KA Primary Weapons
In Korax Arena every player class has its own unique set of 8 primary weapons.
Weapons are divided in classes, each class is an upgrade to the last class, meaning that a weapon that is Class #2 is generally weaker than weapons from the 3rd Class.
When a player is spawned he or she already has Class #1 and Class #2 weapons. Every other weapon needs to be found and picked up.
Weapon classes follow a certain pattern:
- Class #1 Weapons: a melee weapon for every class, does not use mana.
- Class #2 Weapons: use small amounts of blue mana.
- Class #3 Weapons: use small amounts of green mana.
- Class #4 Weapons: use small amounts of red mana.
- Class #5 Weapons: uses larger amounts of blue mana.
- Class #6 Weapons: uses larger amounts of green mana.
- Class #7 Weapons: uses larger amounts of red mana.
- Class #8 Weapons: uses huge amounts of blue, green and red mana.
Players should remember that until they reach higher levels they won't be able to effectively use top-class weapons because of their fast mana drain.
Fighter's bare hands combat ability is actually not so "bare" since spiked metal gauntlets are used.
This enchanted ax strikes by a short lightning at melee range and is powerful enough to take out low level opponents by successful 1-2 hits, thus allowing to literally hack through the enemy rows.
Weapon of Darkness
This heavy hammer not only slam enemy heads, but also spawns Darkness Spheres, a slow moving globes of magical force that damage and blind the ones touching them for a while, making them even more vulnerable for fighter attacks.
The Ripper is a good long range instant weapon available for the fighter, if it hits a wall it will spawn 4 ripper projectiles that will go through enemies, causing a good amount of damage, it's disadvantage comes in it's fire rate, which is slow and the mana cost it has.
The Hellstaff is a good rapid fire option for the fighter, if you have a good aiming, you can do good amount of damage to the enemy.
Hammer Of Retribution
Another battle hammer, now enchanted by fire spell, strikes even harder in close combat and summons fiery throwing clones of itself to deliver your retribution to those at the distance.
Half Quietus is a melee only version of the Quietus, this one has a longer range of action than that of the Spiked Gauntlets and it can slice almost anything too.
Quietus is the ultimate weapon for the fighter, it will shoot a series of projectiles in angles, that will make a huge amount of damage to any enemy.
The Mace might be short ranged, but it can smash a weak enemy head for sure.
The serpent staff shots two slithering missiles that do poison damage to enemies, it can also drain enemy life and give it to the cleric if used in melee combat, so it's a good weapon to have.
The morning star is a fast melee weapon with the longest range of attack in the melee department, you can surprisingly reach enemies that are running away and kill them if they are weak enough.
This spell shoots fire projectiles on the floor, that spawn smaller circling flames that can toast an enemy if crossing there.
The ice wand can create some nice ice statues. It's projectiles can go through enemies, so be sure to strike more than one enemy in line, if possible.
Poison Breath Spell
This spell can definitely be titled a curse of Korax Arena. It grants Cleric ability to cover large areas of combat map with poisonous clouds, that stay on place for a while damaging and poisoning those who get into them, including their instigator.
The Phoenix Rod shoots fire projectiles that explode and create radius damage, which can turn an enemy to ashes with great ease. Be careful when shooting it, since it will make you recoil back a bit.
The Wraithverge can summon the spirits of the danmed to aid you, they will chase around any enemies that are near, creating a good mess in the process.
This piece of wood will not do you anything good, so you may use it only as an indicator that you forgot to replenish your mana supplies once again. Better leave staff for the time you are old and wise, otherwise you will not survive that long.
This simple weapon is not so puny as you may think; it's fast, accurate, far ranged, deals average damage and even rips through enemy bodies, allowing you to strike several ones standing on one line at once.
Greatly enhanced version of the Grey Wand, Fire Wand makes three fast consecutive shots each time you push the trigger, and lits your target like candle.
Frost Shards Spell
A good amount of shards are shot by the Mage's hands, you can ask yourself how the mage does it?
Arc of Death Spell
The Arc of Death will spawn lightnings that can go over high floors and lower ceilings, useful to reach enemies that aren't near to you.
