Crimson Wizard wrote:
New bug: If a Witchaven guy is killed when aiming with bow, zoom will not reset.
, I accidentally removed this check by mistake, heh!
Well, I fixed it and also modified LongBow a bit (you'll see).
Just before the release I reduced the corpse queue to the half, I really didn't expected these results, on my own tests I was amazed too, hehehe!
Hehe, no, seems it's not the reason. Earlier I've got terrible items flickering on Ancient Arena at the game start with > than 2 bots active already, but now I am playing it with 7 bots and NOTHING flickers (except for cases when a mage player (s) fire their fast-shooting firewand).
As for game slowness, I am not sure what is more important here, I tried KA on 2 computers with similar characteristics, but on one of them I had slownesses rather often (that didn't ruin the game though), on the second they were very rare.
And, hey, I really think we should release 0.9.1, Castle Sweep is great, I enjoyed wacking centaurs with shotgun
Ah, just remembered, what if we make full vis data for Hexen maps as well (if it is possible)?
Also, the Wyvern attack is too weak. Either the fireball damage needs to be increased, the delay before the explosions lessened, or make it continuous.
I agree. I think the shot should be made continuous.
and increased damage.
where is the witchaven guy, the doomguy, corvus...? o_o
Go to MULTIPLAYER -> PLAYER SETUP. You'll see character selection. There are: Fighter, Cleric, Mage, Corvus (Hereitc), Marine, Hero (Witchaven guy). Bots select their character automatically for now.