It is currently Sat May 18, 2013 1:17 pm

All times are UTC - 8 hours




Post new topic Reply to topic  Page 2 of 4
 [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject:
PostPosted: Mon Mar 15, 2004 1:31 am 
Offline
Project Lead
Project Lead
User avatar

Joined: Thu Jun 28, 2001 12:01 am
Posts: 5031
Location: Zurich, Switzerland
Hey skyboxes sound great! ;) BTW something I just thought of, I think everyone who finds out how something is done for the project should write up a quick txt file and put it into /docs on koraxdev.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 15, 2004 2:30 am 
Offline
Lead 2D Artist
Lead 2D Artist

Joined: Fri Feb 08, 2002 12:01 am
Posts: 957
Location: From Brazil, but living in Portugal
Good idea. I'll make one for how converting graphic files for Hexen and adding them to a wad, like what I'm doing with the flaming death sequence. (in case someone doesn't know it).


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 15, 2004 1:50 pm 
Offline
2D Artist
2D Artist
User avatar

Joined: Thu Apr 25, 2002 12:01 am
Posts: 3105
Location: Mexico
Sure! I'll start writing a text file describing how to make the skyboxes (and mention the small problem with the format), so evryone can have the knowledge of it.

_________________
I'm the ruler of the Fire Power.....


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 16, 2004 1:59 pm 
Offline
2D Artist
2D Artist
User avatar

Joined: Thu Apr 25, 2002 12:01 am
Posts: 3105
Location: Mexico
OK, I have uploaded the first of my skyboxes for everyone to check, it has some instructions there to use (instructions.txt), everything should be there, if you have any problem with it please tell me and I will see what to do. :D

BTW Janis, please inform me if you can do something about my problem with the format, OK? :wink:

_________________
I'm the ruler of the Fire Power.....


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 16, 2004 4:04 pm 
Offline
Project Lead
Project Lead
User avatar

Joined: Thu Jun 28, 2001 12:01 am
Posts: 5031
Location: Zurich, Switzerland
(thumbs up) :)

Already posted in the news at http://www.korax-heritage.com/scatteredevil/index.php ;)


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 18, 2004 8:02 am 
Offline
2D Artist
2D Artist
User avatar

Joined: Thu Apr 25, 2002 12:01 am
Posts: 3105
Location: Mexico
I'm happy that you like them! :D that means that I can keep going with more skyboxes (once Janis tells me what's wrong with the TGA format I use :?), anyway, I have been working on the levels that DarkRaven has been uploading, I have actually made some textures for the Ancient Arena map, I really like the results, I have uploaded 2 WAD files to my directory on the FTP, one is called KArena.zip (sounds cool, eh? :lol: ), it contains the WAD file with the new textures I made for the map, the other one is AR2.zip it contains the map that uses my textures, I have also added some textures for the Codex map you remade from Unreal, but I sincerely couldn't remap them because the line's mess into it (sorry :P ), so if you can do it for me DarkRaven you could make me a big favor, Thanks!

_________________
I'm the ruler of the Fire Power.....


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 18, 2004 9:51 am 
Offline
Project Lead
Project Lead
User avatar

Joined: Thu Jun 28, 2001 12:01 am
Posts: 5031
Location: Zurich, Switzerland
Cool. :)

We'll have to find a way to regularly compile all textures into the same wadfile (AFAIK WadAuthor can use only one external one).


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 18, 2004 9:58 am 
Offline
2D Artist
2D Artist
User avatar

Joined: Thu Apr 25, 2002 12:01 am
Posts: 3105
Location: Mexico
Hmm, I think the only way to make this would be to upload the file every time we modify it, and to tell DarkRaven to use the wad file for the textures he wants to add.

_________________
I'm the ruler of the Fire Power.....


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 18, 2004 9:59 am 
Offline
Mapper
Mapper
User avatar

Joined: Tue Feb 17, 2004 11:13 pm
Posts: 115
Location: Czech Republic
Hey,Fireband, your new textures for AR is pretty strange :shock:, particularly texture of 3d-floor :wink:


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 18, 2004 10:06 am 
Offline
2D Artist
2D Artist
User avatar

Joined: Thu Apr 25, 2002 12:01 am
Posts: 3105
Location: Mexico
Do you think so? I don't know, I like how they look, anyway, you can change them if you want :wink: , the floor texture is meant to be marble (or something similar), and the brown walls are there because I thought that the level had a lot of grey. Anyway, there's still time for me to make anything you need for this or any other level :wink: .

_________________
I'm the ruler of the Fire Power.....


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 18, 2004 10:46 am 
Offline
Musician
Musician

Joined: Thu Dec 04, 2003 7:27 pm
Posts: 1585
Location: Canada
Just saw the new textures for AR. Excellent work, I particularly liked the brown walls along the outer circumference. :D I got a theme for this one coming up, it's probably going to end up being Speed Metal unless I'm instructed to change it. :wink:

_________________
What do you do when the root of all evil claims they're the good guys?


Top
 Profile  
 
 Post subject: DON'T DO THAT
PostPosted: Thu Mar 18, 2004 11:33 am 
Offline
Mapper
Mapper
User avatar

Joined: Tue Feb 17, 2004 11:13 pm
Posts: 115
Location: Czech Republic
Oh I'm sorry people but I mean this new texture isn't good,
for examle texture karena/kaf_007 is very bad neither my grandma haven't this texture on the floor in kitchen. It's bad! only texture from UT is quite good that's all. I mean actually texture in AR is well coordinates and new texture with old texture isn't good combinate! Floor (kaf_007) look like table cloth. Sorry but I don't give this texture to my map :!:


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 18, 2004 11:57 am 
Offline
Project Lead
Project Lead
User avatar

Joined: Thu Jun 28, 2001 12:01 am
Posts: 5031
Location: Zurich, Switzerland
Firebrand I suggest you make a screenshot of the textures in the map, maybe there is a glitch that makes it look different on DarkRaven's machine.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 18, 2004 2:03 pm 
Offline
Mapper
Mapper
User avatar

Joined: Tue Feb 17, 2004 11:13 pm
Posts: 115
Location: Czech Republic
I think, my used textures in Ancient Arena is quite good. I don't want change these textures :wink: (not yet)


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 18, 2004 2:11 pm 
Offline
Mapper
Mapper
User avatar

Joined: Tue Feb 17, 2004 11:13 pm
Posts: 115
Location: Czech Republic
Perhaps I'll need your help in future, Firebrand :) For my new map.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 2 of 4
 [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group pozycjonowanie
Chronicles phpBB2 theme by Jakob Persson. Stone textures by Patty Herford.
With special thanks to RuneVillage