Development Blog

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Spriting month!!
Fri, 09 Apr 2010 13:23:12 +0000
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Community Rollups
Tue, 09 Jun 2009 22:05:36 +0000
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Official Korax’ Heritage video channel
Fri, 16 Jan 2009 18:12:58 +0000
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A (perhaps not so) Silent Hill :)
Thu, 09 Oct 2008 13:20:07 +0000
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KORAX MOD

Overview

Korax Mod is the first product of the Korax project. This is a gameplay modification that allows you to play the original Hexen levels in Direct 3D / OpenGL with some new RPG features, making for a much more differentiated gameplay according to which class you play. With the fighter, you'll laugh in the beginning as it'll be very easy, and will sweat (and die) in the end. With the mage, you'll have an extremely tough start and a child's play towards the end.

See here for the complete manual of Korax Mod (this manual is also included in the download file).

 

New features in Korax Mod 1.x

  • Visually advanced 3D engine
    • Complete Direct 3D / OpenGL acceleration (jHexen engine)
    • Support for MD2 models (10 3D models included in the download file)
  • New RPG-like skills and levels system
    • Experience points for monsters killed
    • Character generation before starting a game
    • Manually adjustable skills after reaching a new level
    • An all-new spell system with 5 spells for the mage and 3 for the cleric
    • Character height depends on class
    • Certain characters can't use certain items

 

Other changes compared to the original Hexen:

  • several monsters have become stronger
  • all boss monsters became much stronger
  • movement patterns of Death Wyvern completely changed
  • if you fool around with a Heresiarch too long, unexpected reinforcements may arrive

 

New features in Korax Mod 2.x

  • Damage skins: once the HP of a monster sinks below 50% of its start value, the damage skin of the monster is activated, making it visually plain it's low on health. Depending on the monster, it can mean things like bleeding chest, broken horn, torn wing etc.
  • Enhanced stats: speed now influences the delay of the melee weapons as well, not only the running speed (i.e. when your Fighter's speed is higher, he'll be able to deliver more punches with his Axe or Gauntlets in the same time span than he could when it was lower)
  • Fighter has now Battle Rage (similar to Mage's Magic and Cleric's Faith), along with a new spell-kind attribute, the Berserker
  • New weapon enhancements for the Fighter's Quietus and the Mage's Sapphire Wand (there are now 4 different versions of the wand). All Fighter weapons can now be used without mana
  • New spell for the Cleric: Spirits Within
  • New spells for the Mage: Possession, Summoning and Horrible pain
  • Certain monsters might drop some treasure when they die
  • Between episodes you will be transported into a shop in another dimension where you can extend your equipment, using the treasure collected from dead monsters
  • New MD2 models and sprites (silver and gold bars)
 

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Get files from Korax' Heritage at SourceForge.net. Fast, secure and Free Open Source software downloads

 

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