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 Post subject: I find this mod has some serious balance issues
PostPosted: Tue May 21, 2002 3:47 pm 
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What are you talking about? I killed them all, with the Mage first, and then with the Fighter! In fact, when I was done killing them, I was hungry for more! (I'm not kidding). I'm not saying it's easy, but if it was possible for me, then it should be for you all. You just have to berserk, wait untill you see it, an then charge, hitting like a madman (with the sword), untill one of you is dead. Then you have to heal yourself and wait for the Rage to be full again, and do the same for the others. With the Mage, it was too easy, and that's why the Defender magic should be banished or appear later, because you just have to use it, and then find the Wyverns, attacking with the 3rd weapons (costs no mana), and it will die before the magic wears off... Very disapointing...The little dragons don't have a chance this way. [img]images/smiles/icon_sad.gif[/img]
Anyway, I was playing much ahead than you went, so there can't be any major balance problem a experienced player can't pass with some perseverance. It isn't any easy, though.
I just had to stop, since I had that gts message error which wouldn't let me continue.. [img]images/smiles/icon_sad.gif[/img]


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 Post subject: I find this mod has some serious balance issues
PostPosted: Tue May 21, 2002 6:18 pm 
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I just found a bug. It seems that banished enemies do not drop things. I also noticed that you added fire damage to the red wand. I was firing away at the trees in map 1, minding my own business, when I switched to the red wand when I got it, and....BOOM! heheheh.


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 Post subject: I find this mod has some serious balance issues
PostPosted: Tue May 21, 2002 7:05 pm 
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I just discovered one of the strangest bugs that I have ever seen, ranking right up there with the Great Pyramid of Leftover Mage Bodies. I wondered if you had tinkered with the Possession spell some, namely what would happen if the monster you possessed or your old body was turned into a pig. If the monster was changed, then you simply return to your own body, and the monster becomes a pig. No problems here. The real fun begins when your old body is turned into a pig while you're having fun elsewhere. You return to your body as a pig, leaving the monster the way it was, but the view changes dramatically, almost to the point of being nauseous. I'm not sure exactly what happens, but in Hexen 2 and Quake, something similar happens when you set the FOV (Field of View) to a higher number other than the normal 90. What I'm seeing here is somewhere around 130. Changing maps will not help. The only way to reverse this is when you possess another monster. Here's some screenshots in a zip file that will show you what I mean.


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 Post subject: I find this mod has some serious balance issues
PostPosted: Wed May 22, 2002 10:05 am 
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Health pickups while berseking - not a problem.

Messages problem - they are printed by script. I'm afraif there's nothing I can do with it. Simplest soluion is disable echoing messages into console, console variable name is echoMsg of something like that (forgot the exact name for this wariable).

When unposessing, there's a FOV effect, which somehow is messed up when morphing. Will check it out.

BTW I can kill Heresiarch with fighter so fast, that he didn't spawn any bishops at all.

[ May 22, 2002: Message edited by: Janis Legzdinsh ]</p>


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 Post subject: I find this mod has some serious balance issues
PostPosted: Wed May 22, 2002 1:11 pm 
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I know that sentence from some place...Shakespear? Otelo is'nt it?

BTW, its a nightmare to kill those Wyverns at Death Kings with only Timon?s Axe...I quit...

Another thing, the walls at Menelkir?s Tomb are totally messed up...holes, lack of textures...it?s a jHexen thing is?nt it?

[ May 22, 2002: Message edited by: J.P. ]</p>


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 Post subject: I find this mod has some serious balance issues
PostPosted: Wed May 22, 2002 1:29 pm 
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Location: AAAAAAA
Please, this is not a bug list thread.
Feel free to make a new thread for off topic
conversation.
(This board needs more threads anyway [img]images/smiles/icon_rolleyes.gif[/img] )
------------------------------------------------
I mentioned before that I wanted a fair fight.
Now that I played again I remembered I have pretty much used every tweak/bug to my advantage there is in the game.
So I'm hypocrete or however you spell it.
(Like ettins can't walk stairs well...)
-----------------------------------------------
And about that crouch thing....
AS RambOrc said it indeed works.
You won't believe me! [img]images/smiles/icon_eek.gif[/img]
I just today started a new game on hardest diffulty as a fighter and now I'm facing the death wyvern.
And yes, I completed the bonus levels too.
With crouching the game becomes so easy it feels like cheating....
------------------------------------
Btw Yesterday when I was facing the heresiarch on medium skill as a mage, the battle went really well and I killed it easily but when it died the bastard threw those magic cubes from his head and the killed me !
(I didn't have the defense spell on.)
Is this possible or was it probably instead the common boncing fireballs that got a sneak attack at me `?
-----------------------------------------------

And last word about the balance.......

Can I become a beta tester ?
(assuming you don't need much more than ability to play, a comp and modem to download)

So the more the better, right ?

