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 Post subject: Re: KRPG Milestone 4 (first beta) progress tracking
PostPosted: Wed Dec 30, 2009 4:15 am 
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We have a small hub for MS3, but we don't have a quest for it. Sahadia was going to make a quest for this hub, should he continue with that?

If not, I remember he began writing some stuff based on the old design document, but it was in a very different setting, based on the map distribution we made then.

The question is if he should continue writing the quest for the small hub we have or if that's going to be scrapped for something else. Hope it's more clear now ;), if it isn't let me know.

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 Post subject: Re: KRPG Milestone 4 (first beta) progress tracking
PostPosted: Wed Dec 30, 2009 4:39 am 
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Ah I see what you mean - the main storyline is listed in the latest version of the concept document, that also shows where Necros fits into the story and what happens there. Since in MS4 Necros won't be accessible map by map from the travel map as it is in MS3 (the hub as such is one map location) and all the other map locations up to about Nr. 8 or 10 or so (would have to check exact numbers) will be included at their final places, the story can be written in the final form and the first half of it can be tested in MS4 in-game if finished and implemented.


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 Post subject: Re: KRPG Milestone 4 (first beta) progress tracking
PostPosted: Sun Jan 24, 2010 9:50 am 
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I've implemented the rendering of the inventory as described in the design docs, I'll work on the logic for implementing the left/right/down/up keys for navigating it now :). Janis hasn't answered about the problem I was getting with arsenal screens, so I'll wait for him to check it out before trying to implement it for good.

EDIT: Sahadia is already working on something story wise, he says he'll post progress ASAP.

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 Post subject: Re: KRPG Milestone 4 (first beta) progress tracking
PostPosted: Wed Feb 03, 2010 9:14 am 
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Updated the post with the inventory progress.


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 Post subject: Re: KRPG Milestone 4 (first beta) progress tracking
PostPosted: Wed Apr 07, 2010 9:13 am 
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I think the way the story locations are currently set up is probably too confusing, sending the player from more or less the middle of the game world first to the far western edge, then to the far eastern edge, then back to more or less where he started.

So I was thinking about more or less swapping the 2nd and 3rd chapters. For comparison, here is the current version:

Quote:
Chapter 1
1.starting map in forest, you get attacked then go home to nearby base
2.small order base in forest, you get the starter quest that takes you to an underground location in the forest
3.Underground location in the forest (hexquak2, hexquake, agility with boss fight). After this, you return to the small order base from where you get sent to the big port city

Chapter 2
4.big port city, rumors lead you to the desert in the east
5.small settlement at the edge of the desert, you get directions to the ancient burial grounds nearby
6.necros (5 maps), after the end boss you find a tablet you can't translate, you take it to the nearby city
7.big city in the plains, you deliver the tablets to your order's headquarters there and they see that it pertains to Korax. For a full translation, they send you to Daedalon, the only survivor of the three heroes who fought Korax' minions (original Hexen story)
8.Daedalon's tower in the northern forest, you talk to him and he tells you he found out about a cult of Korax worshippers lead by an unknown fiend who is rumored to be much stronger than any Heresiarch before, and he has a couple of places in mind where you might find traces of them. So you go and visit all three.

Chapter 3
9.The first place is to the north in the hills (chaossrh, leading to octarena with a boss fight)
10.The second place is to the west in the swamps (gnosis, which exits to swamp ledges with a boss fight there)
11.The third place is to the east, in the mountains (hexquake3, leading to hexsoul with a boss fight)
12.From the clues these places provide, Daedalon pieces some more infos together and sends you to the mountain city in the southern mountains.
13.From there, you get directions to a huge cultist base (zowehex, 6 maps). You kill their leader and return to Daedalon. He translated the tablet in the meantime and founds out about a huge army coming from the southeast, so he sends you to the plains city to warn them.

Chapter 4
14.The plains southeast of the city, the epic battle where the heroes of all three orders fight together (the other two are AI controlled). After the battle, you return to the plains city and with the information you gathered from the slain enemies you can determine a headquarters of the cult in the eastern mountains.
15.chuxen (6 maps), the headquarters of the order, it exits into the last map
16.very special awesome map with awesome architecture, the uber heresiarch as end boss fight with lots of special gimmicks. the end.


And here is the suggested new version:

Quote:
Chapter 1
1.starting map in the southern forest, you get attacked then go home to nearby base
2.small order base in the southern forest, you get the starter quest that takes you to an underground location in the forest
3.Underground location in the southern forest (hexquak2, hexquake, agility with boss fight). After this, you return to the small order base from where you get sent to the largest town in the forest (the one with the T-crossroads on the travel map)

Chapter 2
4.after talking to some people in the forest town, you are tasked to find Daedalon, the only survivor of the three heroes who fought Korax' minions (original Hexen story)
5.Daedalon's tower in the northern forest, you talk to him and he tells you he found out about a cult of Korax worshippers lead by an unknown fiend who is rumored to be much stronger than any Heresiarch before. He sends you to search for clues at several locations.
6.The first place is to the north in the hills (chaossrh, leading to octarena with a boss fight)
7.The second place is to the west in the swamps (gnosis, which exits to swamp ledges with a boss fight there)
8.The third place is to the east, in the mountains (hexquake3, leading to hexsoul with a boss fight)

Chapter 3
9.Daedalon sends you to the big port city in the west to someone he knows, from where (a chain of) rumors lead you to the desert in the east
10.small settlement at the edge of the desert, you get directions to the ancient burial grounds nearby
11.necros (5 maps), after the end boss you find a tablet you can't translate, you take it to the nearby city
12.big city in the plains, you deliver the tablets to your order's headquarters there and they see that it pertains to Korax. For a full translation, they send you to Daedalon.
13.While he translates the table, Daedalon sends you to the mountain city in the southern mountains.
14.From there, you get directions to a huge cultist base (zowehex, 6 maps). You kill their leader and return to Daedalon. He translated the tablet in the meantime and tells you about a huge army coming from the southeast, so he sends you to the plains city to warn them.

Chapter 4
15.The plains southeast of the city, the epic battle where the heroes of all three orders fight together (the other two are AI controlled). After the battle, you return to the plains city and with the information you gathered from the slain enemies you can determine a headquarters of the cult in the eastern mountains.
16.chuxen (6 maps), the headquarters of the order, it exits into the last map
17.very special awesome map with awesome architecture, the uber heresiarch as end boss fight with lots of special gimmicks. the end.


Milestone 4 would include the first two chapters as before, just with different maps in chapter 2.


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 Post subject: Re: KRPG Milestone 4 (first beta) progress tracking
PostPosted: Wed Apr 07, 2010 11:25 am 
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I think it's better this way too :).

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 Post subject: Re: KRPG Milestone 4 (first beta) progress tracking
PostPosted: Sun May 13, 2012 9:11 am 
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viewtopic.php?f=20&t=2288


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