Korax games overview
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Doomsday engine, single player
Korax Mod 1.x
closed, no more releases ever
Korax Mod 2.x
closed, no more releases ever
Korax Mod 3.x
public beta; if a final 3.0 release isn't out before TCS (see below), it will be abandoned
Vavoom engine, multiplayer
Korax Arena
1.0 public release out, a few bug fixes released as well. Active project, 1.0.x patches with bug fixes when new bugs fixed and 1.x minor releases whenever there is some new material added. New consolidated full download planned with all current bug fixes, a PDF manual and possibly some other minor cosmetic modifications to the package, all with an executable installer.
Vavoom engine, single player
Korax' Heritage: The Chaos Sphere
TCS is the first part of the epic RPG trilogy. This project will be started the day SE is released to the public. It will use the exact same engine and besides some cutscenes or similar, the majority of the work will be to revamp all original Hexen and Deathkings maps with flashy 3D features and add KRPG specific items and monsters to the maps. This project will be worked on parallel to the third part of the trilogy, TSP.
Korax' Heritage: Scattered Evil
SE is the second part of the epic RPG trilogy. This is an active project with primary focus. Coding, mapping and art are currently progressing. There is no set release date, but at least an extensive public beta should be out sometime during 2011 or the beginnings of 2012.
Korax' Heritage: The Serpent Power
TSP is the third part of the epic RPG trilogy. Still in planning phase by RambOrc, information can be requested any time, the reason for them not being posted en masse on the forums is to not overload the team with info that won't be relevant until after SE is released. Since in the first phase nearly all work is coding, it can be worked on parallelly to TCS which is mainly a mapping job. Mappers can join the project at a later stage when the world is to be built.