Korax Mod

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This page contains the Korax Mod manual for version 2.8 (which is the latest stable version).

Contents

Korax Mod Installation

This is the procedure to install Korax Mod:

  1. Create a new directory somewhere on your hard drive.
  2. Unzip everything into it (watch out that all MD2 files and their skins have to be in the /md2 folder, if you use any halfway decent tool like WinZip it should happen automatically).
  3. Copy a version 1.1 hexen.wad into this directory. If your hexen.wad is version 1.0, you can get the upgrade patch from here.
  4. If you want to play the Hexen Mission pack, Deathkings of the Dark Citadel as well, copy hexdd.wad into this same directory. There is also a patch available for Deathkings here (but you don't need this one for KMOD to work).
  5. To get rid of the hall of mirrors effect and similar visual bugs, you need to create GL-friendly nodes for your original map files of Hexen and Deathkings. To do this, just drag and drop your hexen.wad on glbsp.exe in the Windows file manager (if you have the Deathkings expansion pack, do the same with hexdd.wad too). Node-building takes some time, but needs to be done only once.


Starting Up

Korax Mod Startup procedure

  1. To play Hexen:
  1. To play the Hexen expansion pack, Deathkings of the Dark Citadel:

Since version 2.2, the Korax MOD distribution package includes the Doomsday Launcher. Special thanks to Waldo for the idea of using Dlaunch with Korax Mod.

In this version, we set the up/down looking angle to something similar to the original Hexen. If you want to change it, it can be done in the console, use the l_up and l_down variables (l_down needs a negative number to work). To change it permanently, edit the same variables in the korax.cfg file.

Starting out Korax Mod

After you choose class and skill level, you will have to generate your character. You can use the default values (tested to be playable at skill 3), or reroll as many times as you want. Before you try to roll a superhero, be warned that the 5 values are hard-wired together, the sum of all values is always the same number.
Once the game started, play the game as always. All classes have a starting spell, located on the Q key (unless you reconfigure it).

For killing monsters (and for destroying trees, pots, corpses and the like) you get experience points. Once you reach a certain amount, you go up to the next level. You'll hear a certain sound and see a message when this happens. This will be the time to see the Stats Update Screen.

Korax Mod Features

Using the Stats Update Screen

Press the U key (by default) to bring up the update screen (the game will be paused as long as you are there). At the top, you see your experience points and level, plus how much you still need for the next level. Below it, you see the 5 values. From the 5 values, Health and Magic/Faith/Battle Rage will go up somewhat every time you reach a new level. The other 3 are modifiable by you. Every time you reach a new level, you'll get a certain amount of distributable points (depends on skill level). Use the up/down keys to go to any of the values and use the left/right keys to change the value. Once you're finished, navigate with the up/down keys upon OK at the bottom of the screen, and press enter. If you're not sure you did it right, press U again to see whether changes have been applied.

New spells

Sometimes when getting to a new level, you gain the ability to cast a new spell. Look for the announcements on the screen!

As for what they do:

For information on which key activates which spell, see the configuration menu where there's already a standard configuration (which you can remap at your leisure).

Class Restrictions

Treasure and Shops

Some monsters might carry treasure with themselves. Once they die, they'll drop it. Some Ettins and many Centaurs carry Silver Bars. Some Slaughtaurs and Bishops carry Gold Bars which are worth 5 Silver Bars. Heresiarchs and the Leaders of the 3 Orders always carry gold around.

After exiting a hub, you enter the shop where you can buy certain artifacts for the looted treasure. As the game proceeds, the shop's shelves are loaded up with wares. While after exiting the Seven Portals you can choose from only a very limited range of goodies only, on each revisit it'll be more and more. The last time you will be able to get to the shop is just before you enter the Dark Crucible (Korax' Stronghold), so be sure to spend all your money on this fifth, final visit.
If you play the Hexen mission pack, Deathkings of the Dark Citadel, you will have three occasions to visit the shop: between the 1st and 2nd hub, between the 2nd and 3rd hub, and just before you enter the Dark Citadel itself.

You can not only buy sorely needed gear in the shop, but also sell your excess artifacts that you don't need any more. To sell an item, walk up to the shopkeeper's table, select the item in your inventory you would want to sell and press the "use" key. The selected item will be sold. A message will be displayed indicating this.

Prices depend on stock. For artifacts the shop doesn't stock at the time, you'll get the same price you'd have to pay for it if you'd want to buy it later when the shop has it. For artifacts the shop stocks at the time, you get only half the price (rounded up to the next integer).

Example: you enter the shop before the Heresiarch's Seminary and want to sell a Porkalator. The shop doesn't stock it but would charge you
25 silvers for selling one if it'd be on stock. Thus, you can sell it for 25 silvers. A couple of hubs later, before entering the
Dark Crucible you once again have a Porkalator you don't want to keep. As the shop stocks it in the meantime, you only get half the price
(rounded up), which is 13 silvers.

Tips & Tricks

Got stuck?

Try with this Hexen walkthrough first: http://www.ravengames.com/hexen/walkthrough/teohwalk.php. If still no go, contact us. Oh yes, if you get stuck in the Gibbet in the room behind the Axe Door, Camper found out what the prob with that script was, and the solution is that after you slay the Centaurs and the Afrits and the Chaos Serpents appear, don't kill them before the Dark Bishops also appear (takes a couple of seconds). In KMOD 2.2 and higher, there is a bugfix included for this in the KMOD distribution so no need to worry at all.

More tips

A little insight concerning stats

Credits

-- FIXME --

Appendix

Spellcasting Index

The following list gives you the levels at which you acquire the spells and the Faith/Magic/Battle Rage needed:

Mage:

Defensive Spell Level 1 40 magic
Mana Creation Level 3 2 magic
Repulsion Level 5 5 magic
Speed spell Level 7 25 magic
Summon spell Level 8 25 magic
Possession Level 9 70 magic
Horrible Pain Level 10 50-unlimited magic (for every 50 magic used, the spell causes 10'000 health damage)

Cleric:

Healing spell Level 1 2 faith
Spirits within Level 5 5 initially, and 5 extra for each corpse (that means minimum 10 to cast it)
Banishment Level 7 30 faith
Wrath of the Gods Level 9 50 faith

Fighter:

Berserker Level 1 5 initially, and the rest used to extend duration (that means minimum 6 to cast it)

Shopping Index

This is a list of all items you can buy in shops, along with their price in silver and the number of the shopping visit where they appear first (the 1st number is the shop in Hexen, the 2nd number the shop in Deathkings, i.e. 3/1 means you get the artifact on the 3rd shopping visit in Hexen, and the first time you see a shop in Deathkings).






















































































If you've come this far, you've come too far. - Icarius
(quoted from the game Stonekeep by Interplay)

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