[ May 22, 2002: Message edited by: Merton ]</p>


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 Post subject: I find this mod has some serious balance issues
PostPosted: Wed May 22, 2002 2:16 pm 
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Those three mana type cubes that orbit over his head are released when he dies. These aren't your typical mana cubes. After a few minutes they will explode. Of course, you should try not to be anywhere near them when they do go off.


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 Post subject: I find this mod has some serious balance issues
PostPosted: Wed May 22, 2002 11:29 pm 
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"And there was much bragging about great heroic deeds, each tavern hero making up bigger and bolder stories about never committed deeds."

[img]images/smiles/icon_razz.gif[/img]


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 Post subject: I find this mod has some serious balance issues
PostPosted: Thu May 23, 2002 2:57 am 
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JP: that quote wasn't Shakespeare, it was invented by me on the fly. [img]images/smiles/icon_wink.gif[/img]

The missing textures in all levels can be solved by running GLBSP (included in KMOD 2.1 and above).

Merton: crouching feels of course like cheating, as it IS cheating. It's an unwanted side effect, not a feature. Crouching is anyway just a fun addition in KMOD and you shouldn't use it for anything else than going to low grilles and taking a peek (like in the Effluvium).

If you want to become beta tester, send a mail to <a href="mailto:dj_jl@korax-heritage.com">dj_jl@korax-heritage.com</a> .


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 Post subject: I find this mod has some serious balance issues
PostPosted: Thu May 23, 2002 2:59 am 
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Location: woolwich,maine
<blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote
Quote:
I wonder whether anyone can kill the Wyverns in Brackenwood now with their new fly behaviour... damn Camper for introducing it.


I think those raven guys actually wanted it to fly the way it did in original Hexen, because it's way of flight is much more unique than the other flying creatures. Plus it emphasises that it can REALLY Fly, and not Defying the laws of Physics like those afrits and Dark Bishops.

Plus I think that new flying behavior makes them just a little easier, on account of if you're strafing around them in a circle and firing at them, they'll usually stick to the same spot, and they aim at you WHERE YOU ARE, rather than WHERE YOU'RE GOING TO BE. But that's probably something that's been plaguing the Doom Engine for Years...


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 Post subject: I find this mod has some serious balance issues
PostPosted: Thu May 23, 2002 3:33 am 
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I guess it's time to reveal a big insider secret... the "new Wyvern move pattern" is nothing but that of the Afrit. As for the why, when testing the pre-1.0 KMOD, that damned lizard got stuck in the ceiling of the cave all the time and Camper found no way to fix it so he went down the easy way with copying the Afrit's AI. It has some funny additions to gameplay and as long as you don't know what I just told here, you might find it a cool feature and an enhancement over the original Hexen. [img]images/smiles/icon_wink.gif[/img]

As to your prob with aiming AI, don't blame the DOOM engine, many later engines and games had the same prob. Indeed, Unreal was the very first game where you couldn't beat a slow monster by running around in circles becuz the Titan calculated your running path and threw the rocks to where you'd be when the rocks arrive there and not to where you were when he threw the rocks.


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 Post subject: I find this mod has some serious balance issues
PostPosted: Thu May 23, 2002 4:07 am 
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[QUOTE]Originally posted by RambOrc:
[QB]JP: that quote wasn't Shakespeare, it was invented by me on the fly. [img]images/smiles/icon_wink.gif[/img]

The missing textures in all levels can be solved by running GLBSP (included in KMOD 2.1 and above).

Well, RambOrc, you?ve fooled me good...I could swear I?ve seen that somewhere else...You?ve got talent kid, I think you?ve missed your real vocation...you should be writing drama epics, not mastering gaming networks...

[img]images/smiles/icon_wink.gif[/img]

The missing textures were fixed by GLBSP alright...I think it should run in an automatic way, when launching KMod for the first time, dont you think? It fixes a lot of things, and if I missed it, others can fall in the same mistake too... [img]images/smiles/icon_wink.gif[/img]


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 Post subject: I find this mod has some serious balance issues
PostPosted: Thu May 23, 2002 4:19 am 
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[ May 24, 2002: Message edited by: Merton ]</p>


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 Post subject: I find this mod has some serious balance issues
PostPosted: Thu May 23, 2002 4:21 am 
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I thought that flight pattern looked suspiciously familiar. I haven't started playing through the game with the mage yet, but I think there's a very easy way to beat it. Just lead him close to the ground somewhere, stand right in front of him, fire up the ol' defense spell, and let the Death Wyvern do all the work for you.


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 Post subject: I find this mod has some serious balance issues
PostPosted: Thu May 23, 2002 4:23 am 
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I just beat the Heresiarch on Hardest difficulty as a mage ! [img]images/smiles/icon_biggrin.gif[/img]
Good thing he has the defense spell.... [img]images/smiles/icon_wink.gif[/img]
Oh and it had summoned at least three other heresiarchs.

I bet it's near impossible to nail it with a fighter or a cleric on hardest skill level.

btw RambOrc, I sent yesterday that mail but still no reply.


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