Development Blog

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Spriting month!!
Fri, 09 Apr 2010 13:23:12 +0000
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Community Rollups
Tue, 09 Jun 2009 22:05:36 +0000
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Official Korax’ Heritage video channel
Fri, 16 Jan 2009 18:12:58 +0000
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A (perhaps not so) Silent Hill :)
Thu, 09 Oct 2008 13:20:07 +0000
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KORAX ARENA

Overview

This Hexen multiplayer Total Conversion is our idea of how multiplayer games should be played in our days!, using our famous RPG leveling system, combined with deadly weapons and common base abilities for every class, we achieved good fast paced action in fantasy worlds.

Korax Arena will feature lots of new gameplay modes besides the classic deathmatch, some of these new gameplay modes will include fun and different experiences for the players involved, from different teams that combine against a single enemy, to enemy monsters fightning against every player while the players compete against them, a total blast of fast paced action on some known places and new ones to create a whole new experience of multiplayer gaming in the world of Hexen.

Korax Arena takes advantage of the advanced features provided by it's base engine, Vavoom engine, using only VavoomC, it's game programming language, managing to create interesting visuals and making each game a different experience, with advanced gameplay modes and high AI for computer controlled players, allowing a great single player experience too.

Korax Arena has support for online Internet games, thanks to Vavoom's master server implementation, now you can play both LAN and Internet games without difference and joing other playing online games.

 

New features

Note: Korax Arena is in a beta stage of development, this means that the game doesn't still has all the features and that some of them can change anytime
  • New maps: we've created lots of places for you to enjoy hunting other players in different gameplay modes
  • Scoreboards to keep track of enemy advances and who's the winner of the match
  • Besides the orignal 3 classes, we've added 3 more classic characters from other games (Marine / Doom, Elf / Heretic, Hero / Witchaven)
  • We also icluded classic maps and enemies from other games, revamped with advanced architecture
  • Each class now has 8 deadly weapons to choose how they'll challenge other players, they all work in different situations
  • An innovation to the Hexen gameplay, auxiliary weapons, using flechettes and discs of repulsion as ammo, create blasting combinations with the existing weapon fire
  • Leveling system similar to that of KMod, but enhanced to automatically balance skill points for the player in the heat of battle
  • Total new ways of using powerups, some classic powerups will work differently now
  • New powerups, featuring the fenomenal PI Damage, feel the power of PI and the classic Shadowsphere, chase your enemies invisible and create tactics to surprise them
  • Featuring new gameplay mods: Domination, Castle Sweep, Football, Team DM, Team Castle Sweep, XMAS Havoc and Kill the Heresiarch

 

 

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