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DEVELOPMENT HISTORY

Chapter 6: KMOD Forever

June 2003 -

by RambOrc
Korax

Another roadmap change was called for. This included the release of SE technology (and some of its artwork) in new Korax Mod versions. The first step in this direction was the release of KMOD 2.5 on the second KMOD birthday (June 14, 2003). The main new feature was the implementation of the damage skins we already had for Scattered Evil.

At this point though, a basic conflict arose... developing KMOD on meant throwing away some of its long-established parts and modifying it to a point where it became something else. This was not really desired, as we wanted to keep the original KMOD feeling alive too. A great way to achieve both goals presented itself and we took that road: some of the new features that don't change KMOD's look and feel would be implemented into the old KMOD codebase and released as further 2.x versions. Parallelly, a greatly reworked KMOD 3.0 would be released, its gameplay being more similar to that of Scattered Evil. 3.x versions would also be completely based on the new SE engine, not on the old KMOD engine.

(to be continued)

 

 

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Prehistory
1996 - 1999
The Early Days
9/1999 - 10/2000
Project Alpha
11/2000 - 3/2001
Going Public
4/2001 - 1/2002
The Lagging Year
2/2002 - 5/2003
KMOD Forever
6/2003 -

 

 

 

 

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