Umm, so, here is what I got in different degree of completion.
(maps I am/was working on)Deathmatch maps:
A rough (basic map architecture + very approximate texturing) UT2004 map conversion.
Let's say, 75% complete and already 100% playable. Good for 2-4 players.Requires 3 new textures
. I used names: ALIGHTBL, HX2EGY47, MOSAICE1.
An old screenshot:Capture the Flag maps:
A symmetric CTF map based on Heretic E1M6. 100% complete, but needs sprite fix (see below). Good for 8 players, but runs slow (maybe because of lights or overall map size).Requires a new Thing and a new sprite
. Thing is colored decoration made from Heretic "Blue-key-door statue". I have the sprite, but problem is it does not translate properly: some pixels stay blue. That was actually the reason I postponed this map. If sprite is fixed, map will be ready for any next release.
A planned CTF/Domination map (also suitable for CS or "Assault" maybe). Non-symmetrical and featuring custom opposite bases and the wilderness between. Nearly completed 1st base.Requires 1 new floor flat
(but this may change). Name used: CARP1
Also I wanted to make a small deathmatch or domination map using Funnel feature (sectors where players are pushed up as if there's some magical ventilator beneath), but not sure now. It is fun, but bots suck and cannot take advantage of situation