
Init: Adding ./koraxrpg/texpak.pk3
Init: Adding ./koraxrpg/texpak2.pk3
Init: Adding ./koraxrpg/textures.pk3
Init: adding ./koraxrpg/textures.pk3:texture.wad
Init: Adding ./koraxrpg/xmodels.pk3
Init: Winsock TCP/IP Initialised
DevNet: TCP/IP address INADDR_ANY
Parsing
Importing packages
Defining constants
Defining structs
Defining classes
Defining struct members
Defining class members
Emiting classes
Parsing
Importing packages
Defining constants
Defining structs
Defining classes
Defining struct members
Defining class members
Emiting classes
Init: Parsing DECORATE definition files
Init: Processing DECORATE scripts
Log: Unsupported flag oldradiusdmg in BossBrain
Log: Unsupported flag fixmapthingpos in KlaxonWarningLight
Init: Post-procesing
Log: No such class KRPGPigPlayer
Init: Selected DirectSound sound device
Init: ======================================
Init: Initialising DirectSound driver.
Init: Selected Windows multimedia system midi device
Init: Selected Windows CD audio device
Dev: CDAudio: drive not ready
Init: CDAudio_Init: No CD in player.
Init: CD Audio Initialised
Init: No HW channels available
Init: Using 8 sound buffers
Init: Selected Win32 OpenGL rasteriser device
Init: Parsing effect defs
Init: No such sprite alco
Init: No such sprite alco
Log: Executing startup.vs
Log: Executing default.cfg
Log: Executing config.cfg
Log: Can't find autoexec.cfg
Init: Stencil buffer available
Init: Swap control extension found.
Log: 1280x960x32.
Init: GL_VENDOR: ATI Technologies Inc.
Init: GL_RENDERER: AMD Radeon HD 6800 Series
Init: GL_VERSION: 4.2.11631 Compatibility Profile Context
Init: GL_EXTENSIONS:
Init: - GL_AMDX_debug_output
Init: - GL_AMDX_vertex_shader_tessellator
Init: - GL_AMD_conservative_depth
Init: - GL_AMD_debug_output
Init: - GL_AMD_depth_clamp_separate
Init: - GL_AMD_draw_buffers_blend
Init: - GL_AMD_multi_draw_indirect
Init: - GL_AMD_name_gen_delete
Init: - GL_AMD_performance_monitor
Init: - GL_AMD_pinned_memory
Init: - GL_AMD_sample_positions
Init: - GL_AMD_seamless_cubemap_per_texture
Init: - GL_AMD_shader_stencil_export
Init: - GL_AMD_shader_trace
Init: - GL_AMD_texture_cube_map_array
Init: - GL_AMD_texture_texture4
Init: - GL_AMD_transform_feedback3_lines_triangles
Init: - GL_AMD_vertex_shader_layer
Init: - GL_AMD_vertex_shader_tessellator
Init: - GL_AMD_vertex_shader_viewport_index
Init: - GL_ARB_ES2_compatibility
Init: - GL_ARB_base_instance
Init: - GL_ARB_blend_func_extended
Init: - GL_ARB_color_buffer_float
Init: - GL_ARB_compressed_texture_pixel_storage
Init: - GL_ARB_conservative_depth
Init: - GL_ARB_copy_buffer
Init: - GL_ARB_depth_buffer_float
Init: - GL_ARB_depth_clamp
Init: - GL_ARB_depth_texture
Init: - GL_ARB_draw_buffers
Init: - GL_ARB_draw_buffers_blend
Init: - GL_ARB_draw_elements_base_vertex
Init: - GL_ARB_draw_indirect
Init: - GL_ARB_draw_instanced
Init: - GL_ARB_explicit_attrib_location
Init: - GL_ARB_fragment_coord_conventions
Init: - GL_ARB_fragment_program
Init: - GL_ARB_fragment_program_shadow
Init: - GL_ARB_fragment_shader
Init: - GL_ARB_framebuffer_object
Init: - GL_ARB_framebuffer_sRGB
Init: - GL_ARB_geometry_shader4
Init: - GL_ARB_get_program_binary
Init: - GL_ARB_gpu_shader5
Init: - GL_ARB_gpu_shader_fp64
Init: - GL_ARB_half_float_pixel
Init: - GL_ARB_half_float_vertex
Init: - GL_ARB_imaging
Init: - GL_ARB_instanced_arrays
Init: - GL_ARB_internalformat_query
Init: - GL_ARB_map_buffer_alignment
Init: - GL_ARB_map_buffer_range
Init: - GL_ARB_multisample
Init: - GL_ARB_multitexture
Init: - GL_ARB_occlusion_query
Init: - GL_ARB_occlusion_query2
Init: - GL_ARB_pixel_buffer_object
Init: - GL_ARB_point_parameters
Init: - GL_ARB_point_sprite
Init: - GL_ARB_provoking_vertex
Init: - GL_ARB_sample_shading
Init: - GL_ARB_sampler_objects
Init: - GL_ARB_seamless_cube_map
Init: - GL_ARB_separate_shader_objects
Init: - GL_ARB_shader_atomic_counters
Init: - GL_ARB_shader_bit_encoding
Init: - GL_ARB_shader_image_load_store
Init: - GL_ARB_shader_objects
Init: - GL_ARB_shader_precision
Init: - GL_ARB_shader_stencil_export
Init: - GL_ARB_shader_subroutine
Init: - GL_ARB_shader_texture_lod
Init: - GL_ARB_shading_language_100
Init: - GL_ARB_shading_language_420pack
Init: - GL_ARB_shading_language_packing
Init: - GL_ARB_shadow
Init: - GL_ARB_shadow_ambient
Init: - GL_ARB_sync
Init: - GL_ARB_tessellation_shader
Init: - GL_ARB_texture_border_clamp
Init: - GL_ARB_texture_buffer_object
Init: - GL_ARB_texture_buffer_object_rgb32
Init: - GL_ARB_texture_compression
Init: - GL_ARB_texture_compression_bptc
Init: - GL_ARB_texture_compression_rgtc
Init: - GL_ARB_texture_cube_map
Init: - GL_ARB_texture_cube_map_array
Init: - GL_ARB_texture_env_add
Init: - GL_ARB_texture_env_combine
Init: - GL_ARB_texture_env_crossbar
Init: - GL_ARB_texture_env_dot3
Init: - GL_ARB_texture_float
