Development Blog

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Spriting month!!
Fri, 09 Apr 2010 13:23:12 +0000
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Community Rollups
Tue, 09 Jun 2009 22:05:36 +0000
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Official Korax’ Heritage video channel
Fri, 16 Jan 2009 18:12:58 +0000
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A (perhaps not so) Silent Hill :)
Thu, 09 Oct 2008 13:20:07 +0000
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THE SERPENT POWER

Latest News

Modeler/skinner needed


Posted by RambOrc on 29 Apr 2010 03:50

We are looking for a modeler/skinner (or several) who can help us with any of the following:

  • Fixing skins on existing 3D models that have small flaws
  • Creating slightly different skins for existing 3D models (so that e.g. not every tree looks the same)
  • Slightly modify existing models
  • Creating some all-new models inkl. skins

If you are interested, reply in the comments or send me a PM.

(0) Comments


Looking for mappers


Posted by RambOrc on 05 Jan 2010 12:50

We are looking for mappers for our RPG project Scattered Evil.

We need mappers for several kinds of jobs:
1) creating all-new dungeon maps (single maps or hubs) either for intense combat or complicated puzzles (or both)
2) building non-combat maps (villages, towns) that are about look & feel and architecture
3) reworking existing dungeon maps created by others in previous years to add modern Vavoom features like 3D floors, slopes, colored lightning, translucent textures etc, fix errors, replace textures with improved ones, balance enemies and items etc.

If you are interested in applying, you can either post a reply in the comments or send me a PM.

(8) Comments


Scattered Evil Limited Alpha released


Posted by RambOrc on 27 Dec 2009 14:21

After getting all the flak over the years for communicating our plans in advance and not delivering on estimated dates, we decided to turn it all around... this time we didn't say a single word all year about what we were working on, but now on the traditional KMOD birthday* it is here, ready for download: the Limited Alpha release of Scattered Evil, our upcoming RPG mod.

For more information and the download link, see this topic on the Korax forums.

(11) Comments


Korax Arena v1.1 BETA released


Posted by Firebrand on 22 Nov 2009 20:41

It's finally here, a BETA version of Korax Arena 1.1, this release brings many improvements over the past version, it fixes many bugs and adds great stuff for gameplay, here are the main fixes for this version.

-----------------------------------------------
CHANGES IN 1.1 BETA
-----------------------------------------------


FIXES:
- Many, many fixes to bots AI, bots will now react differently depending certain conditions in battles.
- Fixed many crashes in CTF and KTH gameplay modes.
- Many internal data structures changed to improve speed of the game.
- Rebalanced weapon damage rates, there should not be any "tank" weapons anymore ;).
- Fixed crashes with tracer projectiles in team gameplay modes.
- Fixed some friendly minotaur crashes in team gameplay modes.
- Fixed invulnerability powerups will now appear in-game.
- Fixed heretic actors dropping invisible items.
- Fixed super shotgun so that it changes to another weapon when out of ammo.
- Fixed bots choosing friendly minotaur as target in coop game.
- Fixed experience was given for any destructible object that the player smashes.
- Fixed setting of pitch angles for bots.
- Fixed that under certain circumstances float bobbing items could be spawned inside of 3d floors.
- Fixed armor pickups were gathered by player even if he had max armor value.
- Fixed not all items were properly destroyed on team selection screen.


CHANGES:
- Bots won't use alternate attacks if they don't have enough ammo for them.
- Bots won't use repulsion alternate attacks when using melee weapons.
- Made player get less experience on higher levels from killing both players and monsters.
- Some more maps are compatible with domination gameplay mode.

ADDITIONS:
- Added Survival gameplay mode, it consists of players fighting against waves of monsters, each wave becomes more difficult as the game progresses, almost all maps can be used to play this game mode, be ready for some nice surprises! :evil:
- Random powerup pickups.
- Random weapon pickups.
- Random fire weapon pickups.
- Spectators and fliying spectators at the beginning of certain game modes.
- Hero class now has more projectile weapons and is more balanced to be equally efficient as the original Hexen classes.


You can download this release here. We are releasing this so that you can help us test the new features and fixes, we are already working on a new map pack and some other nice surprises for a later patch.

The editing package will be updated ASAP, adding support for the latest changes in the game.

If you spot any bugs, please report them on the forums, so that they can be fixed in a later patch, thanks for your support and enjoy the release! :D

(29) Comments


New Korax Arena version coming around the corner


Posted by Firebrand on 28 Aug 2009 18:07

We are pleased to allow you to preview some of the new things that the next KA version will have, just to name a few, there will be a new gameplay mode called survival, which consists in surviving as many waves of monsters with the help of all the players, as the game progresses the monster waves get bigger and spawn more difficult monsters, the plus this gameplay mode offers is that you will fight all the monsters from heretic and hexen (and a few other surprises if you survive long enough :evil: ). We'll also have some revamped maps from previous versions of KA and some more maps that will work on multiple gameplay modes, the usual bug fixes here and there and many other nice things :).

For now I'll leave you with a couple of shots from survival gameplay mode and other stuff, stay tuned it's not long before KA's next version arrives!

Image Image

Image Image

Image Image

We have also been working on improving the forums too, we want the community alive again, that's why we have added custom titles (which were a blast before updating the forum software ;)), we have added the possibility of quick replying to topics if you go to the bottom of the thread, you'll notice a reply box, no more hitting reply button, and that's just the beginning... get to the forums to see the rest! Enjoy!

