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PostPosted: Wed Aug 11, 2004 11:42 am 
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LOL Mago I guess you never saw the original UT map, it's a very good conversion. ;)


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PostPosted: Thu Aug 12, 2004 5:06 pm 
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Sorry, wrong post - EDIT

But I'm just now checking the maps out, so I don't really know it. If it's better than this, I have to take a look!


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PostPosted: Thu Aug 12, 2004 11:48 pm 
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Wrong post Mago? So which map have you tested before???


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PostPosted: Fri Aug 13, 2004 3:22 am 
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Hehehe! No, the wrong post thingie is because I posted on this thread, but I was supposed to pst that in another one, so I edited and put there the "wrong post" message. I've tested the Agony temple, and it is VERY well done, a beautiful map!


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PostPosted: Fri Sep 03, 2004 9:12 am 
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Hello everybody! After some time I have made another map DM-Malevolence and in my eyes it's the best of all of mine :o) We'll see ... :o)
http://downloads.orcishweb.com/koraxdev ... olence.zip
BTW. Is necessary to use my newest Katextur!!
http://downloads.orcishweb.com/koraxdev ... textur.zip
And I have a question. Will be used skyboxes in Korax Arena?


Last edited by DarkRaven on Fri Sep 03, 2004 11:14 pm, edited 1 time in total.

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PostPosted: Fri Sep 03, 2004 10:48 am 
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Yep, indeed they can be added right now. Firebrand should be able to handle this part of the project quite fine, I think, so just swamp him with the skybox textures and/or requests you've got. ;)


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PostPosted: Sat Sep 04, 2004 2:12 pm 
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Yes, I can do it, just give me any suggestions you got, I might be able to get them going :D :wink: .

BTW, I might upload a new version of katextur.wad myself later, I'm just going to add the stuff you got here.

Also, for skyboxes to work right we should start thinking the place the maps will have in the MAPINFO lump (I have done a small MAPINFO lump with all the maps we have until now, I will upload it on Monday), that's because the MAPINFO needs to list the skyboxes for every map in the game. Also, I have made a wad file containing all the maps if it's needed for something (for now I think it will be best I keep it myself unless you want me to upload it).

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PostPosted: Sun Sep 05, 2004 4:48 am 
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Well I thought for one single skybox for all KA maps right now (half of them are completely indoors anyway), one that clearly sets it apart from any of the original Heretic and Hexen skyboxes (the one you already made for SE would be just fine as far as I go, but if you want to enhance it or make a new one, you're welcome to do that of course).


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PostPosted: Wed Sep 08, 2004 2:14 pm 
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Arrgh Firebrand, another small mistake with your Katextur. This time in height of the texture ABRICK6B.
480 is correctly, not 384 :wink:


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PostPosted: Wed Sep 08, 2004 2:23 pm 
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Hell, I'm sorry again, I might fix it soon, it's some problem I got for using Wintex which doesn't allow textures bigger than 128 pixels :evil: , I promise I will see another way to make the textures with XWE. :D

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PostPosted: Wed Sep 08, 2004 2:40 pm 
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Not worry about it :P
Yeah, You right. For this is XWE much better :)


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PostPosted: Thu Sep 09, 2004 8:54 am 
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I have fixed my small mistake and uploaded a new version of the WAD file. :D

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PostPosted: Sun May 07, 2006 9:50 am 
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mago wrote:
...and our mappers have gone missing... :( Right now only Striker, Firebrand (yes, he does it all) and RambOrc are working on available maps for KA release.

NO, I am BACK!
Is there any mapping work for me :?: (I suppose that yep) :D


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PostPosted: Sun May 07, 2006 12:51 pm 
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Good to hear. :) We started polishing up your maps for the KA public release, but if you'd like to do it instead that'd be great. Else feel free to make new maps.


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PostPosted: Mon May 08, 2006 1:57 am 
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Ok RambOrc, I've nearly finished two new KA maps only little else texturing and lighting work have left (but this is most complicated) :)
And is there any new version of Korax Arena? Especially Katextur.WAD and I almost forgot Karena.WCF


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