Init: - GL_ARB_texture_gather
Init: - GL_ARB_texture_mirrored_repeat
Init: - GL_ARB_texture_multisample
Init: - GL_ARB_texture_non_power_of_two
Init: - GL_ARB_texture_query_lod
Init: - GL_ARB_texture_rectangle
Init: - GL_ARB_texture_rg
Init: - GL_ARB_texture_rgb10_a2ui
Init: - GL_ARB_texture_snorm
Init: - GL_ARB_texture_storage
Init: - GL_ARB_timer_query
Init: - GL_ARB_transform_feedback2
Init: - GL_ARB_transform_feedback3
Init: - GL_ARB_transform_feedback_instanced
Init: - GL_ARB_transpose_matrix
Init: - GL_ARB_uniform_buffer_object
Init: - GL_ARB_vertex_array_bgra
Init: - GL_ARB_vertex_array_object
Init: - GL_ARB_vertex_attrib_64bit
Init: - GL_ARB_vertex_buffer_object
Init: - GL_ARB_vertex_program
Init: - GL_ARB_vertex_shader
Init: - GL_ARB_vertex_type_2_10_10_10_rev
Init: - GL_ARB_viewport_array
Init: - GL_ARB_window_pos
Init: - GL_ATI_draw_buffers
Init: - GL_ATI_envmap_bumpmap
Init: - GL_ATI_fragment_shader
Init: - GL_ATI_meminfo
Init: - GL_ATI_separate_stencil
Init: - GL_ATI_texture_compression_3dc
Init: - GL_ATI_texture_env_combine3
Init: - GL_ATI_texture_float
Init: - GL_ATI_texture_mirror_once
Init: - GL_EXT_abgr
Init: - GL_EXT_bgra
Init: - GL_EXT_bindable_uniform
Init: - GL_EXT_blend_color
Init: - GL_EXT_blend_equation_separate
Init: - GL_EXT_blend_func_separate
Init: - GL_EXT_blend_minmax
Init: - GL_EXT_blend_subtract
Init: - GL_EXT_compiled_vertex_array
Init: - GL_EXT_copy_buffer
Init: - GL_EXT_copy_texture
Init: - GL_EXT_direct_state_access
Init: - GL_EXT_draw_buffers2
Init: - GL_EXT_draw_instanced
Init: - GL_EXT_draw_range_elements
Init: - GL_EXT_fog_coord
Init: - GL_EXT_framebuffer_blit
Init: - GL_EXT_framebuffer_multisample
Init: - GL_EXT_framebuffer_object
Init: - GL_EXT_framebuffer_sRGB
Init: - GL_EXT_geometry_shader4
Init: - GL_EXT_gpu_program_parameters
Init: - GL_EXT_gpu_shader4
Init: - GL_EXT_histogram
Init: - GL_EXT_multi_draw_arrays
Init: - GL_EXT_packed_depth_stencil
Init: - GL_EXT_packed_float
Init: - GL_EXT_packed_pixels
Init: - GL_EXT_pixel_buffer_object
Init: - GL_EXT_point_parameters
Init: - GL_EXT_provoking_vertex
Init: - GL_EXT_rescale_normal
Init: - GL_EXT_secondary_color
Init: - GL_EXT_separate_specular_color
Init: - GL_EXT_shader_image_load_store
Init: - GL_EXT_shadow_funcs
Init: - GL_EXT_stencil_wrap
Init: - GL_EXT_subtexture
Init: - GL_EXT_texgen_reflection
Init: - GL_EXT_texture3D
Init: - GL_EXT_texture_array
Init: - GL_EXT_texture_buffer_object
Init: - GL_EXT_texture_compression_bptc
Init: - GL_EXT_texture_compression_latc
Init: - GL_EXT_texture_compression_rgtc
Init: - GL_EXT_texture_compression_s3tc
Init: - GL_EXT_texture_cube_map
Init: - GL_EXT_texture_edge_clamp
Init: - GL_EXT_texture_env_add
Init: - GL_EXT_texture_env_combine
Init: - GL_EXT_texture_env_dot3
Init: - GL_EXT_texture_filter_anisotropic
Init: - GL_EXT_texture_integer
Init: - GL_EXT_texture_lod
Init: - GL_EXT_texture_lod_bias
Init: - GL_EXT_texture_mirror_clamp
Init: - GL_EXT_texture_object
Init: - GL_EXT_texture_rectangle
Init: - GL_EXT_texture_sRGB
Init: - GL_EXT_texture_shared_exponent
Init: - GL_EXT_texture_snorm
Init: - GL_EXT_texture_storage
Init: - GL_EXT_texture_swizzle
Init: - GL_EXT_timer_query
Init: - GL_EXT_transform_feedback
Init: - GL_EXT_vertex_array
Init: - GL_EXT_vertex_array_bgra
Init: - GL_EXT_vertex_attrib_64bit
Init: - GL_IBM_texture_mirrored_repeat
Init: - GL_KTX_buffer_region
Init: - GL_NV_blend_square
Init: - GL_NV_conditional_render
Init: - GL_NV_copy_depth_to_color
Init: - GL_NV_copy_image
Init: - GL_NV_explicit_multisample
Init: - GL_NV_float_buffer
Init: - GL_NV_half_float
Init: - GL_NV_primitive_restart
Init: - GL_NV_texgen_reflection
Init: - GL_NV_texture_barrier
Init: - GL_SGIS_generate_mipmap
Init: - GL_SGIS_texture_edge_clamp
Init: - GL_SGIS_texture_lod
Init: - GL_SUN_multi_draw_arrays
Init: - GL_WIN_swap_hint
Init: - WGL_EXT_swap_control
Init: Maximum texture size: 16384
Init: Found GL_ARB_multitexture...
Init: Multitexture extensions found.
Log: Max texture units: 8
Init: Max anisotropy 16.000000
Init: Clamp to edge extension found.
Init: Found GL_ARB_vertex_shader, GL_ARB_fragment_shader...
Init: Shader extensions found.
Init: Shading language version: 4.20
Init: Max texture image units: 16
Init: Max vertex uniform components: 16384
Init: Max varying floats: 128
Init: Max vertex attribs: 29
Init: Max fragment uniform components: 16384
Init: Found OpenGL 2.0 separate stencil methods
Init: Found GL_ARB_depth_clamp...
Init: Found GL_EXT_stencil_wrap...
Init: Found GL_ARB_vertex_buffer_object...
Init: Vertex buffer object extensions found.
Init: Found GL_EXT_draw_range_elements...
Init: Draw range elements extensions found.
Log: Loading "dfssd"
Dev: Spawning server map02
Dev: KRPGWorldInfo::RegisterQuests : QSTINFO lump not found
Log: GB: Map goes from (-3072,-704) to (5248,6090)

