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 Post subject: KA futher update
PostPosted: Thu Apr 08, 2010 8:50 am 
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Location: St. Petersburg, Russia
Firebrand, I made an update to KA today. Main reason was I've coded new features a while ago but did not upload them to SVN until now, because there was not much sense in this; lately, however, it became tiresome to ignore those when merging new SVN code with my local copy, so I decided to get them to SVN as well.

Features include Objectives system and TeamProperty class as a base class for any object that may be owned by the team (currently it becomes parent class for Flag and Domination sigil).
Both were supposed to be useful in some of the game modes from KA concept that were not yet implemented. So I guess this is just in case they will be useful in future.

I may upload my new incompleted bot AI as well, later.


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 Post subject: Re: KA futher update
PostPosted: Thu Apr 08, 2010 11:49 pm 
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How far is monster AI and bot AI identical? Is it a completely different branch of the code or does work done on one benefit the other?


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 Post subject: Re: KA futher update
PostPosted: Fri Apr 09, 2010 2:58 am 
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They are quite close in navigation (pathfinding) part, for I used almost identical code.

When I was starting new bot AI, I used navigation from KRPG. Then, I copied the code other direction for there were some updates and enhancements. Currently they should be practically equal.


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 Post subject: Re: KA futher update
PostPosted: Fri Apr 09, 2010 4:30 am 
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Sounds good.


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 Post subject: Re: KA futher update
PostPosted: Fri Apr 09, 2010 5:11 am 
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I'll check it ASAP... I don't have any monitor for my computer to work with KH or Vavoom stuff ATM. I've already took it for repairs and yesterday I've got news from the tech support guys... but unfortunately the money they are charging for the repairs is more than what I've available... so it'll take a while for me to be able to get it back :(. I'll try to work something out to at least test this new code ;).

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 Post subject: Re: KA futher update
PostPosted: Sun Mar 27, 2011 3:13 pm 
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I was roaming around our new SF.net page and found out the KA is being still downloaded quite often. according to downloads chart :)
And I don't remember if we fixed all the bugs there.
Does this actually trouble anyone?

BTW I still have mine new bots AI I started to write back then but never finished. Looks pretty interesting... if only I could recall how it works :D


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 Post subject: Re: KA futher update
PostPosted: Tue Mar 29, 2011 7:14 am 
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LOL, I was thinking that we could make a new maintenance release, since Vavoom has fixed and added many new features, I've tested KA and it works fine as it is, it wouldn't be too difficult to pack a new release, I've also fixed small things in the code, it's been a while, so I don't recall what they were, but I'll check the log to make a small "changes list".

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 Post subject: Re: KA futher update
PostPosted: Tue Mar 29, 2011 10:55 am 
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Bugfixing releases are always good, as long as they fix more bugs than the number of new ones they introduce. ;)


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 Post subject: Re: KA futher update
PostPosted: Tue Mar 29, 2011 11:15 am 
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LOL, well, maybe an internal test is in order before the actual update, right? ;)

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