Korax Mod 5.3 released

Korax Mod 5.3 is now available on SourceForge and ModDB.

New loot bag system

  • Instead of specific monster types dropping predefined items, all monsters now have a chance to drop loot bags of varying sizes
  • Adventurer’s Pouch: can contain mana, a few silver, and low-tier artifacts like a Flechette
  • Adventurer’s Sachel: in addition to the pouch contents, it can also contain some instant health or food, a gold bar or two, and mid-tier artifacts like a Porkelator
  • Adventurer’s Knapsack: in addition to the pouch and satchel contents, it can also contain a large amount of gold, a top-tier artifact like an Icon of the Defender, and even a highly valuable potion that permanently increases your stats

Quality of Life improvements

  • Fixed the root cause of the long-elusive bug that caused the world and interfaces to sometimes recall the wrong player class or RPG complexity upon loading a saved game
  • You can now start the game in any episode: after setting up your character, you pick your starting hub and will be automatically leveled up and outfitted to an appropriate degree
  • Armorer’s hammer can now always be used, regardless of the condition of your armor, and it repairs a percentage depending on difficulty and RPG complexity
  • Upon leveling up, the player now receives some mana. The amount depends on level, difficulty and RPG complexity
  • On higher RPG complexities, leveling up also reduces the player’s Hunger and Fatigue by an amount determined by difficulty and RPG complexity
  • New menu options to automatically assign points on leveling up, to select the detail level of the loot bag pickup message, and to set the threshold where you can start using Armorer’s Hammers

Limited Deathkings support

  • You can now play through the Hexen expansion Deathkings of the Dark Citadel, starting the game in any episode you want
  • You start at a high level, with all your weapons/spells/class abilities, as well as a few useful artifacts in your inventory
  • Instead of shops, you can spend your money to replace your armor with a brand new one any time
  • Not being able to modify the maps means the total number of monster variations is limited to that of the original Hexen; to shake things up, the following changes have been made:
    • Standard Ettins have been replaced with Ettin Commanders (whose damage and health has been lowered by about a third)
    • Centaurs have been replaced with Flame Centaurs
    • Slaughtaurs have been replaced with Spectral Centaurs
    • Afrits have been replaced with Afrit Leaders
    • Dark Bishops have been replaced with Dark Cardinals (whose health has been slightly increased)
    • Death Wyverns had their health massively increased

Scattered Evil 2.4.1 patch

The Scattered Evil 2.4.1 patch is now available on SourceForge and ModDB.

Issues fixed:

  • Removed the debug conversation option from the Church and Arcanum quartermasters that allowed the player to gain ranks
  • Fixed the start position when arriving on the Isle of the Ancient Kings from Thystes (due to how the engine works, this fix only applies to savegames where the player hasn’t yet visited this location)