Log: GB: Creating Segs...

Log: ---------------------------------------
Log: hexquak2
Log:
Dev: Client level loaded
Log: BLUE MANA
Log: >god
Log: GOD MODE ON
Log: COMBINED MANA
Log: GREEN MANA
Log: COMBINED MANA
Log: GREEN MANA
Log: GREEN MANA
Log: FALCON SHIELD
Log: QUIETUS ASSEMBLED
Log: Sys_Error: Reference not set to an instance of an object
Log: - RunFunction
Log: - (linespec.PlayerEx.SetWeapon 19)
Log: - RunFunction
Log: - (linespec.Inventory.A_Lower 205)
Log: - VObject::ExecuteFunction
Log: - (linespec.Inventory.A_Lower)
Log: - VBasePlayer::SetViewState
Log: - RunFunction
Log: - (engine.BasePlayer.AdvanceViewStates 0)
Log: - RunFunction
Log: - (linespec.PlayerEx.MovePsprites 2)
Log: - RunFunction
Log: - (game.Player.MovePsprites 72)
Log: - RunFunction
Log: - (game.Player.PlayerTick 1192)
Log: - VObject::ExecuteFunction
Log: - (game.Player.PlayerTick)
Log: - SV_RunClients
Log: - SV_Ticker
Log: - ServerFrame
Log: - Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: camper left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing R_ShutdownData
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing ShutdownDecorate
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: Reference not set to an instance of an object


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 Post subject: Re: SE Beta1 Bug Report Thread
PostPosted: Tue May 15, 2012 9:04 pm 
Offline

Joined: Mon May 07, 2007 11:03 am
Posts: 5
Game freeze in level up =\


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