Crimson Wizard wrote:
First of all, the host error (presumably called in code using Error method), happened once.
Was something like that:
Code:
Host_Error: unknow bot anticipation skill level: 80
(Game returned to main menu, so no stack trace)
Yes, I've seen this myself too, I've added some debug messages to the bot's code to determine what the hell happens here, heh!

Crimson Wizard wrote:
Then, several crashes througout the game...
Noted and added to my todo list now

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Crimson Wizard wrote:
First of all, I want to mention again a kind of weird weapon disbalance. I do not know, either weapons are too powerful, or players are too weak.
1st class weapons are more or less natural, but following are too much powerful IMHO.
I'll rework this stuff after all the bugs are scrapped, for now it works fine and balancing weapons is a real mess, believe me, it was a mess when we did it the first time.

Crimson Wizard wrote:
There's something weird with Armor too. It is spent more or less naturally if there are more than 100 armor points (e.g. player took Dragonskin Bracers), but more common 20-25 points (mesh armor, falcon shield) vanish in 1-2 hits. I cannot remember same behavior earlier.
Well, Janis changed some parts of this code, because armor didn't worked as needed two versions ago, this should be related to the unbalanced weapons, also note that as the players level up, so this is something to test and work on too.
Crimson Wizard wrote:
There's a logical bug with Heresiarch class. It seems that when player is morphed, all his old weaponry stays with him and substitutes Heresiarch weapons.
We need to check the logic behind player morphing in original Hexen progs, I'm sure there's something missing in our version of code, from the inventory additions.
Crimson Wizard wrote:
There's a bug with announcements during team game. If both teams are at 0 score and one of them got a point, announcer first say that team X leads, then, that other team LOST THE LEAD (which it didn't have at all).
Never noticed this, I'll test it out ASAP.
Crimson Wizard wrote:
Many obligatory Hexen sprites are missing in the package. So are Heresiarch sprites, and some monster sprites, Afrit's, Centaur's, maybe some other.
This is a real mess, I have to find a better way to work with PK3 files, it's just too messy to rebuild everything up when adding new sprites

, I'll fix this for the final version, I promise to manually check for each entry nedded on the game

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Crimson Wizard wrote:
CTF is still practically unplayable. CTF maps do not have any items on them, Flags are still of one (default) colour.
Because I don't have enough time to work on everything at the same time, things will be easier during the december holidays, but right now, yo'll have to bear with my development speed and free time

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Things are progressing slowly with KA, we have fixed a number of serious things, and it's normal that as development advances, new bugs are introduced and should be scrapped, so no worries with this, the only serious bug IMO is the one from the bots skill.