It's one of those nasty weapons your opponents will hate from very acquaintance. Three magical homing missiles will be shot from this staff at once and give any nearby enemy choice to hide in hurry or burn to ashes.
Wyvern Breath Spell
When Mage gets Wyvern Breath (and enouph mana ofcourse) he becomes a true master of destruction. This spell shoots out three fireballs that not only cause great damage to those whom they hit, but also spawn powerful delayed explosions in the place they ended their way.
Horrible Pain Spell
The Horrible Pain Spell might not look as much in the beginning, but if you hit an enemy, an instant kill is assured, aim straght and shot!
Gauntlets of Necromancer
The Gauntlets can electrocute any enemy that is near to you.
The Gold Wand is a good instant shot weapon, it has high fire rate and is easy to aim, and can provide a good way of killing enemies if you are low on ammo and they are weak enough.
Swift and effective, the Ethereal Crossbow will shot 3 projectiles in angles, the middle projectile makes more damage than the other two, so be sure it hits your enemies.
The Dragon Claw can be used to reach enemies in long distances, it also makes a good amount of damage.
Advanced Gold Wand
The Advanced Gold Wand shots projectiles in a good rate and can kill enemies if they are at mid range distance.
The Skullrod can make evil rain fall on your enemies, it shots a big projectile than when exploding creates a rain that will damage anything it showers.
Anyone wanted a flame thrower? This baby is a good candidate.
The Fire Mace is slow, but if one of it's giant balls hits an enemy, he will surely perish.
The Hero can use his own fists if necessary, after all this is a life or death experience.
The Hero uses a Short Sword with flames to burn his enemies.
The Morning Star is a tricky weapon, it can be used to hit enemies that are below if used correctly, it will spawn a big flame projectile that when hitting anything will spawn 3 smaller flaming projectiles that will fall down.
Magic Missiles Spell
It shots a number of homing projectiles at enemies depending the Hero level.
The Long Sword can hit enemies from an extended distance, you can also use a shield to take less damage, watch out, the shield will use mana too.
The Fireball Spell shots homing fire projectiles at enemies, in a smaller number than the Magic Missiles Spell, but WAY faster too, it also depends on the Hero's level.
The Hero has a sharp eye when shooting arrows, you can use the bow as a sniper weapon.
Disintegration Spell is probably the most precise 8th class weapon, for it sends a good amount of killing energy that instantly reaches any targets before caster; moderate spread can be helpfull to hit more than one target.
While this may be not the most powerful melee weapon, it is the scariest one indeed. You will not forget its approaching sound.
We like to call it the "pea shooter", it can make a good work of thrashing weaker enemies.
Pretty accurate, the shotgun is an agile weapon that every Marine should have, it can take numerous enemies from an average distance if you have good aiming.
The Chaingun can do big amounts of damage to anyone with not enough armor.
See your enemies go boom with it's Rockets.
The Double-barelled Shotgun is more powerful but far less accurate than common one, still it can be a pain for your enemies. At close range you may kill them with one shot (or would that be two?).
The Plasma Rifle is a fast shooting weapon, you can chase your enemies with it too.
This is the ultimate weapon for the Marine, you can look how your enemies melt when they receive the discharge of energy this gun shots.
Heresiarch will kill with his own claws any enemy fool enough to fight him at close range.
Purple Fireball Spell
The basic H. Spell, it will shot purple projectiles to enemies in a varying angle, good for mid range attacks.
Lightning Storm Spell
A powerful short-range spell that spawns forth 3 sequent waves of energy in the form of an arc. Your enemies will blink with this amount of lightnings.
Infernal Hand shoots out a flying burning demon head with great homing capability and ability to strike several targets in a row, that seeks out your enemies and toasts them for good.
An ultimate Heresiarch weapon summons restless spirits of sinners along its line of fire. They appear only for a second, delivering heavy damage to anyone close enouph. This is the only weapon in Korax Arena that can literally shoot through solid walls, thus allowing Heresiarch smite players beyond any obstacles.
You will perhaps be surprised, but you can ACTUALLY kill with this. No, really.
You better not try though.