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 Post subject: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Mon Oct 12, 2009 11:47 pm 
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As the title says. I was gonna start on a map for KA in Doom Builder 2, but the .cfg file in the editing stuff download only works with Doom Builder 1. I know a lot of people seem to dislike DB2 and still use 1, but the only differences I'm noticing are improvements. I did almost finish two different maps for Heretic with DB1 a while back, but I'm still green now and was even greener then so maybe I'm just ignorant of the advantages the old system had. Regardless, figured you guys should know! :D


But I also had further trouble. Apparently I'm too stupid to figure out how to add any extra stuff, because I was trying to add resources/textures from KA's .pk3 files, but the program would just try to reload the resources for like two minutes, then say it encountered and error but would let me continue, but then no new textures or things would be present. Guess I need that .cfg file working, or maybe I'm doing something else stupid? Any help would be appreciated.

Anyhow, keep up the good work fellas!

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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Tue Oct 13, 2009 3:56 am 
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Heh, right, actually I was making a KA config for DB2 some time ago and it was almost ready. I remember only problem I had is to make DB2 use our custom acc.exe for script compiling. I'll check it again today, maybe ask on DB forums for help if needed.

You can try using first Doom Builder meanwhile if you really can't wait maping for KA :)


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Apparently I'm too stupid to figure out how to add any extra stuff, because I was trying to add resources/textures from KA's .pk3 files, but the program would just try to reload the resources for like two minutes, then say it encountered and error but would let me continue, but then no new textures or things would be present. Guess I need that .cfg file working, or maybe I'm doing something else stupid?


Hmm, well, first of all I doubt DB2 will work properly with wrong config. Then, just in case, to see all textures used in KA you should:
1) Add Hexen.wad
2) Unpack textures.pk3 and add textures.wad.


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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Tue Oct 13, 2009 9:11 am 
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Crimson Wizard wrote:
2) Unpack textures.pk3 and add textures.wad.
Hm. I was under the impression DB2 could find textures and other resources inside of .pk3 files without unpacking them? Well, maybe it will with the right .cfg.

Anyway no rush, but thanks!

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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Tue Oct 13, 2009 9:14 am 
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UltimateCarl wrote:
Crimson Wizard wrote:
2) Unpack textures.pk3 and add textures.wad.
Hm. I was under the impression DB2 could find textures and other resources inside of .pk3 files without unpacking them?

AFAIK it cannot read WAD file inside PK3. I have to do the same even having working config.


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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Tue Oct 13, 2009 1:27 pm 
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No problem, we'll make sure to supply users with everything needed for making maps for KA, we'll also be updating the wiki ASAP.

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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Tue Oct 13, 2009 1:31 pm 
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Good to hear! :D

Also, what's the policy on custom textures, are those allowed? I'm not gonna go too overboard, but I've got an idea...

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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Tue Oct 13, 2009 2:24 pm 
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UltimateCarl wrote:
Also, what's the policy on custom textures, are those allowed?

KA is an open source freeware, and uses textures made by other people itself, why the hell we would have any policy on using custom textures for making your own levels?

On other hand, if you are speaking of contributing some maps to us, that is, to make them a part of default KA package, I guess it is a matter of
1. Copyright (if you won't break one it's ok)
2. Overall size (that's no good to add hungreds of megabytes to distribution only to support few maps)


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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Tue Oct 13, 2009 3:44 pm 
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Crimson Wizard wrote:
On other hand, if you are speaking of contributing some maps to us, that is, to make them a part of default KA package

That's what I meant. I didn't know if you were trying to stick with a consistent look or anything. Also I wasn't going to include a ton or particularly huge ones so filesize probably wouldn't be an issue, but I can totally understand the stance of, "We have enough textures already!". Going through a huge list of them can be dizzying.

Crimson Wizard wrote:
1. Copyright (if you won't break one it's ok)

Well, actually, I was thinking of making a semi-Wolfenstein-themed map. I know there's been at least two mod projects where people have used Wolf3D textures and nobody cried foul. Dunno if that'll be a problem?

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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Wed Oct 14, 2009 12:12 am 
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Everything taken from an id game (currently the marine class with its weapons, nothing else) is included with the assumption that any time we might have to remove it. Unlike Raven, id traditionally has a stance of making fans pull mods that use one game's resources for another game's mod.

Our fallback plan for the marine class is to replace it with Strife's player class and weaponry. The fallback plan for a map with wolf3d textures would be either to drop the map and textures completely or drop the textures and replace the map with a new version that uses different textures.

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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Wed Oct 14, 2009 5:20 am 
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In other words: better not.

EDIT: Wait, do you mean an old original Wolf3D or a new one?


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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Wed Oct 14, 2009 3:19 pm 
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Crimson Wizard wrote:
Wait, do you mean an old original Wolf3D or a new one?
The original. But now that I think about it, I think people have done higher quality remakes of the textures (actual fan-made, not just ripping the Mac ones). As long as the creator says they're public those should be safe to use.

Well, it was just an idea. :P

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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Thu Oct 15, 2009 6:52 am 
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You could still release them as fan made maps, I don't see the problem with that ;).

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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Thu Oct 15, 2009 7:15 am 
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The point is about maps that would be included in the official KA distribution I guess.

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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Thu Oct 22, 2009 6:31 am 
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I am glad to report that I found a source of problem I was having using our custom scripts compiler with Doom Builder 2. Currently we are working on solution.


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 Post subject: Re: KA's Doom Builder .cfg file is only for DB1, not DB2
PostPosted: Fri Oct 23, 2009 7:48 am 
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Awesome! Looking forward to it. :D

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