Development Blog

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Spriting month!!
Fri, 09 Apr 2010 13:23:12 +0000
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Community Rollups
Tue, 09 Jun 2009 22:05:36 +0000
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Official Korax’ Heritage video channel
Fri, 16 Jan 2009 18:12:58 +0000
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A (perhaps not so) Silent Hill :)
Thu, 09 Oct 2008 13:20:07 +0000
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KORAX MOD

Latest News

KoraxRPG Travel mode completed


Posted by RambOrc on 01 Feb 2012 07:50

With a total of 50 locations you can travel to and enter through the travel map, this part of the game is basically completed now. Below is a new screenshot of traveling.

Image

(1) Comments


KoraxRPG Update: Traveling


Posted by RambOrc on 25 Nov 2011 12:32

Currently working on adding the province map (see the news item about it here) as a full in-game asset where you can travel to any city or town depicted on the map and enter actual 3D locations.

Below is a screenshot of the travel mode in action using the current KoraxRPG build.

Image

(0) Comments


Korax Mod 4 Beta 3


Posted by RambOrc on 29 Oct 2011 13:01

KMOD 4 Beta 3 can be downloaded at http://sourceforge.net/projects/korax/f ... p/download . Extract the ZIP file into a location on your hard drive and copy a version 1.1 hexen.wad into the kmod4beta3 folder.

In this release, all original maps have been replaced by modified versions, nearly all of them have new monsters (including a never before seen one, the flame turret) and about 1/4 have architectural modifications (episode 1 maps by Firebrand, episode 4 maps by RambOrc).

While testing, save often as the current build is prone to crashing under certain conditions.

(8) Comments


KMOD 4 Focus Testing: Entire 4th Episode


Posted by RambOrc on 03 Sep 2011 10:35

The entire 4th episode including 6 maps (Castle of Grief, Gibbet, Dungeons, Effluvium, Forsaken Outpust and secret level) is now available for testing.

New monsters have been hand placed in all maps, including a previously not available monster (magma stalker), making the total 9 different types of new monsters throughout the episode.

Image

There are also some architectural upgrades in most maps, as well as a sizeable addition to the end fight room of the hub (note: later on, the Heresiarch will be replaced by a gang of Dark Advisors, currently they bug out in rooms with 3D floors).

Image

How to play: download the ZIP below, extract it into the main KMOD 4 folder and add "-file tcsmaps.wad" to the startup options (or type "load tcsmaps.wad" in the console once the game is running).

Attachment:
tcsmaps.zip


(If you are reading this on the front page, you need to click on "comments" for the full display in the forum post.)

(18) Comments


Korax Arena (development) source code release


Posted by Firebrand on 04 Jul 2011 18:28

I've just finished uploading the korax arena (development) source code, this is an updated version of the source code similar to that of Korax RPG, which has been customized to update both the source code and resources to the latest version available on the SVN repository, which will allow anyone to play with the latest version of the development.

You can download it from our SF.net page, here's the link to it: http://www.korax-heritage.com/downloads/index.php

I've added the instructions to the ZIP file, but you can also read them directly from the download location, let me know if anyone has any problems building it, I've thoroughly tested it before uploading, but there could be problems, enjoy!

(0) Comments


KMOD 4 Focus Testing: Castle of Grief


Posted by RambOrc on 05 Jun 2011 13:32

Designed to run on the currently available KMOD 4.0 Beta 2, this partial rework of the Castle of Grief is now available for public testing and feedback.

Image

Monster changes: a number of monsters have been "upgraded" to tougher versions (3 additional versions of ettins, 1 additional version of centaurs, bishops and afrits each).

Architectural changes: the lift towers at the front and rear gates have been remodeled. Also, the corner tower visible on the right side of the screenshot has been reworked, however I'm somewhat unsure about the look & feel and welcome some feedback on it.

Bug (?): Afrit martyrs don't seem to show up.

How to play: download the ZIP below, extract it into the main KMOD 4 folder and add "-file tcsmaps.wad" to the startup options (or type "load tcsmaps.wad" in the console once the game is running).

Attachment:
grief.zip

(If you are reading this on the front page, you need to click on "comments" for the full display in the forum post.)

(17) Comments


Korax Mod 4 Beta 2


Posted by Firebrand on 28 Apr 2011 10:24

We have just uploaded a new beta of KMOD 4, you can find it here: https://sourceforge.net/projects/korax/files/Korax-Mod/4.0%20Beta/

This new beta contains some bug fixes for drawing the status bar where yellow lines could appear at the edges, it has been updated to contain the latest gameplay bug fixes from Vavoom engine, it also adds status markers for spell effects for both players and monsters and it has some new AI methods and functions for monsters.

You can post any bugs and issues you have with it on our forums so that they are fixed for the next beta release, enjoy!

(11) Comments


Korax Mod 4


Posted by RambOrc on 07 Mar 2011 12:44

The first beta of Korax Mod 4.0 is available for download from here. For more info, see this thread on the forums.

(7) Comments


Slow progress


Posted by RambOrc on 18 Jan 2011 05:36

Not much progress lately, Firebrand is working on integrating sprites and the new weapons/spells UI and I'm working on the design guide. If you want better progress, get off your fat ass and contribute something. :P

(16) Comments


High resolution SE overland map


Posted by RambOrc on 06 Dec 2010 16:43

The high resolution version of the SE overland map is now available for viewing. You can download the image at http://www.korax-heritage.com/wiki/imag ... llsize.png . Since it's nearly 30 MB, you might want to save it first to your computer before viewing it.

(0) Comments


 

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