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 Post subject: Official SE Bestiary
PostPosted: Thu Feb 05, 2009 4:35 am 
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Please, no comments or discussions here. If you wish to comment something use other thread (for example: viewtopic.php?f=29&t=2074)

Here I shall list those creatures that are implemented in latest SE version/internal build so that everyone would know what monsters we do have.
Please, remember, that those ones are not necessary used on any maps already (after all we do not have any official SE map yet, except for RambOrc's Main City). What I mean is that they can be used when you create your level.

For original creatures I took their official descriptions.

All mistakes and incompleteness will be fixed in future.


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 Post subject: Re: Official SE Bestiary
PostPosted: Thu Feb 05, 2009 4:51 am 
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Ettins

Ettin
Original Hexen creature

Image

ThingID: 10030
Health: 175
Speed: 13
Damage: 2-16

These horrid creatures are all that remains of the once proud Legionnaires. Less than human, they retain just enough of their memory to hate what they have become, and to hate you even more for what you still are. Fortunately for you, they are not particularly skillful foes.

Ettin Slinger

Image here

ThingID: 16001
Health: 175
Speed: 13
Melee Damage: 2-16 (might be should be disabled)
Missile Damage: ?

The ranged version of ettin; shoots standart arrows, uses to evade melee combat when possible.

Ettin Flechetter

Image here

ThingID: 16028
Health: 175
Speed: 13
Grenade Damage: ?
Bomb Damage: ?

This ettin has an unlimited stock of explosive grenades similar to Fighter-style flechettes, but with definitely increased throwing range. They have enouph wits to rouphly calculate speed and angle of the throw to get the bomb just to the target.
When enemy is close enouph, Ettin Flechetter sets a time bomb on his place and tries to make an evasive action.

Ettin Commander

Image here

ThingID: 16002
Health: 700
Speed: 13
Melee Damage: 5-40
Missile Damage: ?

This powerful creature is 4x stronger than ordinary Ettin and does pretty amount of damage in close combat, but its main weapon is magical throwing hammer in all ways equal to Fighter's Hammer of Retribution.


Last edited by RambOrc on Wed Mar 02, 2011 10:02 am, edited 2 times in total.
fixed image links


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 Post subject: Re: Official SE Bestiary
PostPosted: Thu Feb 05, 2009 5:24 am 
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Centaurs

Centaur
Original Hexen creature

Image here

ThingID: 107
Health: 200
Speed: 13
Damage: 3-10

Named after a mythical being, these monsters bear none of the pleasant traits attributed to them in legends: vicious, brutal, and extremely hard to kill. Centaurs serve in the front ranks of many of the Serpent Riders' armies. They are capable of deflecting missiles with their shields, so use caution when attacking them.

Slaughtaur
Original Hexen creature

Image here

ThingID: 115
Health: 250
Speed: 10
Melee Damage: 3-10
Missile Damage: 4-32

This Centaur leaders are much like their minions, but they're considerably tougher and they can spew magical fire from their shields. So we won't say anything about their apt name. Your safest strategy is to attack them from afar as they tend to do the same.

Spectral Centaur

Image here

ThingID: 16048
Health: 250
Speed: 10
Melee Damage: 3-10
Missile Damage: 4-32

Abilities:
- Incorporeal (most missiles fly through);
- Translucent;
- Blur Evasion;

These are next generation of Slaughtaurs; while inherited their predecessor's magic missile attack, Spectral Centaurs gained more powerful abilities. They possess ghostly form that makes them invulnerable to many kinds of missile attacks and less visible. When attacking or defending they may perform a "blur evasion" move similar to Dark Bishop's, once or several times in a row.

Flame Centaur

Image here

ThingID: 16045
Health: 250
Speed: 10
Melee Damage: 3-10
Missile Damage:
    *Fire Missiles: 1-8 per missile (6 or 12 missiles in a row)
    *Floor Fire: ?

This kind of Centaur has traded original Slaughtaur's attack to something more heated. Instead of shooting well-known blue magic missiles, Flame Centaurs attack their target either by launching up to dozen of fiery projectiles or casting forth a wave of ground flames.


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 Post subject: Re: Official SE Bestiary
PostPosted: Thu Feb 05, 2009 5:24 am 
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Chaos Serpents

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 Post subject: Re: Official SE Bestiary
PostPosted: Thu Feb 05, 2009 5:48 am 
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Dark Bishops

Dark Bishop
Original Hexen creature

Image

ThingID: 114
Health: 130
Speed: 20
Missile Damage: ?