EDIT: Further screenshots can be found here.

(14) Comments


Sourceforge.net Community Choice Awards


Posted by Firebrand on 16 May 2009 12:25

Since we are hosted on SF.net, we would like you to help us vote for KH as the best gaming project on Sf.net :), you can vote by following the next link:

http://sourceforge.net/community/cca09/nominate/?project_name=Korax%27+Heritage&project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fkorax%2F

Thanks for your support, we'll have some nice updates in the next weeks, so stay tuned for it.

(0) Comments


Korax Arena v1.0.2 released


Posted by Firebrand on 14 Jan 2009 13:46

We have a new update patch for Korax Arena v1.0, it fixes most of the serious bugs found in the 1.0 release, this is the second KA patch released (the first one didn't got a news post), here are the main fixes of both patches:

-----------------------------------------------
CHANGES IN PATCH 1.0.2
-----------------------------------------------


FIXES:
- Fixed player always joined first available team regardless of user setup if team autoselect option is on.
- Fixed crash in Xmas Havoc, caused by previous patch.
- Minor fixes to Bot AI.
- Fixed Darkness Missiles and Poison Clouds affect invulnerable players.
- Fixed player morphing into Heresiarch fall down during the morphing sequence.
- Fixed setting wrong camera height for player after transforming into Heresiarch.
- Fixed team starts for Ratchet map in CTF.


CHANGES:
- Decreased amount of damage flash for Heresiarch player class.
- Improved the way built nodes and GL nodes on all maps, things should load a bit faster.
- Increased armor points amount given by armor pickups.

ADDITIONS:
- Added a new CTF map (Stryker)

-----------------------------------------------
CHANGES IN PATCH 1.0.1
-----------------------------------------------

FIXES:
- Fixed crashes caused by Marine weapons (Pistol, Shotgun, Chaingun).
- Fixed crashes in CTF matches caused by flag-carrier leaving the game.
- Enhanced bots behavior on slopes.
- Fixed wrong menu options position on Team Selection window.

CHANGES:
- Teams always set up before the match; creating and removing teams in gameplay is forbidden.
- Coloured decorations, such as torches, now have static light of their Team colour.



If this is the first time you get Korax Arena, please download version 1.0 from here. and install it, then download the patch file below.

If you have already downloaded and installed Korax Arena v1.0, you can download the v1.0.2 patch from here.

You can also download the editing packages to make your own maps for Korax Arena from here.

(1) Comments


Korax Arena 1.0 Final Release


Posted by Firebrand on 22 Dec 2008 10:41

We are proudly announcing it, Korax Arena: Tournament of the Serpent Riders has arrived! \:D/

With this final release, we are also releasing the editing package for all you mapping enthusiasts, so you can create new maps for ANY gameplay mode, as you might know, we have also created a Wiki with information about our projects. It contains documentation on how to make maps for every gameplay mode in Korax Arena.

There's also a model pack, which adds models for decorations of Korax Arena.

Finally, you can download Korax Arena 1.0 from our SF.net account, you can also find a copy of the User's Manual in our Wiki. We hope you enjoy this release as we did when creating it, it was the work of a whole year of development. If you find any bugs, or would like to suggest anything, feel free to post in the official Korax Arena forums, we'll surely spot it and fix it, or comment on any feature suggestions.

We wish you all a Merry XMAS... Havoc!! orcsanta

(13) Comments


Mapping update: city streets


Posted by RambOrc on 22 Sep 2008 14:13

Just a few screenshots to show the current stage of architecture in the main city.

Hillside housing:
Image Image

The cathedral and an NPC:
Image Image

Balconies and arcades:
Image Image

Tenements:
Image Image

More screenshots coming soon.

(17) Comments


Introducing the Korax' Heritage trilogy


Posted by RambOrc on 30 Apr 2008 10:32

The Korax' Heritage team is officially introducing the Korax' Heritage trilogy. This trilogy builds on the world and lore of the original Hexen. The story spans several decades, each part introducing new characters to play.


The Chaos Sphere
The first part of the trilogy, it portrays the havoc wreaked on Korax' armies, his destruction and the dimension travels with the Chaos Sphere. This story was told in the original Hexen (including the Deathkings of the Dark Citadel expansion pack), and can be replayed with enhanced graphics and a wide range of RPG elements as Korax Mod. This first part has already been finished and can be downloaded and played.


Scattered Evil
This sequel takes place a few months after the events of the first part. This time, you explore a large part of a country, visiting dozens of locations consisting of all-new 3D maps. All fights are pure-bred 3D FPS fights, traveling and interaction with NPCs is classic RPG-like. This part of the trilogy is currently in development and has been recently greatly overhauled for more immersive and enhanced 3D environments and more engaging AI.


The Serpent Power
A pure role playing game with a seamlessly connected enormous 3D world, you lead a team of young adventurers of the three orders of Chronos on their journey across a whole continent, decades after the death of Korax. You search after the mystical "Serpent Power", which you don't even know what form it takes. Is it physical? Is it spiritual? Is it magic? Nobody seems to know. This game brings back epic storytelling and immersion in the style of the classic 1990s RPG series and is currently in the design phase.


For more information, visit the Korax' Heritage website and forums regularly.


Korax' Heritage: cross-breeding a 3D first person shooter with a fantasy role playing game in the world of Hexen

(0) Comments


 

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