Firebrand wrote:
Crimson Wizard wrote:
New bug: If a Witchaven guy is killed when aiming with bow, zoom will not reset.
Oops

, I accidentally removed this check by mistake, heh!
Well, I fixed it and also modified LongBow a bit (you'll see).
Firebrand wrote:
Just before the release I reduced the corpse queue to the half, I really didn't expected these results, on my own tests I was amazed too, hehehe!
Hehe, no, seems it's not the reason. Earlier I've got terrible items flickering on Ancient Arena at the game start with > than 2 bots active already, but now I am playing it with 7 bots and NOTHING flickers (except for cases when a mage player (s) fire their fast-shooting firewand).
As for game slowness, I am not sure what is more important here, I tried KA on 2 computers with similar characteristics, but on one of them I had slownesses rather often (that didn't ruin the game though), on the second they were very rare.
And, hey, I really think we should release 0.9.1, Castle Sweep is great, I enjoyed wacking centaurs with shotgun

Ah, just remembered, what if we make full vis data for Hexen maps as well (if it is possible)?
TheCount wrote:
Ichor wrote:
Also, the Wyvern attack is too weak. Either the fireball damage needs to be increased, the delay before the explosions lessened, or make it continuous.
I agree. I think the shot should be made continuous.
DONE. 
and increased damage.
Dio5 wrote:
hey
where is the witchaven guy, the doomguy, corvus...? o_o
Go to MULTIPLAYER -> PLAYER SETUP. You'll see character selection. There are: Fighter, Cleric, Mage, Corvus (Hereitc), Marine, Hero (Witchaven guy). Bots select their character automatically for now.