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 Post subject: Re: Korax Arena status and bugs 2
PostPosted: Wed Aug 26, 2009 8:19 am 
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Location: St. Petersburg, Russia
I tested KA build 20090719 a bit, and found a strange behavior; it looks like Mage's Bloodscourge don't autoaims at monsters. Don't remember how was it earlier, but ofc in Hexen it did. Did someone made this or it is a bug?

Also, is there just anything else to be done to KA, except for weapon balance? Maybe we should think about releasing new public version soon.


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 Post subject: Re: Korax Arena status and bugs 2
PostPosted: Thu Aug 27, 2009 3:42 am 
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I need to finish the river of fire map, I'll get to this today. As for the bloodscourge, I don't know what happened, I see that there are two different projectiles for it (MageStaffFX2<- DECORATE and MageStaffFX22 <- NON DECORATE), also, I see that one inherits from the original Hexen projectiles and the other from the new KA tracer missile.

EDIT: Fixed the above problem, now there's only KArenaMageStaffFX2, but this problem seems like a bug to me, if I delete the SearchBlocks variable (with a value of 10) it works fine...

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 Post subject: Re: Korax Arena status and bugs 2
PostPosted: Thu Aug 27, 2009 5:28 am 
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Firebrand wrote:
EDIT: Fixed the above problem, now there's only KArenaMageStaffFX2

In fact, the decorate one should be removed. In common progs MageStaffFX2 is declared in progs, not in decorate. MageStaffFX22 class was created to substitute that one.

EDIT: There's perhaps something wrong in MissileFindEnemy method.
EDIT2: Owww, blast, and also something wrong in GameSurvival class :oops:
I'll fix this.


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 Post subject: Re: Korax Arena status and bugs 2
PostPosted: Mon Aug 31, 2009 4:02 am 
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OK, I've uploaded a new internal version:

http://downloads.orcishweb.com/koraxdev/KoraxArena/KArena_20090831.zip

I added the maps you said were missing after re-compiling their scripts with the latest karena.acs file, I didn't have enough time to test them, also fixed some more sprites here and there with only the witchaven weapons missing and some menu graphics.

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 Post subject: Re: Korax Arena status and bugs 2
PostPosted: Mon Aug 31, 2009 8:29 am 
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Looks like marine sprites are fully translated now :)

I found that Domination Sigil sprites are missing offsets. They should have grab point approximately at their centre, but it looks like now it is at the centre-bottom.


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 Post subject: Re: Korax Arena status and bugs 2
PostPosted: Mon Aug 31, 2009 9:22 am 
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I think I know where the problem is, I'll fix it for the next one ;).

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 Post subject: Re: Korax Arena status and bugs 2
PostPosted: Thu Sep 03, 2009 4:22 pm 
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OK, I've been working on revamping maps now, I'm almost done with the revamped DM_08 (Lethe's Castle), I like how it's coming along, there are some things left I would like to fix and change, but so far progress has been steady :).

Also, I've managed to complete fixing of all the sprites that had cyan pixels, now they should look correctly (even HUD and menu graphics were having this problem), let me know if you spot something I missed ;).

Oh, I almost forget, you can find the build here: http://downloads.orcishweb.com/koraxdev/KoraxArena/KArena_20090903.zip

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