Development Blog

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Community Rollups
Tue, 09 Jun 2009 22:05:36 +0000
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Official Korax’ Heritage video channel
Fri, 16 Jan 2009 18:12:58 +0000
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A (perhaps not so) Silent Hill :)
Thu, 09 Oct 2008 13:20:07 +0000
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KMod3 again…
Mon, 15 Sep 2008 18:20:46 +0000
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FAQ

 

Q: Who is this Korax guy?

A: He's the middle of the 3 Serpent Riders, the arch evil of Kronos (i.e. the end boss in Hexen). If you've never seen him, check him out here. Yep, he looks kinda ugly, a crossing between dragon and cockroach but don't worry, he died in Hexen so he won't return (that's why you'll encounter his heritage only).

 

Q: What's Hexen?

A: It is a 3D first person shooter, based upon the Doom engine, set in a fantasy world. If you never heard of it, you might want to see the Hexen Center over there at RavenGames.

 

Q: Can I really contribute to Korax' Heritage?

A: Yes, we're searching for nearly all kind of help so if you've anything just post in our forums.

 

Q: What about hardware requirements?

A: For Korax Mod, it's the same as for jHexen, which is somewhat like this:

  • Pentium 166 (or equivalent) with 64Mb of RAM (providing that 3D models and special effects are disabled)
  • Windows 98 (or newer)
  • DirectX 6 (or newer)
  • A display adapter capable of 3D hardware acceleration
  • WAD file from the original Hexen, patched to version 1.1.

For Korax Arena, the requirements are those of the Vavoom engine:

  • Pentium processor or better
  • 32 MB RAM
  • Optional: Sound card
  • Optional: CD-ROM
  • For LAN games you'll need to have a network card installed and configured properly
  • DirectX 9 (or newer) download here.
  • To play Korax Arena, you need the main wad file from one of the following games:
    • Registered Doom
    • Ultimate Doom
    • Doom 2
    • Doom 2 TNT
    • Doom 2 Plutonia
    • Heretic
    • Hexen, patched to version 1.1.

If you need the hexen retail patch for version 1.1, it can be located here.

For the remaining projects which are unreleased, we can't determine the exact requirements yet. Once we make a public release we'll update our documentation.

Got a question not answered in this FAQ?
Post it in our forums and we'll add it here along with an answer.
 

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