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 Post subject: Loading screens
PostPosted: Sat Dec 15, 2007 7:14 am 
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That's how they look like in game:

Image
Image
Image
Image


"Do you like our loading screens?" heh ;)

Graphical resources are on kdev: karena/graphics/intros/
I haven't made them for CTF maps and castle sweep maps yet.

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PostPosted: Sat Dec 15, 2007 7:32 am 
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Maybe change 'now engaging at' to 'now entering'. Other than that, nice looking.

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PostPosted: Sat Dec 15, 2007 7:52 am 
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I wanted to use "entering" but then I thought its rather for single player game.

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PostPosted: Sat Dec 15, 2007 8:39 am 
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Or random messages? I like them, they add a cool feeling for KA :). Nice idea.

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PostPosted: Sat Dec 15, 2007 2:58 pm 
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Crimson Wizard wrote:
I wanted to use "entering" but then I thought its rather for single player game.

Sorry CW, but to be honest "engaging at" is completely ungrammatical in English ("engage" is used almost always to refer to the act itself, not the place where it's happening). Though if you really want to use that word, I'd suggest changing it to "engaging in," but even that's a bit on the weird side.

Other than that, those are some beautiful pics. :)

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PostPosted: Sat Dec 15, 2007 6:17 pm 
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Actually, you could say "engaging the enemy at this and that place".


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PostPosted: Sun Dec 16, 2007 4:52 am 
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RambOrc wrote:
Actually, you could say "engaging the enemy at this and that place".

Well, that is exactly I intended to mean.

By the way, nobody wishes to ask how I managed to take screenshots without status bar and weapon sticking from below the screen? :P

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PostPosted: Sun Dec 16, 2007 5:01 pm 
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How did you managed to take screenshots without status bar and weapon sticking from below the screen? :P :lol:

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PostPosted: Mon Dec 17, 2007 2:44 am 
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Made a new console option - "nohud". :)

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PostPosted: Mon Dec 17, 2007 4:56 am 
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Well, I must say that's a good idea :), it'll come handy when doing screens for the news updates :D.

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PostPosted: Mon Dec 17, 2007 8:30 am 
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How about a unique screen image for each map AND for each game mode? :D

That could add some marvelous diversity, and give the player some eye candy while he patiently waits for the game to load. :wink:

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 Post subject:
PostPosted: Mon Dec 17, 2007 8:49 am 
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First I thought to make several screens for each map, choosen at random each time.

Well, both is possible.

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