RambOrc wrote:
Col.J.P. has tried testing the new beta but vavoom95.exe quits with a runtime error, no matter which batch file he starts.
its ok, I'm in, testing it on LAN as we speak.
In my puter I get this when I add a bot:
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Error
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Segmentation Violation
Stack trace: (engine.Entity.LinkToWorld) <- SV_LinkToWorld <- RunFunction <- (engine.Entity.LinkToWorld 0) <- RunFunction <- (svprogs.Actor.SetOrigin2 9) <- RunFunction <- (svprogs.Actor.OnMapSpawn 445) <- VObject::ExecuteFunction <- (svprogs.Actor.OnMapSpawn) <- VLevel::SpawnThinker <- RunFunction <- (engine.Thinker.Spawn 0) <- RunFunction <- (svprogs.ClericFlameMissile.A_CFlameMissile 254) <- VObject::ExecuteFunction <- (svprogs.ClericFlameMissile.A_CFlameMissile) <- VEntity::SetState <- RunFunction <- (engine.Entity.SetState 0) <- RunFunction <- (svprogs.Actor.ExplodeMissile 24) <- RunFunction <- (svprogs.Actor.BlasterHitMobj 1) <- RunFunction <- (svprogs.ClericFlameMissile.BlasterHitMobj 13) <- RunFunction <- (svprogs.Actor.BlasterPhysics 138) <- RunFunction <- (svprogs.Actor.Physics 9) <- RunFunction <- (svprogs.Actor.Tick 2) <- VObject::ExecuteFunction <- (svprogs.Actor.Tick) <- VThinker::Tick <- RunThinkers <- P_Ticker <- SV_Ticker <- ServerFrame <- Host_Frame
---------------------------
OK
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But it must be something in my machine, no idea what, because in my son's it works great with bots.
I can't make a LAN game, Vavoom crashes when trying to connect to the second computer.
Dunno how to fix it...
Update:
Made it work without bots for 10 mins in deathmatch. no problems in one-on-one but when I add a bot this happens:
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Error
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Segmentation Violation
Stack trace: (engine.Entity.TryMoveEx) <- VEntity::CheckRelPosition <- VEntity::TryMove <- RunFunction <- (engine.Entity.TryMoveEx 0) <- RunFunction <- (svprogs.Actor.XYMovement 416) <- RunFunction <- (svprogs.Actor.Physics 242) <- RunFunction <- (svprogs.Actor.Tick 2) <- VObject::ExecuteFunction <- (svprogs.Actor.Tick) <- VThinker::Tick <- RunThinkers <- P_Ticker <- SV_Ticker <- ServerFrame <- Host_Frame
---------------------------
OK
---------------------------
More soon...
This makes very little sense to me, since the computer configuration in my LAN is very similar:
as a server:
P4 3,0c Ghz in an Asus Intel P4C800Deluxe mobo
2 gigs DDR400 RAM
Geforce 7800 GS AGP 256MB
SB XiFi Fatal1ty
10 megs cable connection
as a client
AMD XP2800+ in a nVídia nForce2 mobo
1,5 Gigs of DDR400 RAM
Geforce 6800 GT 256 MB
SB Audigy 2
LAN 100 MB connection
Windows XP SP2 and Forceware 93.71 (not tweaked) in both
this configuration works flawlessly with almost all net games out there.
I don't remember having these errors in previous KA versions, was the netcode improved in any way?