Abilities:
- Flying;
- Blur Evasion;

Many of the more powerful leaders within the Church have been warped into mindless servants of the Serpent Riders, and their magical powers have been multiplied tenfold. These vile creatures are known as Dark Bishops, and though they are frail of limb, they are extremely powerful. They fire circling projectiles of magical jade that track your position, and the Bishop phases in and out of existence as they travel from place to place. A dangerous opponent by itself, a nightmare when encountered in groups.

Dark Cardinal

Image

ThingID: 16008
Health: 130
Speed: 20
Missile Damage: ?

Abilities:
- Flying;
- Silent-teleports on short distances;
- Decreasing chance to resurrect after each death restoring a decreasing portion of his health limit: 100% chance with 100% health after first death, 50% chance with 50% health after second death, 33% chance with 33% health after third and so on.

Dark Cardinals are more powerful version of Dark Bishop. They shoot fiery red projectiles with increased homing ability. They teleport instead of doing standart bishop evasive action, thus opponent won't always know where they will reappear. Lastly they have a chance to ressurect after death.

Dark Advisor

Image

ThingID: 16009
Health: 2500
Speed: 20
Missile Damage: ?

Abilities:
- Flying;
- Silent-teleports on short distances;
- Decreasing chance to resurrect after each death restoring a decreasing portion of his health limit: 100% chance with 100% health after first death, 50% chance with 50% health after second death, 33% chance with 33% health after third and so on.

Spells:
- Kinetic Shield;
- Golden Storm;
- Summon Bishops;
- Mirror Image.

Unlike Dark Cardinal, this ominous creature is not just an upgrade, but rather boss of its kind. It has 2 types of common attacks, including fast white projectiles with high homing ability and arcs of small golden missiles shot in waves. Kinetic Shield spell protects him from most ranged weapons (except for very fast ones and those with special attack style); Golden Storm spell makes a continious rain of golden drops follow his enemy; he has an ability to conjure 1-3 Dark Bishops or Cardinals; and Mirror Image spell summons 1-3 illusionary clones of Dark Cardinal, that cannot cast spells, but can use all standart attacks.
And last, but not least, he has a chance to ressurect after death...


Last edited by RambOrc on Wed Mar 02, 2011 10:04 am, edited 3 times in total.
added Flying ability


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 Post subject: Re: Official SE Bestiary
PostPosted: Fri Feb 06, 2009 6:14 am 
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Undead

Reiver
Original Hexen creature

Image

ThingID: 34
Health: 150
Speed: 11
Melee Damage: ?
Missile Damage: ?

Abilities:
- Flying;

Although they retain only half of their bodies, these Undead creatures have lost none of their powers. They fly through the air with hypnotic grace, but don't just sit there and watch or they'll pelt you with devastating fireballs.

Ghost

Image

ThingID: 16022
Health: 105
Speed: 50
Melee Damage: 2-16

Abilities:
- Flying;
- No clipping; passes through solid objects (walls, floor, etc);
- No "monster cross line" activation;
- Extrasense (Senses enemy even without seeing him);
- Each attack has a 13% chance to cast Confusion on target.

Ghost is not a powerful enemy, but is very annoying indeed. It is very fast and posseses an amazing ability to walk through walls (literally!) and once disturbed will pursue player everywhere he goes. You can never feel safe if there are ghosts around, and you rarely can guess which direction will they come from.


Last edited by RambOrc on Wed Mar 02, 2011 10:05 am, edited 3 times in total.
added Flying ability


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 Post subject: Re: Official SE Bestiary
PostPosted: Sat Feb 07, 2009 7:25 am 
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Stalkers

Stalker
Original Hexen creature

Image

ThingID: 121
Health: 90
Speed: 12
Melee Damage: ?

Special:
- Must stay in water

Stalkers are aquatic reptiles with huge talons designed to rend their prey into bite-sized morsels. They can't leave the water, so once you're on dry land you might feel safe.

Stalker Leader
Original Hexen creature

Image

ThingID: 120
Health: 90
Speed: 12
Melee Damage: ?
Missile Damage: ?

Special:
- Must stay in water

This kind of Stalkers is identical to common one, except they also can fire slime projectiles.

Magma Stalker

Image

ThingID: 16003
Health: 90
Speed: 12
Melee Damage: ?
Missile Damage: ?

