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PostPosted: Fri Jul 30, 2004 1:35 pm 
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DarkRaven wrote:
Good Firebrand,but you have made an one tiny mistake. In texture ALAMOR4 is KAW_110X but correctly should be KAW_117. :) :D


Sure, I will fix it, but I had a small problem with your new textures, you uploaded a TEXTURE1 lump without any PNAMES, remember that when you use these lumps on your new maps the PNAMES order of the textures is different of the order on "katextur.wad" so it doesn't remain with the same names, so when I copied the textures from your TEXTURE1 lump to the one in "katextur.wad" the textures were messed up with other names.

This problem ocurred because I had to guess which textures went together (which BTW wasn't difficult because of the way you used them on the map, except for the one you mention :wink:).

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PostPosted: Fri Jul 30, 2004 10:53 pm 
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:oops: Sorry for that Firebrand :oops: :wink:


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PostPosted: Fri Aug 06, 2004 11:59 am 
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Hi everyone!
I have just finished first version of CTF map Ratchet. It needs very much CPU time, so I have uploaded a version without lights. Hey RambOrc, but on your 3GHz machine it should run quite good :wink:
BTW. and I have updated our MapList...


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PostPosted: Sat Aug 07, 2004 6:06 am 
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I tried to test it with the latest version of KA (July 7).

Host_Error: Level needs more deathmatch start spots

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PostPosted: Sat Aug 07, 2004 7:28 am 
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Firebrand wrote:
I tried to test it with the latest version of KA (July 7).

Host_Error: Level needs more deathmatch start spots

Sure, this version isn't for KA, only for pure Vavoom. After all, I'll fix it :)


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PostPosted: Sat Aug 07, 2004 8:45 am 
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I added some deathmatch start but there is another problem.
Firebrand, you should add all textures and flats into Katextur and with that update katextur.zip in your folder (Will you please correct also ALAMPOR4?).
Can you do it now :?: Thanx :wink: :D


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PostPosted: Sat Aug 07, 2004 8:57 am 
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CTF-Ratchet beta>
http://downloads.orcishweb.com/koraxdev ... atchet.zip


Last edited by DarkRaven on Fri Sep 03, 2004 11:12 pm, edited 1 time in total.

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PostPosted: Sun Aug 08, 2004 2:05 pm 
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Sorry for the delay pal, it's done, BTW this is a great map, i really like it a lot!!

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PostPosted: Mon Aug 09, 2004 9:33 am 
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LOL I've seen as low as 5 fps at one place in the lit version, even though I ran the slow mode of glvis. ;) OK it's not the Radeon 9700 in the machine as of now cause it couldn't cope with the summer heat (even though it has an active cooler), but my trusty old Matrox P650 (which has only passive cooling). Once it gets colder, I can check it with the faster card.


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PostPosted: Mon Aug 09, 2004 2:11 pm 
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Thanks Firebrand :D

RambOrc wrote:
LOL I've seen as low as 5 fps at one place in the lit version, even though I ran the slow mode of glvis. ;) OK it's not the Radeon 9700 in the machine as of now cause it couldn't cope with the summer heat (even though it has an active cooler), but my trusty old Matrox P650 (which has only passive cooling). Once it gets colder, I can check it with the faster card.

I'm runing the fast mode of glvis :wink: and I've (at least) 10 fps at any place in the lit version :)
:arrow: Duron 800, 256DDR and Gfx200mx card.
10 fps isn't too much but this version of Ratchet is a beta :wink:


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PostPosted: Mon Aug 09, 2004 2:27 pm 
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It was at only one place for one single time I got those 5 fps, it was somewhere in one of the two bases.


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PostPosted: Mon Aug 09, 2004 2:47 pm 
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Hm :| Strange :P


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PostPosted: Wed Aug 11, 2004 8:28 am 
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MadPaul uploaded his new map Temple of Agony :D :idea: :D
http://downloads.orcishweb.com/koraxdev ... /Agony.zip
Check it out!


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PostPosted: Wed Aug 11, 2004 8:51 am 
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Wow, you two are fast workers! :D


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PostPosted: Wed Aug 11, 2004 11:18 am 
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This map is AWESOME!!! Really funny to play, I also like the materials, colors, and overall architecture a lot (niches, columns, windows,etc.)


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