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 Post subject: Re: Firebrand's Studio
PostPosted: Sat Dec 04, 2010 8:44 am 
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2D Artist
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Location: Mexico
I'm actually working in the process of converting the remaining spritesheets we currently have, I'll be updating them on the SVN repository as they are finished.

I also remember that you told me about some corrections of the skyboxes, could you please specify what those corrections were?

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 Post subject: Re: Firebrand's Studio
PostPosted: Sun Dec 05, 2010 1:41 pm 
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Location: Zurich, Switzerland
If you mean the Vavoom versions of the original Hexen skies, it's two things:

1) the original bottom of the sky texture needs to be the middle of the skybox side texture
2) the skybox top texture needs to be redone using some other technique so as not to look this ugly (the one they used in ZDOOM isn't that great either but already a step up)


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 Post subject: Re: Firebrand's Studio
PostPosted: Tue Feb 22, 2011 7:51 am 
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Location: St. Petersburg, Russia
Firebrand, just a note for you -- when you see this.
I remember a year or more ago when I was reviewing old sprites I made a warning against using duplicates of same sprites of fire deaths......... :P well, my warning was not heard; there are still numerous duplicates, since most ground-walking monsters use same burning animation. This isn't critical, but important if people around care about package size. Also, it's easier to make any fixes when there's only one shared copy of a sprite (isn't it?).


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 Post subject: Re: Firebrand's Studio
PostPosted: Tue Feb 22, 2011 12:11 pm 
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Yes, thanks for mentioning it again!

Once I have finished the new sprite sheets (which are coming along slowly but well ;)), I'll remove the duplicate sprites and create some kind of generalized sprite for this, this hasn't been added to code (as far as I know), so it's not a big problem to solve this for now.

BTW, it's really nice to see things moving :D.

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 Post subject: Re: Firebrand's Studio
PostPosted: Sun Jun 19, 2011 5:29 pm 
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Location: Mexico
I've almost done with fixing the sprite sheets to individual sprites, tomorrow, I'll try to finish the renaming of sprites, the sprites that are finished will begin to be updated on the SVN repository, so that coding of new enemies/npcs can begin.

After this process is finished I'll get back to finishing the arsenal screens, with the fixes Ramborc posted about :).

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