Special:
- Must stay in lava

Liquid fire flows inside these creatures' veins and hardest hide covers their body, allowing them to endure the heat of lava, where they tend to live. In most they are similar to ordinary stalkers if not their reddish colour and ability to shoot fire projectiles like afrits do.


Last edited by RambOrc on Wed Mar 02, 2011 10:06 am, edited 3 times in total.
added images


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 Post subject: Re: Official SE Bestiary
PostPosted: Sat Feb 07, 2009 7:34 am 
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Turrets

Lava Dweller

This image is a sprite of a similar monster from Might&Magic: World of Xeen; Image is given to provide a sample of what this Lava Dweller should look like:
Image

ThingID: 16004
Health: 3000
Speed: 0
Missile Damage: ?

Lava Dwellers are golems, created by magic. They look like large, rouphly cut obsidian head with fiery streaks all around them. Unable to move around, they usually hide underground or in lava, ready to emerge as soon as an enemy comes into their sight (or rather range of sense). They then attack him or her, spitting powerful fireballs from their mouths. When heavily damaged, Lava Dwellers may lurk back to underground safety and partially restore their health. Several Dwellers placed in right positions may act as a heavy defence system, so player should watch out.


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 Post subject: Re: Official SE Bestiary
PostPosted: Mon Jun 29, 2009 11:56 am 
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Gargoyles

Afrit
Original Hexen creature

Image

ThingID: 10060
Health: 80
Speed: 13
Melee Damage: ?
Missile Damage: 1-8

Abilities:
- Flying;

These larger, nastier cousins of the gargoyles found in Heretic are more than happy to douse you in flames. The only nice thing about them is the satisfying splat they make when you shoot 'em from the sky.

Afrit Leader

Image

ThingID: 16038
Health: 160
Speed: 12
Melee Damage: ?
Missile Damage: 1-8

Abilities:
- Flying;

Afrit Leaders are larger and tougher versions of fire demon and able to shoot five projectiles in a row instead of three.

Afrit Martyr

Image

ThingID: 16039
Health: 60
Speed: 12
Explosive Damage: ?

Abilities:
- Flying;

These fire demons have weak health but are very dangerous. When seeing enemy, they transform to a burning cannonball and launching themselves into target. As soon as their designated victim appears in their attack range they explode, sacrificing themselves, delivering heavy damage to anyone around.


Last edited by RambOrc on Wed Mar 02, 2011 10:07 am, edited 2 times in total.
added images


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 Post subject: Re: Official SE Bestiary
PostPosted: Fri Feb 26, 2010 11:00 am 
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*bump*

I remember adding few new creatures here, but I did so by modifyng existing posts, so it probably was not noticed. Just a reminder for what we have there in bestiary.
If you have any comments and/or requests, here's the thread for those
viewtopic.php?f=29&t=2074

SE Bestiary Statistics:
(total (hexen / new))
Total monsters: 28 (14/14)
Ettins: 4 (1/3)
Centaurs: 4 (2/2)
Chaos Serpents: 2 (2/0)
Dark Bishops: 3 (1/2)
Undead: 2 (1/1)
Stalkers: 3 (2/1)
Turrets: 1 (0/1)
Gargoyles: 3 (1/2)
Wendigos: 1 (1/0)
Dragons: 1 (1/0)
Mists: 2 (0/2)
Heresiarchs: 1 (1/0)
Serpent Riders: 1 (1/0)


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 Post subject: Re: Official SE Bestiary
PostPosted: Fri Feb 26, 2010 1:27 pm 
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Are they included in the DB2 config files?


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 Post subject: Re: Official SE Bestiary
PostPosted: Sat Feb 27, 2010 7:12 pm 
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RambOrc wrote:
Are they included in the DB2 config files?

Most or all of them were in DB1 config, so if FB will make DB2 config from older DB1 config, they will be in DB2 config. config.


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 Post subject: Re: Official SE Bestiary
PostPosted: Sun Feb 28, 2010 2:55 am 
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Crimson Wizard wrote:
config. config.


config.


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 Post subject: Re: Official SE Bestiary
PostPosted: Sun Feb 28, 2010 2:56 am 
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On a more serious note, it seems to me we should also be looking for more 2D artists? We now have monsters that are implemented in code but have no graphics.


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 Post subject: Re: Official SE Bestiary
PostPosted: Mon Mar 01, 2010 6:05 am 
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I'm converting sprites as fast as possible ;), I'll have more converted sprites uploaded ASAP.

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