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 Post subject: Kirt as a playable character?
PostPosted: Wed Oct 08, 2008 7:41 am 
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Joined: Tue Dec 11, 2007 7:18 pm
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I'm pretty sure Kirt (and his fellow transformations) from shadowcaster don't have sprites in the game to extract and they'd have to be made from scratch (except maybe Ssair), but it's a cool idea and it would be neat to see this kind of character in deathmatches. The mage can already possess other creatures, so Kirt's power wouldn't necessarily be unfair or game-breaking (but with multiple mana types it could be confusing how his mana drains/recovers in his forms).

I guess I really liked the music more than the actual game though. Too bad they're XMI sound and not MIDI tracks. It would be cool to hear the golems' fire world music in Hexen.


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 Post subject: Re: Kirt as a playable character?
PostPosted: Wed Oct 08, 2008 7:50 am 
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Project Lead
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Adding some ShadowCaster stuff to one or several Korax project(s) has always been a topic for us. No word on when and how it will be implemented (though most probably as Easter eggs).


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 Post subject: Re: Kirt as a playable character?
PostPosted: Thu Oct 09, 2008 4:55 am 
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Maybe once we manage some other stuff that need implementation we might think on new classes, but actually it's just as Ramborc said :).

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