
KORAX MOD
FAQ
General Questions
Q: How do I install
and run Korax Mod?
A: Download the Korax Mod files from
our SourceForge project page,
unpack the contents of the ZIP file to any directory you like,
place your registered Hexen 1.1 WAD file in the same directory
you unpacked Korax Mod, then simply run KMD3D or KMOGL to start
the game, you can run Korax Mod with the Hexen expansion pack,
just place the Deathkings WAD file in the same folder Korax
Mod was unpacked and run KMD3D-DK or KMOGL-DK.
NOTE: Korax Mod requires a
registered Hexen WAD file, it won't work with Hexen Demo, if
you don't have the Hexen 1.1 retail patch, you can locate it
here.
Q: The original
Hexen cheats aren't working. The console cheats of jHexen don't
seem to work, neither. Is there a way to spoil my pleasure with
cheats or did you take out all of them?
A: All original cheats from Hexen (and
also from jHexen) have been disabled (with the exception of
the WARP command from jHexen). There are a couple of cheats
in Korax Mod, they just run under new names now. To use them,
pull down the console with the ~ key and type them in.
| FAG |
only for fagots - no real
man would use this |
| MAD BUTCHER |
butchers all monsters in
cold blood on the current map |
| BUNNY |
turns no clipping on and
off |
| WARP (XY) |
jump to a certain level
(see the Hexen map list here) |
| ARMLOAD OF WEAPONS* |
gives you all weapons, max
armor and mana |
| SHOPPING CENTER* |
gives you 25 of all artifacts |
* works only in Korax Mod 2.0
or higher
Q: Is there a
walkthrough for Korax Mod?
A: The original Hexen walkthrough applies.
See it here.
Q: Can I play
Korax Mod with the latest jHexen version?
A: No. Korax Mod is based upon the public
0.99.6 release from July 2000, merged with a pre-release 1.0
Doomsday/jHeretic codebase from the 2nd half of 2000 (mainly
the MD2 support). Not only is 1.x jHexen (released 2001 and
later) completely incompatible with 0.9x jHexen, but even the
whole mod "support" has been drastically changed between
these versions, making all and any jHexen 0.9x mods incompatible
with jHexen 1.x (we're not the only one suffering from this).
So there is no way to make our mod work with any current jHexen
version, short of re-writing it from scratch. With about the
same amount of work we could port the mod to Vavoom, which would
offer real additional benefits, not just a couple more fancy
visual effects like latest jHexen versions.
In case for someone it's still not entirely
clear, there will never be a Korax Mod for jHexen 1.x.
If you really find it that important, you're welcome to try
your hands on the Korax Mod source code, which is open source
and available on SourceForge.
Q: Are there any
plans for further development of Korax Mod?
A: Because of the delayed release of
Scattered Evil, KMOD
development is still going on to bring you some of the new features
of Scattered Evil before that TC comes out.
Q: I still encountered
a couple of bugs in the game. Why don't you fix it?
A: The bugs not yet fixed in 2.8 are
mostly basic probs with the jHexen version we used (and thus
we didn't have the potential to fix it). On the other hand,
Korax Mod is an open source project, located on SourceForge.
You're welcome to grab the source code, fix any bugs, then send
us the new version. We might even offer it officially for download.
Version Specific Questions
Version 1.x
Q: I just finished
the first episode (The Seven Portals) and when I enter the portal,
the game crashes with the error message "W_GetNumForName:
clus1msg not found!" and the game crashes, I can't
get into the 2nd episode. What's amiss?
A: Several people reported this problem
and it seems there is no 100% solution. What you could try is
to use the warp command: pull down the console with the ~ key
and type in " WARP
07" (without the quotes).
Also, in some cases it seems the problem is
caused by a corrupted savegame. Using different save game slots
and saving alternately helps you at least as far that in such
a case you won't have to start from the very beginning.
One word in our defense, this bug isn't limited
to Korax Mod, it plagues the jHexen version Korax Mod is based
upon, too.
Version 1.1
Q: I am not sure
about installing the 1.1 patch... I've played the game halfway
through and I don't want to restart in case the patch breaks
my savegame.
A: Go ahead and install it, savegames
of Korax Mod 1.0 and 1.1 are 100% compatible in both directions,
so not only above example is OK but also if you have a 1.1 savegame,
you can play it w/o probs on a machine that runs 1.0. This applies
only to single player savegames, but as multiplayer isn't working
at all in 1.0, it shouldn't be a real prob. :)
Version 2.x
Q: What's the
difference between Korax Mod II and Korax Mod 2.0?
A: The way you look upon Life, the Universe
and Everything... Korax Mod 1.0 is the original release of Korax
Mod, and along with the patched up 1.1 version, it's called
Korax Mod. Korax Mod 2.0 is using the same code base as Korax
Mod did and is a seamless extension of it, but as gameplay changes
are rather radical, we decided to give this 2.0 release a kind
of new name. That's why Korax Mod 2.0 was called Korax Mod II
ifrom Fall 2001 to May 2002 (the 2 being exactly the same).
Another reason for the different name was to pay hommage to
the god "Marketing". But in the end, while 2.x greatly
differs from 1.x, it's still the same RPG mod for Hexen. The
1.0, 1.1 and 2.2 releases have a title screen calling it "Korax
Mod", the 2.0 and 2.1 releases display "Korax Mod
II" at startup.
Q: Do I get to
conjure white bunnies with the Fighter as well now?
A: Uh... that's what the Mage character
is intended for... though the Fighter still doesn't have any
magical spells in Korax Mod II, it now has Battle Rage which
is similar to the Mage's Magic and the Cleric's Faith. He also
has a spell-like thingie, it's called Berserker... that
should tell everything, I guess.
Version 3.x
Q: When will 3.x
be out?
A: We have decided to stop developing
Korax Mod based on jHexen, since the version we are using is
from ages ago, we have begun porting it to the Vavoom engine
instead. It'll take time to make a good port of the features
Korax Mod has, so there's no aproximate release date for now,
once we have something we'll update this documentation. Korax
Mod 3.x beta won't be supported by Korax' Heritage anymore.
Got a question not answered in this FAQ?
Post it in our
forums and we'll add it here along with an answer.
|